Could you find out where the sound was disabled? Those folks could have been talking about the W10/8/7 sound panel, which should have no effect at all
I will try edit the ini file and disable the sounds. My laptop has always stuttered, AMD and playing with no sounds at all, though it has slightly gotten better when changing to SSD drive, posibly due to loading times improving. Still stutters are there, the truth is it is very crappy to play on it, unlike on the desktop which runs smooth with ocassional spikes. I think it’s the mix of engine and loading graphics procedure (graphics processing) which needs a huge optimization. I will also keep trying things that might help.
Thank you again for your videos. I am sending them to our devs
ok just returned to this game after a long hiatus…
and was immediately met by the stutter… almost turned me off trying anything at all…
but then i messed around with my graphics settings, because i have just gotten an RTX 2070 and was thinking maybe it was that…
and i noticed that i seemed stuck at 60fps and dipping low 40-30 when the hickup happened almost every 1-4 seconds…
i tried ultra, auto, high, low… nothing worked… then i changed them individually to ultra (all the settings) and it was listed as custom… and i have noticed that the hickups are much much rarer now… even though it seems to be the same settings as the chosen ultra setting…
also for a 2070 to only get 60fps at 1080p ultra… but it seemed to go higher after i chose it all manually… (yes no fps limit)
got a few vids i will try to upload to help you figure it out… but yeah this needs to be fixed fast… as i’ mplanning to return to conan in a week or two with my streaming community…
Thank you Ignasis! May I ask, do any of the devs have luck recreating the same lag spikes at the same place? Is this specific to only certain users? I know there are a lot here in forums that have the issue, but is it possible that most players don’t have it at all? Should we all post our computer specs, brand and driver versions, to see if there is a common denominator? I really feel there would be something obvious if we have ones that work and ones that lag spike.
I used to run tech support for a tech company, many years ago. We had a team of brilliant engineers that designed great products. God like in their understanding of how to make things work with maximum performance. Where they missed the ball was always the simple things: “Bill, it is cold in here! Why?” “I’ll disassemble the thermostat Jim and test all the circuitry”. (Janitor) “Hey guys, who left the door open??”
I know it is a joke, but I saw things like that every day in that tech company. Get some “not devs” to start tossing around ideas. I know this worn’t be hard to diagnose in the long run.
When our servers and PCs show absolutely no stress during those spikes, there has to be some piece of code that executes in a way that the operating machine just doesn’t know how to handle properly. It is like the PC is being sent on a really big detour, rather than the direct route. Like when you do a trace route and see 30 different stops along the way, rather than 5-10.
Which makes me think… TCP is a super chatty protocol, with a ton of back and forth, for every bit of data sent. Is it something like that? Is some piece of code needlessly chattinng back and forth to accomplish getting data from the disk into RAM, rather than saying “hey, give me all the data in a stream and let’s chat later dude”.
My hard drive is an samsung 960 pro 1TB SSD with some really slick performance stats. Windows 10 boots from a full power off, in about 3 seconds. Running CE on ultra settings doesn’t even kick my laptop fans to high speed. I’m probably rambling here, but just maybe something here will click off a lightbulb in someone’s mind and link it to the actual bottleneck in code, or incompatibility with some graphics driver/protocol or whatever.
Thanks for listening!
Yes, i tried and installed the testlive patch ever on a special testlive server. So i run it and in singleplayer and on server.
But stuttering still here, and didn’t really decrease, or if just very slightly.
Excellent post and videos !
First showing well the problems in the starter zone, which is very problematic i think. What is especially causing these spikes here ? I think it’s a very important zone, the first impression zone for new players, and this experience should be as well and pleasing as possible.
What is causing the spike, hard to tell from my side.
I’m runing a AMD build, and processor, and now gpu to. Before i runned the game with a nvidia card. Here the change when it comes to the spikes are none. And nvidia, and radeon has the same spikes and problem, so i think nothing to do really with the gpu.
Also changing for a better gpu (8giga now) does in fact increase quality of textures and global view and feel, but change nothing at these particular lags and spikes problems here.
I mean, we can see the same when we change from low to high settings, it’s changing nothing or very few.
The spikes on death are spectacular.
I’m brand new to this game having just bought it on Steam. Ironically, one of the main reasons I bought it was disappointment with the currently awful FPS performance of other similar games I’d otherwise play constantly, like 7 Days and Atlas. But I’m one of those people who invests in an expensive PC because I’m tired of bad FPS. It ruins the experience for me.
So, I’ve just jumped in to this beautiful game and can instantly see the potential… My mouth started to water. The polish, the lovely graphics, the best looking crafting/inventory screen I’ve seen in this type of game, the wonderfully smooth FPS… and then, like a huge slap in the face, I also get this incredibly annoying stutter. I’ve experimented with it for the last hour, playing with settings, to no avail, and now I see others have experienced exactly the same issues. One thing I’d add: I noticed it will happen even when standing still and turning in circles, in particular spots. First time it happened it was so consistent I thought it must have been the bush-type I was standing next to, because on trying the same exact movement (simply spinning in circles) a few meters away, by a different bush, there was no stutter whatsoever.
This is all the more frustrating because the FPS is otherwise wonderfully smooth, and the graphics are beautiful. I think this may become my go-to game, if this issue gets fixed. But at the moment, I’m not going to play it for another minute. I’m so sick of playing wonderful games that are ruined by immersion-shattering fps issues. I’ll keep a close eye on this thread.
My system is an i7-7800X, GTX1080 16GB Ram. Games currently running flawlessly with zero FPS hitches and on high graphics settings include Doom, Warframe, Shadow Warrior 2, The Witcher 3.
I’ve got a couple videos showing devs that exact issue, with standing still and turning to generate the lag spikes, so they at least have some well identified locations to test internally. Still hoping they can share more info with us as to what is happening inside of Funcom. Mainly I want to know if they can reproduce the lag spikes like we can. If so, then it will get fixed soon. For now, I just make a note of the worst spots and avoid as best as I can. I focus more on building or gathering rocks/iron/wood and do a little exploring or thrall chasing as possible. It helps make it somewhat tolerable.
Hey everybody,
As you may well know, most of our team are enjoying vacations with their friends and families, so for now I am gathering as much information as I can to share it with them first thing next year. Every bit helps, it truly does. So thank you everybody for your feedback and patience (I cannot stress that enough).
Regarding the progress, we had a few suspicions as to what is causing the stuttering for some users so prominently why not being as predominant for others, and our team has addressed some of them in the latest hotfix. It will continue to be a priority so, again, every bit of feedback you can provide us with is of great help.
Thanks again (and happy new year!)
Heya, I’m back from my 1-week ban. Seems like you can’t talk about piracy here neither ( like Steam ) so they banned me and deleted my post, but I’ll say it again : the stutter most likely comes from Denuvo.
It’s quite convenient that nobody can prove it without getting banned and their post deleted…
I installed the Testlive version, their patch doesn’t fix anything, it even makes the stutter worse ( the spikes are as frequent but twice as big on the graph ). At this point they’re just trying to cure the plague with band-aid.
Another thing I tried was using a Microsoft program ( RamMap ) to free the Ram that Windows puts on stand-by, which can cause stuttering in games too, but it didn’t work.
I also created a profile in Windows 10 Game Mode and set it to max performance for Conan Exiles, and of course it didn’t do anything.
At this point I think I tried everything. 2 different SSDs, 2 HDDs, 2 graphic cards ( GTX 970 and 1080 ), every setting possible, fiddling with INIs. The game keeps stuttering.
I’ve narrowed the issue to two causes.
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The xaudio7 implementation has been know to cause this kind of stuttering there are may topics on game forums about this and it seems to be a Unreal Engine issue, xaudio7 is some kind of sound processing but not very efficient. To fix this issue direct3d sound can be implemented.
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This is most likely the main culprit, DENUVO a utter cancer for pcs this program is a resource hog and i still dont understand why developers want to use it in their games.
Funcom at this point look at your server list and see how many people are playing your game, the other day i counted 20 people, stop messing around with building hot fixes and actually get down to the issues like denuvo and the unreal audio to fix this problem before you ruin your last profitable game. I refuse to support you until that fps issue is fully resolved.
I run windows 8.1 and so do still also lot other users. I know, a majority now use windows 10, but the 8.1 is still used lot beside. So no, it’s not a windows version problem i think.
But not sure if system have really a great impact on this issue here. I saw very high-end pc still experiencing the stuttering, while pc’s like your doing well.
Fact is that a majority is experiencing this stuttering issue now. Some experience it since a while, while other report it only since last patch. This may also be sometimes subjective, but still.
For my part i think it’s a problem that is going worse over time, so depending system and config people will experience it sooner or later. But the start for it was near release, and patches just increased the problem, added to them.
Hey everybody,
It would be incredibly helpful if you could provide us with the results shown by running Dxdiag on your system.
https://support.microsoft.com/en-us/help/4028644/windows-open-and-run-dxdiagexe
Feel free to send your results to me via direct message (by clicking on my name, and selecting Message)
Thanks!
I am running WIN10 and don’t have this problem or any problem at all. Using 7 mods on my private server (G-portal EU).
So a simple question would be, when was Denuvo added to CE ?
Was it active in EA, or only at game release ? If yes, only at release, this would confirm my theory with the stutters appearing then, and only going worse with outcoming patches.
I think it was removed during EA and then added again at release, however it is an adware that has no place in gaming ever and has sparked a gaming controversy with some developers saying that it caused fps in games to drop while others stay by it. Only way to know for sure is to watch Funcom go bankrupt, they came close before and now seem to be heading down the same path because they are too stubborn to get rid of it.
To finish off i found this really interesting it it shows why Denuvo is bad
Ignasis heya, I’m new so I can’t dm you (?) or paste images I’m unsure what to do however my tweet is here (I was told to message here but clearly, I can’t.)
twitter (dot) com/ConanExiles/status/1079790559999475712 (check thread for my posts)
Thanks!
CM Nicole: Fixed! You can now.
I’ve been struggling with this issue since I started. Tried lowering the graphics settings, rebooting our dedicated server. Nothing has helped the issue. It’s most noticeable in combat and makes melee’ing annoying as client-side I am actively dodging, but server-side I am still being attacked/killed. No matter what I fight they just bug out and tele around me. Very frustrating.
It’s definitely not my system as I am running:
Gigabit internet w/low ping
i9 9900k
Zotac 2080Ti AMP
16GB RAM
m.2 nvme SSD