PC Patch Archive

Hotfix (27.04.2018)

Launch Day Patch (08.05.2018)

Summary

Conan Exiles has finally launched! We started early access with a world map of just 15 squared kilometers. Now at full launch we’ve expanded to a full 40! This includes the vast dry desert, lush swamp to the east, the neutral city of Sepermeru and the gaseous Salt Lake to the west, and the molten volcano and frozen, snowy lands to the north. Whether you’re a returning player or a new one, you’re going to have a lot to discover in the new biomes. This includes deep and dark dungeons with treasures, forgotten ruins, monstrous creatures, and more we don’t want to spoil.

Important: Remember to remove mods if you’re unable to play/open the game!

Derketo

Now that launch day is here an entirely new religion will be made available to players. Derketo is the goddess of fertility and death, whose followers engage in sexualized and sometimes lethal rituals. Her dual nature makes her avatar a sight to behold: one half appearing as a beautiful woman, her body in the prime of life, while the other half is a rotting corpse and degenerated corpse.

Followers of Derketo will be able to craft a special knife, Derketo’s Kiss, that extracts unfulfilled desires from fallen enemies. These Slivers of the Unfulfilled can be used to turn deadly poisons into sweet honey, or when combined with insects, made into potions that will heal wounds and enhance the endurance of whoever drinks it. As their religious devotion grows, followers of Derketo can learn how to transmute vines into bread or oil into blood, before finally learning how to make the powerful Lusttaker, a sword touched by Derketo herself.

Volcano

Towering over the Frozen North lies the mighty volcano, with molten fury pouring across jet-black slopes. Those who dare challenge the crag can harness the power of Obsidian and discover a mysterious cult worshiping an unknown, ancient power. Within the volcano itself, explore the ominous light emanating from the Well of Skelos - those who brave its depths will be rewarded handsomely. Just beware the searing hot temperatures - who knows what ancient secrets lurk within! The volcano and its encounters are balanced for the most powerful of warriors to explore.

Swamp(o)

Follow the big river east and you will find the swamp. This huge new area offers deep jungles, wet marshes and a sunny coastline filled with pirates. You can build well-protected castles or even entire cities up in the massive trees of the swamp.

There are many new monsters to fight in the swamp and lots of places to explore, from the Pagoda of Boundless Lusts to Jamilia’s Liberty, a massive beached ship which the Black Hand pirates have made their home. There is also the Forgotten City of Xel-ha, the ruins of an ancient Lemurian city being devoured by the encroaching jungle and the Palace of the Witch Queen dungeon. The swamp has been made for characters between level 20 and 40.

Patch Notes

TL;DR

  • Player thralls now follow same rules as buildings for taking damage from players. Both PvE and PvE-Conflict servers will have invincible thralls.
  • Thralls should no longer fall under the ground while being dragged in singleplayer/co-op
  • Regeneration from healing potions now breaks on taking damage
  • Bandage healing now breaks on movement
  • Players now do 1% of their melee damage to buildings, this is controlled with PlayerBuildingDamageMultiplier

The Purge

  • Placeables should take same amount of damage as building pieces from players and NPCs
  • PurgeNPCBuildingDamageMultiplier server setting now uses per purge difficulty rather than server max purge value to calculate damage modifers.
  • Previously a difficulty 1 purge could use the damage modifier for a purge difficulty 5 (20x instead of 5x) if max purge level was set to 5 on the server. [*]Lower difficulty purges now deal less damage to buildings.
  • The server setting PurgeNPCBuildingDamageMultiplier can now be modified by server admins
  • New default values for “PurgeNPCBuildingDamageMultiplier = (5.0, 5.0, 10.0, 15.0, 20.0, 25.0)” where the 1st number and 6th number correspond to a difficulty 1 and 6 purge, respectively
  • Purge NPC damage modifier now based on strength of purge instead of purge max difficulty setting
  • Purge NPCs now do correct amount of damage to placeables (previously too low)

Healing Rebalance

  • Reduced the effect of the Receptive perk (Vitality 40) from +100% healing to +25% healing
  • Healing potions now take 10s to heal, increased from 5s. Total healing remains the same
  • Regeneration from healing potions now breaks on taking damage
  • Bandage healing does not break on damage and removes bleeds and cripples at the end of the effect
  • Bandage healing now breaks on movement
  • Bleeds now stack up to 20 times and lasts for 20s. Up from 10 stacks and 10 seconds. Bleed damage scaling per stack reduced
  • Removed drop from Grey Lotus Potion that overrode healing
  • Removed over-the-top healing values from the Grey Lotus Potion that overrode healing

General Balance and QoL Adjustments

  • Rebalanced the Mitra spear and Acheronian sickle
  • Slightly increased blocked rebound time for 2h spear heavy attacks
  • Slightly reduced blocker confirm time for 2h spear heavy attacks
  • Cripple effects for melee weapons have been reduced in efficiency
  • Lowered the damage of the sickles
  • Fixed issue where poison stacks could increase as it was ticking (caused by the weapon being listed as the “damage causer”, which could still be poisoned)
  • Also fixes issue where poison was affected by armor penetration of the weapon that caused it
  • Fixed a problem with target lock which would sometimes move the camera behind the player character, making it difficult to see the target
  • Max elevation at which you can place buildings is now 600 meters across the map. This fixes some building exploits in the volcano area (and should not impact players unless they are reenacting “Jack and the Beanstalk” story)
  • Added support for force-checking .pak files after a major game update
  • Player thralls now follow same rules as buildings for taking damage from players. Both PvE and PvE-Conflict servers will have invincible thralls.
  • Fixed balance issues related to stacking of reaper and scorpion poison
  • Reduced the max amount of death map markers to 3, to match the amount of max corpses you can have active at the same time
  • New Funcom logo video at startup
  • Players now do correct amount of damage to placeables (previously too high)

Bugfixing

  • Fixed a player collision problem when logging into a server with the setting active to leave offline characters in the world
  • Removed unarmed attacks from human npcs and gave them stone daggers instead to avoid players being able to obtain and equip unarmed attacks which bug out their characters
  • Fixed an issue with Steam achievement unlocking
  • Fixed a text cut-off issue with “take all” button
  • Thralls should no longer fall under the ground while being dragged in singleplayer/co-op
  • Thralls no longer damage their own base
  • Time restricted PvP building damage was preventing players from damaging each other
  • Fixed player owned Thralls could be killed outside of time-restricted PvP window
  • Dragging captured thralls should no longer cause them to fall through the ground.
  • Fixed a problem with not being able to use unarmed attacks or kicks, along with unarmed fist items showing up in inventories.
  • Fixed some water and sand rendering artifacts
  • Fixed a problem with DB backups resulting in too few backups being stored
  • Fixed an issue that would make players invisible during attacks or rolls when they were on buildings
  • Vertical and diagonal support building pieces should now work correctly (Previous fix was missing a data change)
  • Fixing another issue where pillars and other socketless connection building pieces could fail to give proper stability. Please report any issues you still encounter with missing building pieces.
  • New fix for “no owner” displayed on building and placeables.
  • Exploit fix: Fixed a visual and stats issue when selecting multiple weapons at the same time
  • Jaguars should no longer defy gravity
  • NPCs should now respawn after their former selves have been converted into a thrall
  • Admin teleport while a player is in character creation should no longer block character creation from finishing
  • Extra support to vertical and diagonal support building pieces has been reduced.

Crash Fixes and Optimizations

  • On singleplayer if you chain-crash 5 times while loading into the game then on 6th try you will be teleported to the desert
  • Fixed a crash related to making an item in a story-related altar
  • Fixed a server crash related to loading of clan logs
  • Fixed a crash related to double-clicking items in slots
  • Fix to make javelins have DM’s and not icons wrongly assigned, thus crashing the server
  • Fixed a crash related to removing items from slots
  • Fixed a crash related to RCON
  • Fixed a crash related to accessing the purge on game shutdown
  • Fixed a crash related to modified damage from players and NPCs
  • Fixed a crash in the purge system for new players who don’t do anything to register any purge events
  • Fixed a server crash related to display racks.
  • Added a potential fix from Epic for “device lost” crashes

Known Issues

  • Blunted javelin does too much concussion damage. This will be fixed in the next patch
  • Elixir effects will be cancelled if you use a healing potion. This will be fixed in the next patch
  • Clothing & hair physics may sometimes stop working on the player character
  • If you are experiencing a “D3D device error” when launching the game then please try to clock down your gfx card by 100 or 200 MHz, especially if you have a factory overclocked gfx card.
  • Emote books to learn “spit” and “fistpunch” are underground.

Hotfix (28.04.2018)

Summary

We have a new build out on the live branch (94750/17645)! This build updates both server and client and includes the server hotfix from Friday related to performance.

Optimization

  • Removed log spam caused by particle effects that no longer run on the server

Bugfixing

  • Additional fix for “no owner” displayed on building and placeables. Please report any issues you still encounter
  • Fixed a crash related to decay system
  • Fixed a bug related to entering incorrect password for joining a password protected server and getting stuck afterwards if using a gamepad

Hotfix (24.04.2018)

Summary

Ceiling Tiles
With the help of the Testlive community we found out that there was a problem with certain types of ceiling pieces: Whenever you upgrade from a sandstone ceiling it will get a different collision box which will cause any placeable on top to lose its connection and be considered a floating placeable.

This is now fixed so that they have a unified collision on all tiers. With this fix going live now, anything placed on top of sandstone ceiling tier 1 tiles will have been lost. If you have lowered your placeable far enough into the ceiling, it should be fine. To add, all ceilings and wedge/triangle ceilings have this unified collision as well. We apologize for any inconvenience, but this fix ensures floating placeables will no longer be an issue.

The Purge

This patch contains a sizable update to the Purge, changing around which activities grant Purge points, how fast you accumulate these points, and how dangerous the Purge is. We’ve also fixed Purge NPCs spawning beneath and inside buildings.

The purge is currently set to activate between 18:00 and 22:00 on your server’s clock.

Purge creators now do a lot more damage to buildings. As an example, a Frost Giant does 67 points of damage to a player, but will do 30x to 40x that against a building. Up against a 100k T3 structure, a single Frost Giant will need some time to destroy everything, but a 10k T1 structure will be knocked down in around 10 seconds.

The Purge now has 6 difficulty settings:

  • 1,2 are used around the southern river (can be resisted with T1 buildings)
  • 3,4 are used in the center of the map and the swamp (can be resisted with T2 buildings)
  • 5,6 are used in highlands, frozen areas and volcano (you should have T3 buildings to resist them)

There’s also a new server commands for controlling the Purge:

  • “PurgeNPCBuildingDamageMultiplier” is a Purge damage modifier per difficulty level. The default setting for this will be 5x on levels 1 and 2, 20x on levels 3 and 4, and 30x on level 5 and 6. Currently you can not override these values from ini file due to an engine limitation on arrays in ini files but we are looking into a fix.

Secondly, we’ve created a damage modifier for player weapons. This is to prevent regular weapons like swords, spears and arrows from doing too much damage against a building when wielded by players. From now on you’ll have a hard time breaking into someone’s base with a normal sword. The consequence of this is that orbs, explosive jars and trebuchets will be more important for sieging and raiding again.

  • The new server setting “PlayerBuildingDamageMultiplier” modifies in % the amount of damage a player does against a building. The default setting will be 0.01%.

Friendly Tip: Server admins should add the following to their ini files to avoid unconscious players dying from thirst or hunger after being offline for extended periods of time:

PlayerOfflineThirstMultiplier=0
PlayerOfflineHungerMultiplier=0

Purge iteration 2

  • Changed which activities grant purge points
  • Changed the rate at which you accumulate purge points from 60 minutes to 15 minutes
  • Passive players will get a purge at least 1/week while very active players can get purged once per day
  • The purge is now better at analyzing the player base and finding spawn areas
  • Purge NPCs can now correctly detect and attack placeables (e.g. wooden barricades)
  • Purges should no longer spawn inside buildings
  • Purge NPCs now do considerably more damage to buildings and higher tier Purges can be very dangerous to sandstone T1 bases. You should be careful with rushing too fast to the North…

Patch Notes

Optimization

  • Sanitized replication ranges and AI LOD for some crafting stations and corpses
  • Optimized stamina & health regeneration code
  • Weather system tickrate optimizations
  • Optimized basebpcombat blueprint
  • Fixed logspam due to land claim
  • Fixed game items being kept alive indefinitely (reducing memory usage)
  • Optimized populations in certain areas

AI

  • Both thralls and NPCs can now regenerate health over time
  • Archer NPCs now switch to melee weapons if pressed into melee
  • Thralls on PvE servers should no longer attack players from other clans on sight
  • Thralls have realized the futility of chasing the sandstorm if their owner takes damage

Bugfixing

  • Fixed cinematic intro text cut-off in several languages
  • Fixed a potential crash in character creation
  • Fixed a problem whereby players on private servers would not be able to equip items or attack with DropEquipmentOnDeath=False
  • Server admins can now ban players again
  • Fixed a bug with Steam achievements
  • Fixed punch in air after placing last building piece, explosive jar, thrall etc
  • Owner tag should no longer disappear from placeables
  • Sandstone foundations sometimes failed to place in the world due to landclaim. This has now been fixed.
  • Fixed not being able to harvest corpses with ritual tools
  • RCON system should now work correctly
  • Encumberance icon should no longer disappear sometimes
  • Your character should no longer punch the air when placing down the last item in a stack
  • Fixed missing spawnable camera in Cursed Wall cinematics
  • Player should now be able to correctly save text on the Wall Sign
  • Tweaked global corpse limit per player to avoid clogging up server data
  • Fixed a problem with characters falling through ground
  • If you fall under the map you will now be correctly teleported away to a safe location
  • Fixed lifetime of corpses after reloading
  • Attacking while holding block key now correctly breaks block
  • Fixed a server crash related to summoning players
  • Fixed a crash related to deleting a clan with online members
  • Fixed a crash in the sky/time of day simulation
  • Fixed a bug where you could duplicate NPCs by knocking them out
  • Fixed a crash in the building system
  • Resource nodes should no longer spawn in a player’s base after patching to a new version
  • Fixed a crash issue related to loading in unconscious bodies
  • Servers should no longer crash when trying to generate a new player corpse
  • Fixed player spawning under the ground in local play
  • Fixed a server crash related to building
  • PvE servers should now be listed under the PvE filter again, as intended.
  • The “inventory is full” message should no longer trigger

Improvements

  • Added new purge default settings for singleplayer
  • Outdoor world bosses now have significantly more hit points
  • Outdoor world bosses drop keys 50% instead of 100% of the time
  • Gaseous orbs are now enabled again and do finite amounts of damage (instead of % damage)
  • Player thralls have been buffed with respect to both hit points and damage output
  • Player character and human NPCs can now be damaged inside protection domes
  • Kicking now pushes you back if you are blocking with a shield
  • Removed the “Always Attack Towards Target” gameplay setting, as this setting is inactive

Hotfix (19.04.2018)

Summary

We have officially patched the live version of Conan Exiles with a quick little hotfix. This was previously rolled out to Testlive earlier today. Please remember to restart Steam to make sure your clients are updated.

Changelog

  • Certain placeables had problems attaching themselves correctly (doors, gates etc) and disappear. We have fixed some cases with this hotfix and are investigating additional cases. Please continue to report any issues you have with disappearing placeables.
  • Fixed a server crash related to building
  • PvE servers should now be listed under the PvE filter again, as intended.
  • Optimized populations in certain areas
  • Fixed player spawning under the ground in local play
  • Servers should no longer crash when trying to generate a new player corpse
  • Fixed a crash issue related to loading in unconcious bodies
  • Removed the “Always Attack Towards Target” gameplay setting, as this setting is inactive
  • Kicking now pushes you back if you are blocking with a shield

Update #33 (17.04.2018): Combat Revamp, Fast Travel, Farming and Purge

Summary

The next big update has arrived, fresh from the oven. There’s a lot to unpack and learn in this update, and we’re excited to show you what it’s all about. Besides the brutal combat revamp, you’ll experience the purge, journey across the map with fast travel, learn the ways of farming, and discover the many changes and adjustments made to better your experience in the harsh world.

Some players had an issue with the ESC key not working. A workaround for this was resetting keybindings, which we have forced with this update. If you’ve been using custom keybindings previously they will have been reset.

Combat

Yes! It’s here! Welcome to the new combat in Conan Exiles. Many of you already know what this is all about from playing on the TestLive servers, but we’re finally able to push these live. Here are some basics and things you may want/need to know:

  • Each weapon type has their own specific attacks and properties.
  • You will have light and heavy attacks. Heavy attacks, for example, use more stamina than light and are slower, but deal more damage.
  • Chain attacks of 4 can be made using any variation of heavy and light attacks but watch your stamina!
  • Dodging can be done in any direction now as well as be done in the middle of your attack to cancel it. This will still take stamina to do.
  • Once your stamina completely drains, you won’t be able to attack or dodge until full again.
  • Certain weapons, like the dual daggers, allow you flip backwards when pushing the block button (CTRL button by default). Throwing weapons, like the javelin, will let you hurl it towards them.
  • Kicks have also been implemented and work when you’re equipped with a two-handed weapon or one-handed weapon with no shield. Use these to your advantage, as they can interrupt enemies! This is done with the default CTRL button as well.
  • You can sprint with weapons/shields/tools again! Depending on your weapon, they will have different sprint animations.
  • Enemies have their health displayed to allow you to adapt and think about your attacks.
  • Target lock has been added! It can be toggled using the Q keybinding by default. When using this, you will face your opponent and can be switched between different enemies. This works at 20 meters max range. We have also added server settings to turn off target lock on the server so server admins can decide the type of experience they want to offer.
  • Weapons can deal status effects that can stack up to five times. A yellow trail, for example, will inflict a cripple debuff. We have also added a GUI option to turn off weapon trails completely.

The Purge

If you thought you were prepared before, you better check again! You’ll notice in your inventory under your character a purge meter. The more you and/or your clan builds, kill other players/NPCs, and plays the more this meter will fill. You won’t automatically get a purge when you go over the threshold, but as long as your purge activity score is above it, you have a chance for it to happen. For example, if you are on a dedicated server or local game, and you are the only one playing, the purge will only pick you. But on a server with, for example, 10 clans, 4 of which are above the threshold, you have a 25% chance to get it if you are among the 4. During the purge monsters, animals, humans, and others depending on the area, will appear and attack your home. Make sure your walls are well protected from the waves of enemies. On official servers purges will only trigger during “Purge Time” which is a subset of prime time, “Purge Time” is between 6 PM and 10 PM local time, all days. Admins of private servers will be able to adjust this time either through server setting GUI or modifying the serversettings.ini files.

In general purges become more difficult the further north your base is on the map. Higher difficulty purges will contain special bosses with unique loot, or special crafter NPCs that have unique recipes on them. You will need a combination of smart base design, thrall defenders, higher tier buildings and good teamplay to withstand the most difficult purges.

With this update we are launching purge version 1. This version is missing a balancing pass and also a couple of key features. With iteration 2 we will make the purges more difficult, and we may also add new purge types with other combinations of NPCs. We’re doing this in order to get as much feedback and testing on the Purge as possible.

If you find the purge to be too easy or difficult, you can change the difficulty as well as many other parameters in the options-menu. Later on private server admins will be able to modify the purges and customize them to be easier or harder as well as add new purge types.

Farming

By obtaining seeds from plants and making compost through the compost heap, it is now possible to plant and harvest your own crops. In order to craft fertilizer in the compost heap, you will need plant-fiber, rotten meat and bonemeal, which can be obtained by grinding (amongst other things) bone, claws, fangs or ivory in the grinder. For certain plants, you may need potent fertilizer, for which you will need to add ash and blood to the mix. By planting seeds and fertilizer in the planters, your crops will grow over time. In addition to this, should you want to decorate your land, a selection of potted plants have been added to the game, which are much less costly than the planters.

Updated HUD

The first thing you may notice when first logging in is the display. Health and stamina are now shown as bars as they’re essential to manage especially in combat. Stamina will replenish over time when not attacking or dodging, but you’ll see that health does not! This is where your kicks and dodges will come in handy to avoid incoming attacks. There are multiple ways to gain back health which include eating cooked food, using bandages, using potions, or unlocking certain perks.

You will see the newly added perks in your attribute window. Spending enough points in certain attributes will unlock advantages that will benefit you in the brutal lands; for example, the first perk unlocked in the Vitality doubles your breath timer when underwater.

Your feats window is also newly updated! Objects are now sorted and organized for easier navigation.

A new tab called “Stats” has been added. Here, you can get down to the numbers and see how effective you are against the environment both offensively and defensively. It will also display any buffs/debuffs your character has.

The Journey GUI has been extended from 4 to 10 chapters and can be disabled from showing on your screen through settings. This goes as well for gameplay hints, that shows various keys or gamepad inputs for climbing, fighting, building, etc.

Fast Travel

You’ll notice a nifty new placeable called the Maproom. Place this in a safe spot within your base and you can travel around the map! You will first have to discover the monoliths scattered across the lands and attune your bracelet to them before you can travel there. Don’t stay too long by one though, or you’ll gain corruption and end your journey there. It’s important to note that this is a one way ticket. You can travel from the maproom to an obelisk, but not the other way around.

Build Abandonment System Update

We’ve done several big changes to how the building abandonment system works. Firstly, anything placed on or near a building will become a part of said building’s decay score and decay at the same rate. This means you can now build smaller buildings in close proximity as well as standalone placeables like wheel of pain, altar etc and these will all be treated as big structure for purposes of decay. Secondly, the system will now check for and remove floating placeables left behind in the world after the buildings they were standing on got removed. Thirdly placeables stacked on top of placeables are now checked and correctly removed. Lasty, the updated decay system fixes a problem with players joining a clan and sometimes not being able to continue building on their existing buildings.

Additionally on all official servers we are changing the decay settings such that max decay value is 6 days after which the structure will be abandoned (any player can interact with and remove the structure), and after 1 day of being abandoned, the structure gets removed automatically by the system.

Patch Notes

We want to highlight that we’ve completely redone population of the world as well as added world bosses that grant access to legendary weapons. These world bosses drop keys that be used on chests you find and can open at level 60. The chests aren’t always near where a key is found, so keep an eye out! These chests will provide some legendary items with custom effects on them.

TL;DR

  • Quick Loot allows you hover your pointer over a body, a loot bag or a machine and quickly loot individual or all items.
  • The keybinding for opening the admin panel is now SHIFT + INSERT.
  • You no longer sheath your weapon when sprinting. You can run with weapons again!
  • Buildings and placeables now take damage from any tier of weapon.
  • Warpaints are now available!
  • You now automatically bind to beds and bedrolls when placing them.
  • You can now adjust the tethering range in cooperative play to let players move further away from the host. Depending on settings you may need more memory or a more powerful CPU
  • Arrows should no longer get stuck in your hand!
  • The game will now default you to 3rd person when first logging in.
  • Epic armorsmithing stations for epic armors have been implemented.
  • A number of new weapons and armors and placeables have been added to the game
  • Merchants can be found in the neutral city of Sepermeru, where you can now buy a selection of consumables (booze and food) and some hides
  • New (rare) resources - Gold / Gold Coins / Silver / Silver Coins
  • Respawning at a bed or bedroll will cut your health down to 50%. This is intended, not a bug. Respawning at the desert will give you 100% health. This is to prevent players from just letting themselves die rather than healing up.

Avatars

  • Changed movement speed of avatars. All move the same speed except for Set.
  • We’ve made other changes to avatars so they no longer instantly kill everything. They will no longer have their movements blocked by buildings and resources/foliage.
  • Yog’s attack has been reimplemented. It will do damage over time and will be blocked by avatar domes.
  • Ymir’s axe slam now respects damage settings and increased additional interaction radius, so that foliage far away can take damage on the axe slam attack.
  • Avatar of Set’s strafing is smoother and feels better.

Quality of Life and Gameplay Adjustments

  • The Silent Legion armor no longer requires the heart from the Kinscourge to be crafted (although the weapons still do).
  • A number of new weapons and armors and placeables have been added to the game.
  • Creature heads can now be used in the tannery and the grinder to obtain resources from them
  • New (rare) resources - Gold / Gold Coins / Silver / Silver Coins
  • Hunting prey animals is now more rewarding - all the good meats come from prey animals. In addition, hitting a prey animal in the HEAD will do much more damage now, encouraging actual hunting
  • You no longer sheath your weapon when sprinting. You can run with weapons again!
  • New Tool: Skinning Knife. Use this to gather hide from animals.
  • Clan GUI has been improved. It’s easier to leave a clan using a controller now.
  • Realigned some UI elements that were not centered.
  • You now need to be well protected against certain fumes like gas. Make sure to equip something like a sandstorm mask before entering dangerous areas!
  • Hyper armor has been implemented which allows both players and NPCs to complete their attacks if they take damage
  • The game will now default you to 3rd person when first logging in.
  • While in combat, you are forced into 3rd person. You can disable this in settings though.
  • Added some new emote categories.
  • Humanoid NPCs now have a pitching attack so they can attack up and down.
  • New loading screens!
  • Loading screens now have helpful hints!
  • Updated navigation in character creation.
  • Journey steps have been moved on the HUD to allow notifications underneath it.
  • Feats can now be trained by double clicking them.
  • Quick Loot allows you hover your pointer over a body, a loot bag or a machine and quickly loot individual or all items.
  • You can now mute other players.
  • While using a controller, pressing the Y button will place it to your inventory.
  • Clan Chat is no longer called Guild Chat and other adjustments to chat.
  • Merchants can be found in the neutral city of Sepermeru, where you can now buy a selection of consumables (booze and food) and some hides
  • Javelins, orbs, and throwing axes show the normal dot now instead of the bow crosshair.
  • When swimming, you will stay at the surface. Pressing default “C” will make you dive.
  • Sitting in a chair no longer removes the UI.
  • Updated a lot of graphics with water and wetness.
  • New obsidian material has been added.
  • Warpaints are now available!
  • Ramps and ramp corners have been added.
  • Heads can now only be gathered from dead beasts using a cleaver or a hatchet.
  • Buildings and placeables now take damage from any tier of weapon.
  • You now automatically bind to beds and bedrolls when placing them.
  • Made adjustments during NPC dialogue to make it look prettier.
  • You’ll notice the sky gets darker with rain clouds before it rains, and get lighter as it stops.
  • Gas Orbs have been disabled for the time being. You can still pick them up and equip them, but you can’t throw them.
  • Respawning at a bed or bedroll will cut your health down to 50%. This is intended, not a bug. Respawning at the desert will give you 100% health.

Optimizations and balancing

  • Water wells now require a minimum distance between them.
  • Reduced fall damage.
  • Adjusted AI so NPCs won’t pick other random targets while attacking.
  • Reduced the amount of XP received from civilized difficulty.
  • Weapons and tools have been rebalanced.
  • Fixed sliding and shaking NPCs.
  • Cleansing brews no longer raise stamina and health beyond natural maximum.
  • The repair cost for the Pickaxe should no longer defy the laws of conversation of energy and require more materials to repair than to build.
  • Slowed down archers backing away when shooting/reloading.

Server settings & Admin panel

  • Server settings panel has been redesigned and now has vertical tabs (including one for the Purge!)
  • You can now adjust the tethering range in cooperative play to let players move further away from the host. Depending on settings you may need more memory or a more powerful CPU
  • A new server setting has been added that allows admins to choose how long before a player can regenerate stamina again.
  • Updated the graphics in the admin panel.
  • Moved the admin panel keybind from CTRL+SHIFT+C to SHIFT+INSERT.
  • Maximum decay time changed from 14 days to 6 days (Official servers only)
  • Maximum abandonment time changed from 7 days to 1 day (Official servers only)
  • Added server setting to disable target lock

Bug Fixes

  • Fixed most cases of arrows getting stuck in the hand!
  • Fixed an issue with NPCs not spawning or taking a long time to spawn in singleplayer.
  • Firing the trebuchet now triggers the correct journey event.
  • NPCs should no longer stack on top of one another.
  • Changes to your character’s temperature to reduce inconsistency between temperature status and your location.
  • Fixed some cases where some text was in a different language than what your client is set to.
  • Fixed an issue that would prevent your corpse from glowing.
  • Fixed an issue with dungeon entry triggering between coop players.
  • Movements of the Rhino and Direwolf have been smoothened.
  • NPCs should no longer get stuck in doors when opening/closing one.
  • There were a couple of crafting stations not translated into other languages.
  • Fixed a bug where you could have new items be spawned in both your shortcut bar and inventory.
  • Adjusted fiber bedroll so less clipping occurs.
  • The Barrow King can attack you again.
  • Fixed an issue that would cause a crash when suiciding.
  • Entertainer Thralls properly buff your character again.
  • Fixed an issue that would cause your character to spawn in the north instead of at your bed.
  • Adjusted spawn rates of meteors so they are more frequent.
  • Fixed an issue where summoning an avatar killed the player due to encumbrance.
  • Fixed sated duration to last longer.
  • Torches should no longer lose durability when in the extinguished state.
  • Trapdoors can no longer be placed mid-air.
  • Fixed an issue where crouched players that sat down on stairs would float.
  • Fixed a crash that occurred from dismantling foundations.
  • Fixed a crash that would occur with using voice chat with a tether in coop.
  • Pillars properly increase stair stability.
  • Elevators no longer push your character underground.
  • Destroying corpses now spawns a lootbag containing their items.
  • Death Markers should no longer leave the corpse and update once looted.
  • Beehives show buzzing bees when they have honey in them.
  • Fish and shellfish traps no longer gather recourses while held. Now it needs to be placed.
  • Adding map markers should work correctly again.
  • Killing human NPCs while cloaked as an admin no longer leaves their weapons in the air.
  • Fixed a case where climbing would bring you into first person after finishing even if you weren’t using it.

Audio

  • Changed and adjusted some sounds in the GUI, such as opening the map or journal events updating.
  • Added lots of new foliage sounds across the game
  • Added all the new soundtracks which were composed for Conan Exiles
  • New music! Different music depending on the enemy you’re fighting will play.

Known Issues

  • Some two-handed weapons on dedicated servers might not do the correct damage. We’re investigating further.
  • Religious items won’t harvest corpses.
  • Doors, gates and other placeables might get randomly removed
  • PvE servers are working correctly as PvE servers, but won’t show up when you use the PvE filter.

PC Hotfix (17.01.2018)

Summary

Hey all! A quick hotfix to fix and adjust some things. The community letter will be out later today so keep an eye on that for info on what’s to come. :slight_smile: Have a good Wednesday!

Patch Notes

  • NPC bodies will despawn faster.
  • Fixed an issue where using the torch would make the area around you too bright to other players.
  • Fall damage has been reduced.
  • Removed winter loading screen and changed it back to the default
  • Temperature system improvement: Fixed a bug where character temperature changes would be permanently modified when weather changes occur in game. This could lead to heatstroke in cold areas or frostbite in warm areas when trying to counteract the temperature system
  • Fixed a bug where changing the filter on a loot bag/container, and removing items would freeze the game at the last item.

Hotfix (20.12.2018)

Summary

We’ve patched a hotfix to take care of some lingering issues that remained after Update 32 last week. This will be the last patch we release before Christmas.

Please restart your Steam client to make sure you have the latest version of the game.

Patch notes

  • Fixed a bug where players could create floating buildings by stacking Wall Palisades and dismantling the bottom piece
  • Sitting in a chair should no longer remove the UI. Happy chatting, roleplayers!
  • It should no longer be possible to place hatch doors in mid air
  • Upgraded items should no longer disappear when you try to apply a second upgrade kit
  • Item upgrades should no longer disappear after logging out
  • Fixed a visual bug where weapons on weapon racks would disappear
  • Dropping a repair kit onto a weapon in your hotbar should now repair the item
  • Tools repaired with a kit should now be able to harvest resources again
  • Our blacksmiths have reforged all swords so swinging them should now sound like normal
  • Birds in the riverlands have been calmed down so the sound of their song won’t loop constantly

Known issues

  • When interacting with a loot bag, and changing the item filter in said loot bag, the game will freeze when removing the final item if you’re removing items one at a time. This also happens when using “Take All”. We’re working on a hotfix for this.

Update #32 (13.12.2017): Weapon and armor modifications, new weather system, tools, armors and weapons

Summary

The newest update is here! We’ve got a lot of new additions as well as fixes to the game so make sure to update your client and check them out. Also, be sure to read the Dev Blog as it contains additional and important information regarding the new content.

https://www.youtube.com/watch?v=2aQ2c64Afms

New Content!

Weapon, tool, and armor modifications

Introducing the modification system! You can now improve your weapons, tools, and armor with a host of modifications using kits. They can be used to improve certain aspects such as increasing damage on a sword, or improve harvesting on a tool!

Weather System

Only available in the north so far. The system allows for more dynamic changes in rain, snow, wind, and fog! Rain now puddles on the ground, but beware: if the weather grows severe enough, a thunderstorm might come.

New Armor Sets

This includes Aquilonian (medium) and Zamorian (cloth). Both include very good stats for their tier and will give attribute boosts once the new perk system is implemented.

Improved Thrall Capture Tools

This patch adds iron and steel truncheons for knocking out thralls, and higher tier bindings (rawhide, leather, and chain) for dragging thralls for longer distances.

New Weapons

New weapons include Acheronian weapons, two new axes, a new studded mace, and a corseque (pole weapon).

New Building Pieces

Ladders can now be built! Other pieces include inverted sloping walls, hatch frames, and hatches.

New Tools

Sickles have been added for harvesting fiber, and cleavers for harvesting meat.

New Placeables

New items include weapons racks, folded screens, papyrus scrolls, and more!

Changelog

Thralls

  • Thralls will remain in combat and can keep attacking after teleporting to the player while in combat
  • It’s no longer possible to equip a thrall with a two-handed weapon with an offhand item
  • The Thrall character sheet will now update correctly when items are placed in equipment slots
  • Placeable thralls that are converted no longer come out with a different skin color than they originally began with
  • Taking armor off thralls will no longer result in a glitch where they retain armor stats after a server restart.

Gameplay Fixes

  • Jumping into water should not give you frostbite
  • The health regen buff should now work as intended
  • Fence foundations can no longer be placed inside other foundation pieces to give non-diminishing stability
  • Fixed a case where your character could not perform actions after an avatar summon
  • Avatar of Mitra should now work properly after attacking
  • It should now be possible to ban users with the same name as the admin’s name
  • A message now appears on projectiles that can be picked up
  • Wheel of Pain and Greater Wheel of Pain now take damage with regular weapons
  • Making a clan should now give the message “Clan Created”, as intended
  • Drinking from Water Wells now correctly fills thirst meter
  • Shields take durability damage from other players again as intended
  • Fixed a case where it was impossible to place items down in the highlands
  • Foundations will no longer disappear when a player logs off away from a base in singleplayer.
  • Panthers are once again harvestable.
  • Toggling wield/unwield during a dodge roll no longer makes equipped items disappear
  • Fixed a case where it was possible to duplicate inventory items
  • Sewer Boss in the Dregs correctly attacks you when your character uses ranged weapons
  • Fixed an instance where any remaining dye in your dye window would be unusable
  • Avatar of Ymir should no longer be detached from the camera

General Bug Fixes and Improvements

  • Update to crash reporter
  • Fixed textures in the Frozen North
  • Fixed floating Deep Sand in Komodo Cave
  • Destructible items have been optimized
  • Shellfish and fish trap health amounts have been balanced
  • Entertainer health regen applies correctly
  • Dryer no longer has a thrall slot
  • Plant fiber will no longer be used as primary fuel instead of branches when starting a campfire for the first time
  • Fixed some floating rocks
  • Siege foundations have a decay timer again.
  • Fixed an issue with the Ice Rocknose Kings, where they could not attack targets too close to them.
  • Corrected broken shaders on landscapes.
  • Putrid meat no longer weighs more than what it previously weighed.
  • The client will no longer auto connect to the dedicated server from the main menu or singleplayer
  • The “return to inventory” option is no longer greyed out for the Standing and Braketed Torch
  • The descriptions for the Green Dragon Head and Red Dragon Head were previously switched
  • Fish traps no longer display zero health when looking at it with a repair hammer
  • Descriptions for Inverted Wedge Sloped Roofs has been corrected.

Known issues

  • Weapon and shield racks have a visual bug where something attached to them might disappear. The item is still there, it’s just not being rendered in.
  • Shields on shield racks may disappear, leaving the player unable to interact with the shield rack. You can still dismantle the shield rack and get your shield back

Hotfix (23.11.2017)

Summary

We’ve put out a hotfix for some of the issues that popped up after the most recent patch. Remember to restart your clients to make sure you have the latest version of the game.

Changelog:

  • Crystals can once again be harvested inside caves
  • Crystals drop from rocknoses again
  • Foundations will no longer disappear after relogging.
  • Fence foundations will now snap to triangle foundations.
  • Map markers will no longer disappear when switching from singleplayer to a server.
  • The UI will no longer hide after using an avatar
  • Fixed a case where it was possible to get stuck in the water while trying to swim
  • Summoning an avatar will no longer cause your character to display nonsensically

Update 31 (14.11.2017): Make your thralls stronger by equipping them with weapons and armor

Summary

Our newest update just went live and we have a bunch of new stuff for you!

See official update video here:

https://www.youtube.com/watch?v=vNfPsiRBvj4&feature=youtu.be

You can now put equipment on and dress up your thralls, make all new buildings with a host of new building pieces, craft lots of new placeables in a new workbench, repair weapons and armor more easily with new repair kits and enjoy improved inventory management and user interface.

Read more about it on our Dev Blog.

Changelog:

TL;DR

  • EXPLOIT FIX: It’s no longer possible to duplicate items using recipes
  • EXPLOIT FIX: It’s no longer possible to increase your movement speed using a Set Antidote
  • NEW CONTENT: Added thrall inventories so you can equip armor and weapons!
  • NEW CONTENT: Added ability to reposition already deployed thralls
  • NEW CONTENT: Added ability to have thralls follow players [max 1 at a time]
  • NEW CONTENT: Added repair kits for both weapons and armor
  • NEW CONTENT: Added monster/animal ecology - animals and monsters should now attack each other out in the wild
  • NEW CONTENT: Added new building pieces: Rooftops, corner roofs, corner stairs and awnings, amongst others. More information on the dev blog!
  • NEW CONTENT: Added new thrall workstation: Artisan Workshop. This has been implemented in order to reduce the amount of recipes players have in their crafting menus. All non-crucial survival items (pottery and bedmaking, for example) has been moved to this station.

General Bug Fixes and Improvements

  • Fixed a bug where logging out and back in would give players more encumbrance and additional items
  • Fixed an issue where scorpion corpses couldn’t be harvested for resources
  • Water breathing potion should no longer deal damage to players
  • Thralls should no longer have white hair
  • Thralls should now attack enemies again
  • Players can no longer dismantle Blacksmith benches belonging to NPCs
  • Map markers should no longer disappear after closing and re-opening the game
  • Fixed a crash bug when placement brushes interact with large destroyed meshes
  • Fixed a bug where overlapping sockets on building pieces would provide stability that they shouldn’t have
  • Female archers should now hold a bow correctly
  • Respawning on Hide Bedrolls should now be more reliable
  • Fixed bug where loot bags would spawn underground when dismantling certain containers, making players lose their stuff.
  • Fixed bug where shields wouldn’t take durability damage
  • Humanoid NPCs should no longer be immortal when waking up after being knocked out with the truncheon
  • Fixed a bug where map markers and journey entries would disappear from an old character on an old database
  • Honeybread now gives more food than regular bread.
  • Moved the map marker for the Trapper’s Cabin, as it was in the wrong location
  • Fixed a bug where armorers didn’t want to go man their benches
  • It should no longer be possible to spawn inside cliffs with bedrolls
  • Waterskin should now refill thirst while “Cooling down” buff is in effect
  • Dancer thralls should not aggro NPCs unless attacked first
  • Dialogue NPCs should now be talking again
  • Fixed a bug where healing potions would not give healing under the new healing potion paradigm
  • Ghost will now correctly show the location of the Slit throat emote
  • Covered up exploitable base locations.
  • You should no longer be able to duplicate the “Empty Hands” icon in the inventory
  • Black Ice-Reinforced Fences will now damage a climbing player
  • Tier 4 Armorers from the Heirs of the North and Cimmerian factions have learned how to craft Flawless Fur armor
  • Drinking from Water Wells now fills thirst meter, as intended
  • Fixed instances where players wouldn’t learn certain emotes
  • The boss in The Dregs should now attack players again
  • Fixed a bug where teleporting to The Dregs would crash the client
  • Black ice nodes now give black ice resources
  • Drinking from the waterskin should now only cool you down if you are in the plus-range of temperatures.
  • Mystery Meat soup no longer appears twice in the list of recipes for Tier 4 cooking thralls
  • Added ceiling version of wall brazier
  • Fixed the inside checker so shelter should be calculated much more reliably. Larger houses, caves, etc. should all work. Water no longer gives shelter
  • Fixed a bug where players were unable to interact with elevators
  • Fixed a bug where players couldn’t interact with other players
  • Fixed a bug where players could interact with the last used object by looking at water and pressing interact
  • Fixed a bug where Large Chests did not take damage from explosives.
  • Campfire, torches, furnaces and other placeables with fire and heat should no longer provide heat when turned off
  • Fixed an issue where Set Antidote could reset snare buffs several times, resulting in exponentially boosted movement speed.
  • Flawless and Exceptional versions of the Hyrkanian bow no longer damages buildings of a higher tier than the normal one.
  • Fixed an issue where players couldn’t interact with loot bags and NPCs after killing an NPC
  • Fixed an issue where teleporting away from thralls in local play would cause them to sink into the ground
  • Fixed a bug that made it impossible to make Dragonpowder in a Firebowl cauldron
  • Fixed a bug that caused furnaces to not make crystal
  • Fixed a bug that caused bound thralls to disappear when being dragged behind a player
  • If a thrall sinks into the ground/floor you should be able to move it
  • Items crafted at Mitra altars should now accurately reflect the name of the altar where they are crafted instead of all of them merely saying “Crafted at Altar of Mitra”
  • Zamorian Armorers should no longer double up on the recipes known for the dancer outfit
  • Crafting Hardened Steel and Star Metal Arrows/Bolts should now give 10 arrows/bolts and not just one
  • All Stygian Armorers of tier 3 should now have the Stygian Dancer recipes available
  • Fixed a bug that prevented a second player from joining a password protected co-op game unless invited for a second time

Balance and Gameplay Fixes

  • Added thrall inventories
  • Added ability to move thralls
  • Added ability to have thralls follow players
  • Added fuctionality for repair kits
  • Added monster/animal ecology - animals and monsters should now attack each other out in the wild
  • Added new building pieces: Rooftops, corner roofs, corner stairs and awnings, amongst others.
  • Added new thrall workstation: Artisan Workshop. This has been implemented in order to reduce the amount of recipes players have in their crafting menus. All non-crucial survival items (pottery, for example) has been moved to this station
  • Added vulture NPC that flies away when aggroed. Can be killed when on the ground or the air, but will despawn when it flies too far away
  • Totems can now be learned by interacting with the totem outside the Frost Dungeon
  • Improvements on creatures with charge attacks
  • Optimized building piece placement and snapping
  • Removed message telling players they learned a non-existent emote
  • Addes assets for aquilonian medium armor set
  • Updated barbarian heavy armor assets
  • Jamila the Pirate Queen no longer teaches the Mitra religion. This honor has been moved to Muriela, who you may find at Muriela’s Hope where construction of a large Mitra statue has begun
  • The “Simple Palisades” and “Palisades” feats have been combined into a single feat called “Palisades”
  • Campfires now reduce spoil time by 5%. Large Campfire reduces spoil time by 10%. Bonfires reduce spoil time by 15%. Stove reduces spoil time by 20%
  • Drying normal wood now gives 2 dry wood instead of 1. Drying normal wood now also gives 1 Resin as a byproduct. Drying sticks is reduced from 10 to 5 sticks to get 1 dry wood
  • Dogs of the Desert werehyena corpses can now be carved up for resources
  • Players should no longer get the Journey notification for drinking water when eating food that gives no water (and the reverse is true as well, no eating food journey notification when only drinking water)
  • Vaults should no longer stack in player inventory
  • Removed human spawn entries which were not in use
  • Sandstorm breathing mask, Climbing gear, Black hand and Relic hunter armors now grant protection against heat
  • The amount of “chops” it takes to bring down ice nodes and black ice nodes have been reduced to 3-6
  • Different strength healing items no longer stack. The item with the highest healing will overwrite or stop lower strength healing items. It is still possible to refresh the duration of the buffs by consuming another item, but it’s no longer possible to gain 3-4 different healing over time effects at the same time
  • Combined the Rugstitcher and Carpetmaker feats into one
  • Combined the different Stygian Banner feats into one
  • Moved some feats around to even out the rate at which players gain new recipes early on
  • Mead now requires Plant Fibers instead of Ale as part of it’s recipe
  • Adjusted building blocker volumes / splines to prevent players from building in places where they are not supposed to build
  • Bedshaper and Cushioner feats have been combined into one feat
  • Increased shield durability
  • Projectiles now have a 50% chance to break on impact.
  • Admin panel now lets you set your level directly, and the Experience is set correctly
  • Hardened Steel armor should now give cold-protection, not heat-protection
  • Reduced rate of Branch and Bark drop from trees
  • Hoar-Frost Hatchet now harvests 3-4 wood at a time
  • Creatures can no longer see through walls

Audiovisual Improvements

  • Dancer thralls should no longer be moaning after being placed in the world
  • Optimized all in-game assets
  • Text on top of the carousel no longer gets cut off in non-wide screen resolutions
  • Death music added. When you die it will now fade in the death music which will play until you respawn and then fade out over the next 5 seconds
  • Recreated LODs, imported manually as auto generated LODs become corrupted due to low resolution of model.
  • Closed up areas of the map players shouldn’t be able to access
  • Added support for different pickup animations
  • Minor sound optimization and fixes
  • Animation optimizations
  • Fixed Inventory background appearing on top of the carousel menu
  • Fixed ambush pose for Rocknose so it’s more hidden under ground
  • Increased the inner interaction radius of the radial menu to match the visual radius. This means the mouse now only interacts with the visual part of each menu entry
  • Visual improvements to carousel GUI
  • Fixed camera collision when dragging unconscious thralls
  • Various map marker corrections
  • Deleted old obsolete cinematics
  • The inventory GUI should no longer resize when selecting items with long names
  • Fixed the temperature gauges to be more acurate to the new temperature values
  • Added headbutt attack to the dragon, and fixed an issue wuith the skeleton
  • Character meshes updated in preparation for facial animation
  • Ghost optimizations
  • Potential fix for elevators not making sounds
  • Rename Sandstone Triangle to Sandstone Wedge so we have a consistent naming convention for building pieces
  • Widow type spiders now have increased damage but decreased health
  • The lorestones that give out the religious emotes have been switched out for journals. The functionality remains the same
  • Shellfish traps and fish traps no longer sounds like they’re on fire
  • Beehives no longer play campfire sounds
  • Fixed various grammar errors fixed in the journey events table
  • The projectile for the thrown Yoggite spear is no longer the kushite spear
  • The recipe books spread out across the world now have texts.
  • The radial menu now has an arrow that indicate the position of the thumbsticks when using a controller
  • Crafting Stations no longer show all player recipes

Localization

  • Imported back up translation files to populate the translation for newly added items (with identical text as previous items)
  • Various translation fixes

Known issues

  • Thralls placed in the world will end up being naked after patching
  • Thralls that are in storage or player inventory when game is patched will visually have their original armor after being placed in the world, but will have no armor equipped. This is just a visual bug. Adding armor pieces to thrall will clear the bug for the slot being equipped. Restarting singleplayer game or dedicated server after thralls are placed will also remove visual glitch (which will make placed thralls naked)
  • An animation glitch might occurr if you move weapons from thrall to thrall.
  • Restarting the multiplayer server/local game should clear this
  • Taking a weapon from a thrall placed in the world prior to patching may result in a visual glitch similar to “Arrow in my wrist”, where a visual representation of their weapon will remain in their hands despite no weapon being equipped. The issue is cleared after restarting your server or local game
  • Harvesting crystals in single-player is broken

Hotfix (22.09.2017)

Summary

We’ve hotfixed some of the issues from yesterday’s patch. Please restart your clients to make sure you have the latest build:

Patch notes

  • Players who try to spawn inside mountains should now be sent to the desert instead
  • Fixed a clan window crash
  • Fixed an issue where the game would crash after exiting while playing on a dedicated server
  • Light from light-sources has been slightly reduced. This should alleviate some of the FPS drops players were having in their bases.

Known issues:

  • Some players using older machines will get an error message about running out of memory. This is being investigated and will be fixed
  • For previous known issues, check the thread on the Steam forums

Update 30 (20.09.2017)- Temperature system update and quality of life improvements

Summary

Hey! It’s time to update. We’ve released a new patch for the PC version. Make sure you restart Steam to get the latest version of the game.

This patch contains three weeks of changes and gameplay updates, chief among them a quick revamp of the temperature system.

See below for the full change log:

TL;DR

  • Added option for locking containers (Containers owned by clan are lockable/unlockable for all members of that clan)
  • A map marker will now point to where you died
  • PvP death notifications should now appear when a player logs back in after being killed offline
  • Arrows can now be picked up by players unless they break on impact (If you’ve used an arrow to kill something you won’t be able to pick it back up)
  • When multiple players help kill a monster the XP is now distributed among everyone that contributed damage.
  • Thrall specialty recipes should now be in the recipe slots, not the Thrall slot
  • Fur can now be made into leather in a tannery
  • The screen edge effect for temperature (de)buffs have been modified to be less intrusive
  • Doors and gates will now close automatically after about 30 seconds
  • The Cry-for-Help radius of humanoid NPCs have been reduced significantly. This will make it a bit easier to break camps and not have to face hordes of enemies all the time (although it will still happen if the player is not careful).
  • Crafting times have been tweaked for most recipes in the game to about half. This change will be most notable for weapons and ammunition such as bolts and arrows. Some food items are also significantly affected
  • Dragonpowder and Explosive Jars no longer have decay timers
  • Added pop-up hint to Star Metal meteors when players try to harvest the outer shell with tools. Star Metal core can now be harvested with all tools, but black ice tools give the most resources

Temperature system changes

  • The temperature system will now change more slowly - meaning that moving from one area to another will still apply the same temperatures but it takes longer to reach the target temperature
  • Changed temperature system popups. Temperature system now progresses (from coldest to hottest); “Frostbite, Extremely Cold, Very Cold, Cold, Normal, Hot, Very Hot, Extremely Hot, Overheating”
  • Drinking from the waterskin and the water-filled flasks will now give a cooling effect.
  • Swimming reduces temperature by a small amount.
  • It should now be possible to eat ice and get a cold buff
  • Fixed damage on “Very Hot” buff, “Very Cold” buff and “Extremely Hot” and “Extremely Cold” buffs. The damage has been removed from the “Very” versions and slightly lowered for the “Extremely” versions
  • The screen edge effect for temperature (de)buffs have been modified to be less intrusive
  • Frost bite damage has been increased
  • The following items now provide correct temperature protection:
  • Sandstorm Breathing Mask
    • Darfari Speaker Mask
    • Leather Workgloves
    • Climbing Gloves
    • Climbing Boots
    • Black Hand Vest
    • Black Hand Trousers
    • Relic Hunter Turban
    • Relic Hunter Shirt
    • Relic Hunter Gloves
    • Relic Hunter Trousers
    • Relic Hunter Boots
  • All of the above now grant anti-heat bonuses, except for the leather workgloves that give a +2 temperature.
  • Exile Heavy armor now increases temperature as follows:
    • Normal: +5
    • Exceptional: +8
    • Flawless: +13
  • Exile Medium armor now increases temperature as follows:
    • Normal: +5
    • Exceptional: +8
    • Flawless: +13
  • Reptile armor now decreases temperature by a total of -15

General Bug Fixes and Improvements

  • Added option for locking containers (Containers owned by clan are lockable/unlockable for all members of that clan)
  • Removed the mighty invisible wall around an NPC camp tent so it would stop blocking arrows
  • Fixed an issue where doors in The Dregs dungeon wouldn’t open
  • Fixed an issue where the client would crash if an item disappeared from your hotbar and another item was placed on top of it
  • The inventory that opens when interacting with unconscious players now has navigation
  • It should now be possible to build on Static Meshes
  • The NPC resurrection wizard has re-learned an improved version of his resurrection spell that should now bring NPCs back to life correctly
  • Players can now build foundations on foliage buildings (most Acheronian buildings are)
  • Shellfish trap now has collision with players and NPCs
  • Windows, doorways and fences should no longer snap part way up foundations
  • Mitra has graced his T2 and T3 altars with his presence, and the flames should no longer be offset
  • Komodos should now die properly, open-mouthed with their tounge sticking out
  • The dead NPC that drops Razma’s journal 3 should now have a face that doesn’t look messed up
  • PvP death notifications should now appear when a player logs back in after being killed offline
  • You should now be able to use items when they’re in containers (click the “More” button)
  • Dying from poison should now show the name of the person who poisoned you
  • Items that don’t need to be on your hotbar should no longer appear on your hotbar when crafting them
  • Equipping arrows to a bow in the radial menu will add the arrows to the bow properly
  • Fixed a case where players could lose movement control and the ability to chat if they opened chat with Vanity Cam activated
  • Fixed some issues where players were not allowed to build in places where they should
  • Female characters should no longer spawn in as men with massive schlongs
  • Fixed an issue where characters could temporarily lose their saved appearance when logging in
  • You should no longer be able to sprint in the air
  • Closed up a hole in the ruins to prevent players from placing bedrolls inside it
  • Extended the wooden backplate on all trophies so they can be attached properly to walls
  • Stacksizes of trophies have been increased
  • Hyena Head Trophies can be placed on the outer side of walls.
  • Small correction to the cold stage 3 buff where it did not do hunger damage
  • Updated Lore Objects Table updated with placeholder images for notes
  • The Kingslayer Polearm now uses stamina as intended
  • Exceptional Star Metal Hammers no longer requires the player to know a recipe they can’t learn anywhere
  • Arcos The Wanderer no longer teaches the player an emote they know by default. Arcos now teaches the “Clap Small.” emote
  • The Stygian Brazier and Stygian Tripod Brazier should now have the correct names
  • It should now be easier to place down placeables
  • Shemite and Zamorian dancer outfits are now available from armorer thralls
  • Cooking thralls can now be placed at stoves
  • All T3 Carpenters give recipes for; Flawless Crossbow, Flawless Heavy Crossbow, and Flawless Hyrkanian Bow. These can all be crafted by the player once they’ve learned the base feat for each item
  • Players should no longer be prompt spawned when trying to enter The Black Keep
  • NPC’s should no longer spawn on the archways above Skulker’s End
  • Harlot diary page on The Broken Highway has been relocated to the river area
  • The Keychest in the Abandoned keep should no longer give you keys if you already have one
  • Updated the Underwater breathing buff to not check every tick
  • Giant King (and ghost version) should now have a hitbox and can be damaged
  • Wall braziers can now be destroyed
  • World Loot Chests can be destroyed by punching them (about 8 hits)
  • Added mechanics to allow players to lock/unlock containers
  • Arrows can now be picked up by players after they’ve hit something unless they break on impact
  • Fixed an issue where players could make foundations float

Balance and Gameplay Fixes

  • You can only repair an item if you have the recipe for it.
  • AI improvements - Split ranged and melee fighter behaviors. Allowed move and shoot for archers
  • Directional movement now rotates entire character instead of blending different rotated animations when using gamepad and playing in third person
  • Undead creatures should now do damage properly
  • Fixed some wrong spawn entries which spammed the logs
  • Added pop-up hint to Star Metal meteors when players try to harvest the outer shell with tools. Star Metal core can now be harvested with all tools, but black ice tools give the most resources
  • Dragon Hatchlings (both red and green), Green Dragon and Crocodile Boss should now be tougher and drop correct resources
  • Thrall specialty recipes should now be in the recipe slots, not the Thrall slot
  • When multiple players help kill a monster the XP is now distributed among everyone that contributed damage.
  • It should no longer be possible to do damage with an Avatar once the summoning duration has ended
  • Added an option to disable autowield. The default is off, which means autowield/autosheathe. If the option is turned on sprint will not work unless your hands are empty. Players can still press X to sheathe when in automode to achieve a similar behavior
  • Fixed the water volume in the lake near the 3 towers
  • Added correct collision to Acheronian ruins to prevent players from getting stuck
  • A map marker will now point to where you died.
  • You should now gain the correct amount of experience points when discovering something
  • Black Ice is now a required ingredient in repairs for Black Ice recipes
  • Fur can now be made into leather in a tannery
  • Recipes for: Honeyglazed Roast, Honeyed Eggs, Mystery Meat Soup, Honeyed Gruel, Honey Jerky, Honeybread, Ice Tea have been added to cooking thralls
  • Reduced the weight of hardened steel armor and the Silent legion set
  • Players should no longer repeatedly be able to dismantle/craft Explosive Jars for infinite XP. Dismantled Explosive Jars no longer refund Earthenware Jug or Dragonpowder
  • Reduced the amount of berries required for Berry juice
  • Made it possible to place Shellfish traps in shallow water
  • Fixed root motion attacks on Boars, Bears, Crocodiles, Rhinos, Frost Giants, and Death Knights and they should no longer teleport after they’ve finished charging.
  • Loot specific to The Frozen North should now be available in loot chests in that area
  • Ice + Glassflask in a campfire will now make a filled Water flask
  • Thirst will now automatically replenish itself to 100% when first submerged in water
  • Minor tweak to loot tables to add bolts.
  • The Cry-for-Help radius of humanoid NPCs have been reduced significantly. This will make it a bit easier to break camps and not have to face hordes of enemies all the time (although it will still happen if the player is not careful)
  • Crafting times have been tweaked for most recipes in the game to about half. This change will be most notable for weapons and ammunition such as bolts and arrows. Some food items are also significantly affected
  • Reduced the droprate of Black Ice for the Ice Rocknoses.
  • Tier 3 sandstone fences now have the correct material costs
  • Dragonpowder and Explosive Jars no longer have decay timers
  • Glacier-crack now does less damage
  • Crafting cost for Pillars have been reduced by 50%
  • Crafting cost for Hardened Steel and Star Metal hammers have been increased
  • Telith’s Lament, the Kingslayer Polearm and the Deathbringer axe have had their stats adjusted upwards
  • Black Ice Longsword and Broadsword should now have different stats
  • Hardened Steel spears should now have armor penetration
  • Armor penetration has been increased for daggers
  • Damage on daggers have been lowered
  • Doors will now close automatically after about 30 seconds
  • Black Ice recipes, Silent Legion recipes and the King Beneath polearm recipes should now requrie the player to know Starmetal or Hardened steel feats before learning them

Cinematics

  • Moved a ghost cinematic to the correct location
  • Added falling boulders and frozen rocks

Performance and Tech Fixes

  • Fixed an issue where parsing remote address with no port produced port number zero instead of default port
  • Various minor tech fixes
  • Fixed an issue where precaching would break mods
  • Various crash fixes
  • Fix for local weather controller and rain/snow environments
  • Fixed Nvidia Ansel functionality not working properly in the Highlands
  • Increased the Nvidia Ansel range a bit for non-admins
  • Fixed missing BP_ServerSettings default
  • Data tables re-export, re-import and localization regeneration
  • Changed priority on how buildings are loaded in. Buildings closer to the player are now prioritized. This, along with containers being lockable, should help combat “ghost raiding”
  • Set up asyncronous loading and cache handling of building items to prevent stalls and overeager memory usage
  • Code improvements for character creation
  • The loading screen should no longer last forever
  • Removed log spam for creatures failing to spawn
  • There should no longer be log spawn when equipping Black Ice Wooden Ceiling and Doorway
  • Auto-running with the map open should no longer crash the game
  • The loading screen shouldn’t disappear and re-appear for a few seconds during loading
  • Added a BuildingPreloadRadius-server setting
  • TickFunction cleanup and optimizations
  • The Abandoned Keep map has been split from the teleporters that are now placed in their own level. This should hopefully reduce the amount of assets loaded in at the same time

Audiovisual Improvements

  • Runestones without written lore no longer have the lore display pop up
  • Minor inventory UI updates and improvements
  • Visual improvements to Server Settings UI
  • Text fields are now as big as they should be
  • Behind the scenes fixes and improvements to character creation
  • Improved snow particle effect and fixed visibility issues with weather
  • Optimized bushes
  • Re-fixed the sidebars for the new crafting stations.
  • Grease orbs should no longer leave a weird line effect when thrown at walls
  • Fixed an issue where corpse near spawn area looked distorted
  • Added additional animations and tweaks to crocodiles
  • Improved buttons in Feats window
  • Hosting player should now have a nameplate on a single-player/co-op server
  • Updated graphics on the radial menu so it’s consistent with the shortcut bar
  • Changed and muted audio volume for weather because it ruined all other sounds
  • Labels on hotbar should now update to reflect current keybindings
  • The inside face on Black Ice reinforced Walls should no longer flicker
  • Various animation fixes for Frost Giant, Death Knight, Sewer abomination and other NPCs
  • Slope tilting corrections and adjustments for elephant and mammoth
  • Fixed the textures on the Children of Jhil monster
  • Fixed hitboxes for scorpion attacks
  • Tweaked Shaleback ground smash attack so it can’t rotate right after it smashes the ground
  • Added some anticipation to the crocodile basic attacks
  • Gave scorpion tail attack longer anticipation and more recovery time
  • Updated Avatar User Interface
  • Fixed flipped Acheronian wall piece near Dogs of the desert
  • Fixed a floating fence in dogs of the desert camp entrance
  • Replaced Camp watchtowers with Static ones. (so they can be seen from far away)
  • Half-buried Ymir statue should now have collision
  • Drawing your weapon and harvesting iron ore should now have the correct sounds
  • Highland trees should now have sound when they are chopped down.
  • Replace barrels in the Highland camps with barrels players can’t destroy
  • Replace beds in the Highland camps with beds players can’t destroy
  • Fixed compression artifacting on lore tablet glow
  • Black/White Ice textures have been visually improved
  • Fixed grass materials so they look right from all angles
  • Bracketed Torch should now use the correct fire texture
  • Increased radius for lightsources
  • Red and green dragon hatchlings should now have the proper collision
  • Make dryer visually update when putting in dried fish/raw fish/meat/dried meat
  • The spikes in the black keep spike traps should now come out of the walls as they kill you
  • Frost temple - the Smith no longer spawns inside the Frost Smithy.

Known Issues

  • You cannot repair Exceptional and Flawless versions of a weapon, even with the correct workbench and thrall

Hotfix (30.08.2017)

Summary

We have released a new patch, which introduces the first new changes to the sprinting and wielding system. There are also fixes for several big issues players have reported to us recently (like keyboard bindings).

Here are the full patch notes for this update:

Sprinting and wielding improvements:
Starting to sprint will automatically sheathe your weapons. We refactored this system to make it depend on the character state instead of the sprint keyboard/gamepad input. The benefits are subtle but this change allowed us to improve the handling of sprint when combined with other states like jumping and climbing.

Your weapons will autowield when you stop sprinting. You can override this behavior by sheathing your weapons manually with the wield/sheathe buttong (defaults to X on keyboards and Y on gamepads).

If you are in the air when you stop sprinting, you will autowield when you land.
You can continue sprinting after a jump by simply keeping down the sprint button. This works after landing from climbing and sliding as well. If you hold sprint down, you won’t try to autowield when you land.

Attacking while sprinting autowields now.

Pressing the wield/sheathe button while sprinting stops sprinting (and wields).
Increased the leniency of the turning clamps during sprinting. The player character will only get kicked out of sprint when attempting very drastic turns. Also, it is now possible to run diagonally (i.e. hold sprint, W and A) while sprinting without breaking out of sprint.

Characters now properly get out of the sprinting state if they run out of stamina or stop moving completely.

PS: It is still our intention to add an option where players can disable the automatic wield/sheathe behavior entirely. With that option, your character won’t be able to sprint unless you’ve unwield your weapons by using the wield/sheathe button.

PPS: It is also still our intention to treat certain tools differently than weapons so they don’t get put away when you sprint.

PPPS: We are looking into ways to show which weapons you have sheathed.

Character handling improvements:

Holding down the attack or block buttons during wield/dodge/knockback and other special character states will now attempt to execute the action when the special state ends. This change improves the smoothness and responsiveness of combat, specially when switching weapons, getting hit, blocking and dodging.

Some examples of what this change does:

  • You can now hold block during a dodge and the character will actually go straight into block when the dodge is over. You can do the same with an attack.
  • You can hold down block to keep blocking after you recover from a knockback/hit confirm.
  • No more having to press the block button again after getting hit.
  • This change applies to the wield action as well; you can press and hold attack while sprinting to execute an attack when the wield animation is over.
  • If you were harvesting with, say, a hatchet, you can press and hold attack while sprinting to autowield your hatchet and swing as soon as the wield animation is finished.

Dodge is now allowed during wield animations.
Equipping two items at the same time (which can happen during autowield and when you press the wield/sheathe button) will prioritize the animation of the weapon in the main hand instead of the offhand (i.e. your sword instead of your shield). This will improve the visual feedback in situations where it felt like your weapon wasn’t working during the wield action because you couldn’t see it playing a wield anim (your shield was playing it instead of your sword).

Other fixes:

  • Glass Flasks can now be filled at all water sources
  • Fixed a problem where you cannot rebind mouse buttons in the Keybinding section
  • Text input for message of the day is now easier to use both on PC and Xbox
  • Removed log spam for creatures failing to spawn
  • Fixed a client crash related to blueprint dependencies
  • Explosive jars are now gone from all loot tables, both chests and NPCs
  • Black Ice Crenelated walls now correctly deal damage to climbing players
  • Clan owner can now promote another member to Leader
  • Fixed a problem with loss of recipes/recipes going invisible. “Lost” recipes are returned to recipes window.
  • Exploding Imps now drop Explosive Glands again
  • Explosive Jars now perish after 24 hours. This is a temporary change (see below)
  • Dragonpowder now perishes after 30 minutes
  • You will now only get Tar when dismantling Explosive Jars
  • Added missing crafting station images
  • The Crude Wooden Bowl can now be interacted with properly.
  • We now show Attributes description when one of the buttons is selected with a controller.
  • Highland wine can now be crafted correctly
  • Fixed an instance where you would incorrectly equip previously equipped weapons.
  • Fixed inventory latency/freeze
  • Switching weapons in midair should now work again

Known issues:

  • The beehive, the fish trap, and the shellfish trap still use the old camp sidebar GUI.
  • Some types of undead deal incorrect damage. This will be fixed soon
  • Explosive jars have dropped frequently from chests and NPCs which have made them abundant. The 24h perish timer on explosive jars will get rid of excessive inventories. In the next patch the 24h perish timer will be reverted
  • We are adding support for locking chests an upcoming patch. Machines and crafting stations will stay unlocked
  • Selecting dye with the mouse doesn’t appear to work. Using hotkeys (G then Enter) after selecting a piece of clothing will make the dye menu appear
  • Crafting Glass Flasks makes the crafting machine stop after each completed flask, requiring you to turn it back on. A workaround is putting two moulds in the machine

Update 29 (16.08.2017): The Frozen North is now available!

Summary

Shake the sand from your boots and grab your fur coat: you can now travel north! With this update, we are introducing an entire new region for you to discover and enjoy, making the game bigger and better than before.

Check out the Frozen North launch trailer and our Dev Blog Here

https://www.youtube.com/watch?v=5c1gTnxVDgI

This frosty biome comes with new types of weather such as rain and snow if you want to escape the scorching sun and sandstorms. Beware, however, that with our newly implemented temperature system, you will need to be prepared for both! Be sure you have ample heavy clothing to warm yourself in the mountains, and light clothing in the desert. We have over 20 new dye colors as well, so you can travel in stlye or sport your clan’s colors.

Along with armor, you will also need to be well armed. Be on the lookout for new types of weapons and weapon materials like star metal. A new region means new monsters and wildlife including wolves, bears, frost giants, mammoths, and many more!

Further protect yourself from the elements and dangers by building your shelter with new resources such as black ice. Take note that the type of matieral you use is important for which environment you’re building in! Building has been made easier by learning building pieces in tiers, rather than individually. After completing your structure, you can select new furniture and items to decorate your home with such as ice boxes, stoves, and other machines to help you survive. Outdoors, you can place beehives and fishing traps to gain honey and oil.

If you’re in need of more supplies or looking for more action, you can enter the newest dungeons like the Abandoned Keep; make sure you are prepared for what awaits you at the end. This update also includes the new avatar, Ymir: Lord of Storm and War. Take control and decimate villiages and forts with his mighty battle-axe! We don’t want to spoil everything there is to see in this update, so bundle up and head on out!

Important Patch Notes

  • If you are an admin you can use CTRL- RMB on the map screen to teleport to that location
  • Fixed an instance where placing doors or elevators was impossible.
  • Fixed a problem with thrall placement and intersection with wall
  • Grass/foliage is no longer missing in certain areas
  • Thralls are no longer invisible while on a station
  • Non-guild members can now interact with chairs and benches
  • You can no longer prevent fall damage when logging out.
  • Dancer thralls no longer show as “bad entry” when picked up.
  • Raised shields now correctly prevent damage from NPCs.
  • Consumables now display spoil times
  • Fixed an instance where crashing occurs when taking a thrall out of a station
  • Adjusted spider ranged attacks
  • Adjusted spider respawn rates
  • T3 Set temple base now stays the same size as a T2 to prevent space issues
  • Fixed an instance where T3 Mitra Altars were floating above ground
  • Known locations of floating rocks have been fixed. BUT: if anyone notices any others please let us know the location!
  • Machines now correctly stop using fuel when the last object is crafted.
  • You can no longer loot things that should not have loot.
  • Fixed instances where thralls have missing armor/limbs.
  • You now gain XP from repairing
  • Radius of claimed land has been reduced.
  • Adjusted decay rate for T1 buildings
  • Fixed an issue with looting containers on official Blitz servers.
  • Adjusted sounds of footsteps and impacts
  • Hand torch now has sound
  • Adjusted collision with Mitra fountain statue
  • Fixed cases where UI didn’t disappear when in vanity mode
  • Fixed instance where some food would not decay
  • Filled in inescapable hole in The Black Keep
  • Some cases where NPCs would spawn underwater has been updated
  • Placeables no longer stick to your mouse when there is no more of that type to be placed.
  • Losing connection to a server now kicks you back to the main menu
  • Humanoid NPC difficulty level has been adjusted
  • Bindings now correctly showon Thrall feet
  • Adjusted loot and items from drops
  • Crosshair aim for the bow is no longer offset
  • Fixed an issue where killing certain exile NPCs would crash a server.

In addition to these patch notes, we have over 2,000 changes made to the game, many to do with the new expansion. We aren’t able to list each and every one of them out, but these should make for a better playing experience.

Known Issues

  • While building the building piece brush can snap to a building at an inverted rotation from what is intended. Snapping to another location will fix this for now. This will be fixed in the next patch
  • Investigating issues with being able to remove the crude wooden bowls when placed.
  • Some thralls have crafting station bonuses that are too small to be interesting. This will be changed and updated during the upcoming thrall revamp.
  • When you log in to the game, there are cases where you may have missing body pieces or hair, reequipping your armor pieces should fix this
  • While building, the building piece brush can stay at the location you just placed a building piece.
  • If you pick Ymir as your god in character creation, the Ymir T1 feat is not unlocked. This will be fixed in the first patch
  • Thralls will attack any knocked NPCs who you are dragging back to base. This will be fixed in the first patch. Workaround: Put your thralls into containers or far away when capturing new NPCs
  • The new machines (Fluid Press etc) display the old diagram for camp fire. We are working on a fix
  • Inside of new T2 buildings (Insulated wooden wall) has a flickering texture problem. We are currently investigating a fix.
  • Inside of new T3 building (black ice-reinforced wall) has a flickering texture problem. We are currently investigating a fix.
  • If you climb or sprint after fighting using the new weapons (star metal, black ice, cimmerian hardened steel), you may stop dealing damage. Workaround is to unequip and reequip the weapons after climbing/sprinting to deal damage again. We are working on a fix.
  • Some types of undead in the new biome may deal incorrect damage. We are working on a fix.

Hotfix (19.07.2017)

Summary

A hotfix is out! Make sure you restart your clients and make sure you have the latest update.

Patch Notes

  • Fixed an issue with MaxPingAllowed
  • You can no longer build while climbing
  • You now enter 3rd person view when climbing
  • Several server optimizations related to placeables and buildings
  • Fixed a case where the avatar defense dome would disappear on server restart

Update 28 (11.07.2017): Climbing is here!

Summary

A new update has been released! This one includes the anticipated climbing mechanic, exploit fixes, map icons, and much more. Please restart your games and update your servers to make sure you’re on the latest version. See here for our official blog post on this update

https://www.youtube.com/watch?v=egiXwjj2yaE

TL;DR

  • Added new climbing mechanic- You can climb any surface as long as you have enough stamina available. If the player gets hit while climbing he will fall. You can build items that improve you climbing abilities.
  • Fixed spawn timer, this fixes some of the issues where NPCs would respawn instantly/ spiders in the cave no longer get spawned instantly after the player kills them.
  • Reptile hide should now be harvestable with daggers.
  • The stack size for meat has been increased to 20, previously was 10.
  • We’ve fixed multiple environment collisions, where the player was able to build inside the cliffs
  • You can no longer exploit the Thralls by placing them inside placeables
  • We’ve reduced the amount of XP required to level up by 20%.

Balance and Gameplay Fixes

  • Player can now place building blocks underwater
  • Balanced the damage dealt by explosive jars; this means that far objects hit by the explosion will take higher damage than before
  • Reptile hide should now be harvestable with daggers
  • Machines that require burnable fuel now accept branches as fuel
  • The stack size for meat has been increased to 20, previously was 10.
  • Gruel now weights 0,1 instead of 0,3
  • Being over encumbered will now allow movement at a limited movement speed. It still applies stamina penalties based on the amount of encumbrance.
  • Changed the amount of XP given to the player when discovering a new location; the more you explored the more you get
  • Fixed some of the issues related with player state after logging off
  • Explosive Jars no longer requires a level 30 feat to learn
  • Arrows now cause shields to lose durability when hit
  • Added double tap to initiate a dodge action
  • Fixed exploit where a player could glitch through walls by using a specific console command.
  • Using armor no longer dampens the players fall damage.
  • We’ve made changes to the recopies for the Abysmal Sword and Abysmal Dagger
  • Abysmal Fangs now have a higher drop rate than before
  • Stonebrick gate and Gateway items no longer can be crafted instantaneously.
  • Players now get XP by discovering new locations on the map.
  • We’ve reduced the amount of XP required to level up by 20%.
  • We’ve improved the camera when using the bow

General Bug Fixes and Improvements

  • Broken highway no longer triggers multiple times for all the players on the server
  • Fixed spawn timer, this fixes some of the issues where NPCs would respawn instantly; spiders in the cave no longer get spawned instantly after the player kills them.
  • Fixed an issue where sometimes rotating the building placement would give an invalid placement message
  • Bug fixes and improvements with peaceable objects
  • Added new map icons for vista, ruins and player corpse.
  • The map now gets populated with the locations that the player discovers
  • Player no longer gets blocked in crouched mode after taking damaged while crouched
  • Fixed various audio issues: some sounds wouldn’t trigger, or trigger the wrong sound.
  • Added option to change or remove the player crosshair/dot.
  • Added new visual pop-ups to inform players of new discovered locations
  • Fixed an issue where player could not build attached foundation down a slope
  • Fixed an issue where a foundation could not be placed in front of a door frame.
  • Fixed an issue where sometimes recreating a new character would start the game close to the river.
  • Fixed issue where sometimes NPCs were not able to run.
  • NPCs and player nametags are shown when getting close to them
  • Fixed certain emotes that would not trigger correctly while in first-person mode.
  • Changed the crouch mechanic: now the player has the option to toggle it instead of pressing crouch button constantly.
  • Added a new visual effect when the player gets hit while using the inventory.
  • Fixed a small issue where a player in some instances could walk underwater.
  • The revert countdown timer in the settings screen can now be dismissed with the ESC key without affecting the desired selection.
  • Fixed an issue where Yog could fly above a Tier 3 shrine’s shield and destroy it.
  • Players can no longer get unlimited orbs by splitting them within containers
  • Upgrading the Shrines no longer creates a zone where the player cannot build.
  • The elevator now has a maximum vertical distance that it can be built
  • We’ve fixed multiple environment collisions, where the player was able to build inside the cliffs
  • Fixed an issue where sometimes the player could make the altars float in the air
  • You can no longer exploit the Thralls by placing them inside placeables.
  • Poisonous Spider attack now has poisoned projectiles that stack on hit.
  • Yog avatar no longer gets stuck while performing dive attack
  • Fixed an issue where sometimes the “This Land is already Claimed” would overlap with the stats, preventing the player from clicking on attributes to raise them.
  • Fixed the issues with the triangle foundation placement system.
  • Fixed an issue where the single player server wouldn’t save the settings made during the game hosting section.
  • We’ve fixed an issue where sometimes during the logging process the player might fall through the world.

Cinematics

  • Fixed issues with some cinematics not triggering.

Server Settings

  • Fixed some issues where a player could be killed while offline.
  • Added an option to set the maximum ping allowed for a player to be able to connect to the server
  • Fixed the issue where the “Disconnecting from Server” dialog wouldn’t disappear when returning to main menu.

Text and Localization

  • Small text fixes and corrections

Visual Improvements

  • We’ve made improvements to some emote animations while in crouch mode.
  • Fixed an issue where sometimes the blood splatter on the character wouldn’t disappear
  • New particle effects for the altars, so that the player could spot them faster.
  • We’ve implemented high quality icons for different type of locations that the player can discover.
  • We’ve changed some of the icons in order to better reflect the actual items.
  • We’ve improved the look and the feel of the map, you can also zoom in and out now.
  • You can now get more information from a map icon by simply hovering the mouse pointer over it.
  • We’ve fixed the issue where the player could not scroll in the Clan Roster page
  • Small visual touches were made to the main menu interface.

Known Issues

  • If you experience graphical artifacts or crashes when running the game at non-standard resolutions then change your resolution from the main menu when starting the game
  • If running the game in borderless fullscreen mode on a multi-monitor setup, the game client may default to the same screen always. Switch to fullscreen or windowed mode instead
  • The mountaineer NPC who teaches you to craft climbing gear has no audio or voice. This is part of his backstory -he is a mute!