A change in the Construction Tool UI results in Nemedian fireplaces previously placed show backwards. You will need to pick up and place your fireplaces again so they show correctly.
The Tortured King should be less shy now and spawn as it should.
Reduced the amount of visual jank on large enemies climbing slopes on dedicated servers.
In our constant battle against the forces of cheese, we have fixed a number of spots where you could kill some bosses without retaliation. Begone, delicious tactics!
Fixed pathing issues for Du’neman The Dragoon so we don’t have to rename him to Dum’man The Bufoon.
Building above the Scorpion’s Den and Sinner’s Refuge should no longer block NPCs spawning in those areas.
A very not smart, not very clever sorcerer at the Pagoda of Boundless Lusts is now able to pathfind correctly. We wonder what caused this not very smart, not very clever sorcerer to be distracted at this place.
Riverwatch crafters can now spawn at all tiers.
Demonic mounts will now dismount their riders if their timer expires while they are mounted.
Updated diet of zombies summoned by the Raise Dead ritual.
Previously weaker companions have received a boost in their stats making them more viable (i.e. gorillas, elephants), while previously stronger companions (i.e. large felines and canines) have had their stats reduced.
Gorillas, Mammoths, Scorpions and Yetis have received the biggest boosts to their DPS (233%, 200%, 178%, 121% increase respectively).
Sabretooth and Yakith have received the biggest decrease (-40%).
The rest of pet companion types have seen changes as well. (between -27% and +35%)
This is the first in many steps to rebalance animal companions moving forward to make them a more viable choice.
Summon Wisp and Bind Wisp changes:
Summon Wisp and Bind Wisp spells will now last up to 10 minutes.
Bind Wisp will now follow the caster more closely and more towards the direction the caster is facing.
Call of the Dead changes:
Your army of the dead will now spawn closer to you. - Your zombies will now try to prioritize and engage any foes you’re engaged in combat with.
Raise Dead changes:
Reduced inventory size of followers summoned by the Raise Dead ritual to 5.
Zombies summoned by the Raise Dead ritual now receive only 33% of your bonus damage (was 50%).
Zombies summoned by the Raise Dead ritual no longer receive bonus armor from Grit and will always have 0 armor.
Invisibility updates:
*Casting Invisibility will now also remove the player from the hate list of nearby enemies.
Wall of Fire changes:
Moved spell to Tier 1 so it can be cast faster.
Removed damage components so its focus relies on being a defensive spell.
Mirror Image illusions are now damaged by enemy attacks and will disappear upon reaching 0 HP.
Glutton for Punishment’s healing effect will now only be removed when a larger valued heal effect from the perk is applied. This should make the healing from the perk feel more reliable.
Spell selection while casting no longer requires all runes to be fully lit before accepting input. This reduces the cast time for higher tier spells.
Adjusted reach of the Warrior and Argossean Warhammer.
Reduced the minimum range on horse attacks to allow them to connect more easily.
Adjusted dagger hitbox sizes to allow it to connect more reliably.
Increased the cost of the Abyssal Armor ritual to require 3 heavy armor paddings (was 1).
Increased the cost to block attacks in PvP by 2x.
The Grey Lotus Potion now also grants a weak heal over time to distinguish it from the Elixir of Might.
Reduced the bonus Agility damage for the Master Skelos armorset from 6% to 3% per armor piece.
Arcane Bookcase now has 25k health.
Migo Experiments from the Black Pool now have a 50% chance of dropping recipe fragments instead of a 10%.
The Gilt, The Craft and the Lie PS4 trophy description has been rewritten to correctly reflect its unlocking conditions.
The Frontier Sloped Roof corner and other similar roof pieces now look more visually appealing.
The neck cut decal on characters during the Blood Ritual animation should now look a little better for those of you who are into this kind of stuff.
Addressed an issue on the Japanese PS4 version of the game where gameplay would be locked when accessing settings menu during the Call of Nergal glide.
Fixed an issue where XP multipliers were not being consistently provided for challenges.
Fixed an issue where the default character would sometimes show in the initial cutscene.
Fixed an issue that would allow a demonic follower to be summoned without cost.
Sorcerous pet food now has an expiration timer.
Fixed an issue where the weight reduction applied by the Second Skin perk could persist without the perk being active.
Corrupted Sorcerer NPCs should now spawn, well, corrupted.
Corruption effects should now appear when you hit a cursed wall.
It should no longer be possible to pick up the Altar of Chaosmouth and abscond with it like a thief in the night.
Addressed an edge case scenario where target lock would remain after one of the characters selected Create New Character.
Selecting Invisibility in the Admin Panel should now hide equipped weapons as well.
Meteors can be Detected via Detect Resources.
Added a check to prevent ritual activation if you are over encumbered. This should prevent excessively long travel times to reach ritual locations.
Several fixes to challenges that should result in a more consistent gameplay experience.
Addressed an issue where the Bazaar wouldn’t be able to handle desynced data between the game and the backend.
Fixed an issue that caused some server settings to be modified when opening the Admin menu.
Splitting a stack of throwing weapons which has illusion applied to it no longer causes the new stack to lose its illusion.
Fixed an issue that caused passing clan leadership to fail and become leaderless. This fix is retroactive and any clans found in a failed state will have the member that was supposed to be promoted become leader.
Fixed a location on Siptah that would unintentionally teleport you to a POI.
General quality pass on both Siptah and Exiled Lands maps addressing many small visual imperfections and stuck spots.
Increased discovery area of Lakewatch POI in the Exiled Lands
Reaching certain height in the Sunken City Dungeon no longer resets the state of the arena.
Fixed an issue with missing textures that caused some tents near Sepermeru to show invisible.
Addressed visual imperfections at Sepermeru during nighttime.
The Well of Skelos is now a Call of Nergal forbidden dungeon after many bat-gliding incidents in the recent past.
Slightly increased the no build zone around the Pocket Camp POI in the Exiled Lands, and moved the wolf spawns away from it, to ensure the Sorcerer NPC spawns without issues.
The Circle of Swords no longer allows for Sorcery to be cast inside.
Starting areas no longer allow for Sorcery to be cast in them so you can’t prey on new players.
Some world palisades were not damaging players. We have addressed that.
Our infallible and invaluable #spellchekker team has addressed a number of typos and grammar mistakes and has therefore qualified for a trip to the Sacrificial Stone. Good job. #wearehiring
The international #spellchekker team, on the other hand, addressed a bunch of typos and other linguistic mistakes in-between solving crimes and saving the world.
The Gametweak Update UI popup should no longer haunt your game and your dreams.
Addressed some edge cases where spamming inputs would result in a Purchase Failed and Purchase Completed popup after buying Crom Coins.
Feroxic Bow no longer erroneously states that it grants bonus Agility.
Abyssal gear now states that it vanishes upon death in its description.
Reworded descriptions of Arcane weapons in the Bazaar to better represent their functionality.
You should see the correct UI Hints when holding an Arcane Staff now.
Detect corruption is now correctly named Reveal Corruption in the knowledge tab under Sorcery.
Fixed missing gamepad tooltips in the Character Creation screen.
Entrance to the Wine Cellar now says “Enter” instead of “Return to the Surface”.
Removed instances of placeholder text and old mentions to deprecated systems.
Fixed some issues where it was possible to lock the UI while using Vanity Camera.
Fixed an issue where Event Completed popups could show up multiple times.
Getting damaged with the Godbreaker boots no longer causes a ITEM BROKEN: XX_UNARMED RIGHT pop-up.
Buffs should not be registered twice on the Stats page in single player/coop.
Chicken Dance emote is now called exactly that in the radial menu.
Armor type for Gurnakhi Vandal set is now referenced correctly in tooltips.
The nudity settings dropdown menu can now be flopped with a controller. Nature is healing.
Numbers in Hotbar should no longer be overlapped with Illusion overlays.
Several improvements to the Bazaar and item preview UIs.
Combat UI and hints should now be different when using Sorcery.
Fixed an issue that wouldn’t allow broken items out of a full shortcut bar when using a controller.
Shift-Clicking items from Hotbar to Inventory should now stack them properly.
Blocked left mouse button click while holding right mouse button to prevent some unintended behavior.
When you have insufficient inventory space when claiming a battle pass level which spawns items directly (e.g. the sorcery potions) or when making a store purchase which spawns items directly (e.g. the free illusion items) then you will be presented with a message box telling you as such.
Fixed Show Sheathed Weapon setting not persisting through game restarts on console.
The event log will now more accurately report pieces that got destroyed if they are different from the piece that lost stability.
Fixed an issue that caused the What’s New main menu section to open more than one page when using a controller.
Updated the battle pass reward items to show all of the armor rewards as mesh previews on the player’s character.
Updated the store items to show all of the armor rewards as mesh previews on the player’s character.
Improved preview sections on the Battle Pass and Bazaar screens.