You awake with a start. Eyes flying open as consciousness is forced back onto your mind with violent disregard. You don’t recognize what you’re seeing. Where are you? Is this a beach? Your body waterlogged and weighed down with salt. Or is this a room, that you know for sure you did not go to sleep in? Cold stones beneath and above your prone form. Perhaps it is unknown wilderness? Sand, rocks, trees, all unfamiliar and disorienting as you stare, attempting to piece together where you are.
What’s the last thing you remember? Were you here? Did you lay your head down here in this strange land? Were you upon a ship or carriage, destined for some far away shore just to have your destination ripped from you. Is this a cell? Were you tossed unceremoniously into this barren stone room with litt le regard for your well being? Or perhaps, you are one of few who find themselves coming to these lands on purpose, searching or hoping for something they couldn’t find anywhere else. Can you remember how you got here?
Whatever events may have transpired in the tapestry of fate that led you to these lawless lands, you are now here and here you will remain as foul magics have leashed you to this place. However you got here no longer matters. What matters now is how you will choose to live in this land. How will you let your experiences shape you. Will you let the forge turn you into a king, or will your story be lost to the nothingness of time.
It is time to choose.
Welcome to Forge of Kings, a heavy text-based RP server set on the original Exiled Lands map with the addition of Riverboats of the Exiled Lands to add more life to the southern section of the map and Darkwoods to add more to explore and build in the northeast.
Forge of Kings is an RP server that stays true to the lore written by Robert E. Howard with a darker twist to Sword and Sorcery. The Exiled Lands on Forge of Kings is a foul place full of dark sorceries and monsters many people thought existed only in fairy tale.
This is not a place where you will find fantasy races. Available races stick very close to Howard’s original writing. The vast majority of characters you will meet here will be humans. In fact, every new player must play a human for their first character, however after that we will have many unique monsters and supernatural entities available for people to write as. We strive to make sure that our lore for monsters falls in line with folklore, as this is closer to how Howard wrote anything supernatural. There is some overlap with the Cthulhu Mythos, as Howard was close friends with Lovecraft and placed Hyboria in the same universe that Lovecraft’s stories take place.
Like Howard’s original works, sorcery is a rare and limited thing. We have limited the number of people who are able to use the in-game sorcery and have limited how many people are able to play sorcerers. The base sorcery added in Age of Sorcery will be available to people who gain a sorcerer slot.
With this limit on sorcery and supernatural characters, we strive to balance out the playerbase. Most people in The Hyborian Age are just regular people and we believe that it’s in these regular people that the truly memorable stories happen.
Forge of Kings offers a custom ritual system for making large scale changes to the map and world that will persist through later seasons. We want your stories and the things that you do to leave a long standing impact on the world.
We have also included a system into the character generation, where we allow you the option to leave your character’s fate in the hands of forces whose machinations you couldn’t possibly fathom. Perhaps you discover a long-lost sibling upon coming to the Exiled Lands. Perhaps you find yourself on the wrong end of a deadly sword strike that you have woken up from, not entirely yourself and not entirely human any longer. Choosing this at character creation you leave your fate in our hands.
The server is heavily modded with several quality of life mods and general mods that make roleplaying all the more immersive and entertaining for the writers. Settings on the server are very close to base game with gather rates doubled for the first few weeks of a new season to make setting up bases easier. There are several trade locations throughout the map that people can visit to purchase many different items - and perhaps, should they wish it, they can learn about the families and factions that run those trade locations.
Starter kits are available. A free boost to level 60, the cap for the server, as well as starting gear and even recipes. Also provided is stat reset potions, bedrolls and notes - all to make getting started and RPing that much easier.
For those who may have been familiar with Forge of Kings Season 1, some changes have been made:
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We are officially opening up our Supernatural and Sorcerer characters to anyone who made a character in Season 1. Keep in mind the number of supernatural and sorcerer characters is severely limited and the deadline to submit them will be before the start of the season. (Wednesday, June 5th) Submitting a character is not an automatic approval, so make sure you have a backup idea ready. Any type of supernatural creature you can think of is allowed, so please feel free to stretch the imagination! If you aren’t sure where to start, we have some lore pages to make selections easier.
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A supernatural character is expected to interact with the world more than just a regular human and is bound by stricter rules, so please consider this before submitting an application. As a general rule of thumb, a critter that comes from existing folklore is more likely to be approved than one that isn’t. This isn’t definitive, rather there is just more lore and research to back up something that has already existed in the collective unconscious. Note: We are willing to open Supernatural characters up to new players if we haven’t already reached the quota and if the idea is unique. An announcement will be made if this is the case.
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The modlist has changed. We’ve removed some mods that are no longer necessary and replaced them with some that will broaden your character creation options. I will gladly explain the thought process behind the removal and addition of whichever mod, if you just tag me directly in general.
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Due to the events at the end of Season 1, some of the NPC hub locations have changed or no longer exist at this point in time. There are still two trade hubs in the east and west, and we will be adding northern and possibly southern traders at a later date.
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Lasting effects on the world: There are locations that can be explored added to the map that reference back to Season 1 and how it ended. For hints, see #server-lore in the discord
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Caravans and a maproom outside of Khas Khemi have been added to the world. Each caravan is currently located at major locations and more will be added as I have places to put them. This is to help reduce the amount of travel time and hopefully increase more RP.
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Global chat has been enabled in game. As a reminder everything in Global is to be kept OOC and subject to metagaming if too much information is given.
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There is no longer a password on the server and instead it is a true whitelist, so the quicker you get your characters in before the opening of Season 2, the faster we can get you whitelisted.
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Automatic restarts and discord notifications are currently turned off as we forgot how to do them. The panel doesn’t have a setting for scheduled tasks as we don’t rent the server, so until we figure out what the heck frick we did last time, just bear with us. As a note, I will attempt to remember to manually restart the server around 12:30pm EST and will ping the discord when I do.
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New Meta category in Discord! Do you want to share some information about your character or the clan you’ll be making? Feel free to add a page into the respective forum channels to share with others. Anyone can make a new post, just remember that anything you may add is subject to metagaming from those who don’t know any better.
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A website? I’ve been working on converting all the information in the discord onto a website so that we can basically delete the extensive lore channels in the discord to clean it up. While it isn’t finished, what I have finished can be found at https://forgeofkings-rp.com/