The ironic thing is the issues you describe are worst case scenario. We’re not even close to that. So to reiterate the point you were making… PVP isn’t that out of balance in this game.
The only weapon type that I have personally seen issues with is 1-H Maces, Daggers, and Ranged. That’s it. Axes, Swords, Spears, ect are all decent weapons in PVP. They all have their uses and strengths.
The issue Daggers have is bleed and poison from players is effected by armor. The moment they fix that bug, they’ll be on par with the other weapons. Maces just need a slight extension in range (2H Maces seem fine from a few I’ve seen that use them well).
Archery is the only thing that’s really broken. And I’ve been able to successfully balance them myself with a Mod. Yours truly was capable of balancing Archery to melee.
And then for armor, all the sets are well balanced. The only attribute in the base game that isn’t is Accuracy. But implement my Mod into the base game (and if the devs want my values, I’ll happily provide them) and they like bows will suddenly work very well.
So here’s how to fully balance PVP:
Fix Gods (they’re broken right now).
Implement my Archery Fix.
Extend range of 1-Handed Maces a tad bit.
Fix player induced dots to ignore armor.
If they do those 4 things. PVP is fully balanced. Like literally its fixed and solid. So to say it can never be balanced is false. I’ve personally done 25% of the work myself.