I’ve been quite consistent in my opinions of the Cimmerian Bersker in the six years I’ve been posting on these forums. You’re free to look into that history if you wish. I have no burden to do so for you. I stick by what I have said (in what I’ve said in this thread and what I said in the last six years) and if anyone thinks it is false, the burden is on them to prove such a claim.

If it is removed, it does not bother me. If it is nerfed, again it does not bother me. If it is left alone in its current state and relatively too easy to obtain in great number, then I disagree with such a decision or lack thereof.

The message you quoted has been my stance for literally the aforementioned six years. It hasn’t changed, and I don’t believe it will change. Not in Conan Exiles, and not in any game I play.

If They remove or Nerf berserker people Will get Lian what IS almost the same of berserker a respawn fix but with a place with the Thrall names.

You are talking about How EASY IS to get a berserker but almost all pets and all Thralls are Very easy to get you need play a little more trying to get Thralls and you Will SEE we have fixed priest , Cook chef , taskmasters , ARCHER and many others.

Same for pets You can buy many petsjustfor little Gold.

You are talking about How EASY IS to get a berserker but almost all pets and all Thralls are Very easy to get

I am aware, I only point the zerker out specifically because it’s the primary argument in “pets are easy to get so they shouldn’t be strong” when it’s just as easy to get the strongest thrall in the game. Thralls are just as easy to get, why are they the only viable followers is the point of the thread.

But to this point, lets assume the pinnacle of follower is the zerker because it seems that it always goes back to them as the stable top tier with some others that pop slightly above every so often. But if the zerker is the top, where should the pets fall from that point. I think we are all in agreement we will never see a pet have better damage soaking or damage causing as a epic kitted beserker but we should give the devs what our expectations are for where a greater sabre should stand. Is it at the Cimmerian T3?

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I don’t nessesarily think ALL pets should be zerker level, but I think all greaters should be at least T3 worthy. There’s no reason a mammoth not only does no damage but also gets run through like paper because it has no armor.

I would say something like a greater saber should definitely be at least T3, that’s a great example.

Personally, I would like a more in depth training for both thralls and pets. It would be cool if even the lesser tier thralls and non greater pets could be made to come in line with the higher tier comparisons. Maybe make it so that the higher the tier the lower the max level. T4 max out at 10 lets say, T1 max out at 60 but that would put them in line with the maxed out T4’s. Maybe not exactly that, but something along those lines.

Alternatively, i could see something like pet “equipment”(ritualistic paints, special food crafted at the altar that gives them an hour long stat buff etc) or special crafting recipes(like the DLC skins, but with stat changes) from Jhebbal Sag. Give some more beast god feel to the beast god. Could also make the lures more useful and make that how you capture the animals instead of grabbing babies to dissuade the “animals are so easy to get it’s just rng if they’re a greater” argument. Lures could be used to drag them into traps, they would have to be at a certain hp threshold otherwise they’ll break the trap instead of getting incapacitated, something like that.

My bad, somehow I missed your reply.

I’ve been quite consistent in my opinions of the Cimmerian Bersker in the six years I’ve been posting on these forums. You’re free to look into that history if you wish. I have no burden to do so for you.

I have not been here for 6 years, I do not know your history and I am not required to go on a hunt for your opinions in other threads. I am merely expressing my opinion in a new thread, the call out was due to the zerkers being the easiest of the thralls to show the disparity in power while also the ease of acquisition. But from reading how you feel I completely agree and am extremely disheartened that someone could be vocal about the problem for as long as you and devs ignoring those points for so long.

They’re listening, its why several popular thralls have been gutted with the nerf hammer. But I don’t agree with that method entirely.

I see thralls and pets as just another piece of equipment. Basic equipment is easy to get. Basic thralls and pets should be easy to get. Decent equipment should take a bit more effort to get, so should thralls and pets. And finally the best equipment should be quite challenging to get, as should the best thralls and pets.

The problem with that is it takes a somewhat redesign of the map to make that work. I don’t mean redoing the whole landscape. I’m talking about the various settlements and dungeons. There’s several hundred different NPCs that can spawn, and they don’t like to sit there and go line by line making ‘microadjustments’ to stats, attributes, spawn locations, equipment, and loot drops. Frequently they do a quick search and blanket change to be more efficient in their time.

But when they do that you end up with Beastmaster Teimos with a above average damage modifier, nearly best health in the game, and on a easy to train tribe that makes him the go to for raising a decent army fast. Or in the case of Berserkers and Lians and Thurgas, and whatever else is fotm.

I don’t blame the players for picking out the loopholes in the system. That’s on FC to keep those lidded up themselves. And they could with a comprehensive thrall and pet revamp that literally goes line by line. Which they should definitely do. There’s a ton of redundancies in the thrall and pet tables that probably don’t need to be there.

Another ‘I’ve got this friend’ annecdote? The number of these you have produced over the years is truly staggering. I am calling BS on this Taemien. For one as @LostBrythunian already correct pointed out, there is no way to reliably and consistently obtain greater pets on the Exiled Lands. It is purely governed by RNG mechanics. While shadebloom will increase the percentages, there is no guarantee, there is no reliability. Period.

Moreover, while it may be easier to obtain say a baby shaleback or crocodile, I would make the following counterpoint. It takes more skill for a new player walk to the Highlands, Frozen North or Savannah, procure the 50kg animal then wander home than it does a T4 thrall. The simple fact of the matter is there are guaranteed T4 thrall spawns at coordinates E3 and I4 in the River biome. They can be knocked out but naked using only a wooden truncheon and 0 points in Authority in <3mins. And that is to say nothing of the ease obtaining mid to high tier thralls such as brutes, relic hunters, berserkers, Thugras, N’abatus, Sullys, Teimos’, Lians, the list goes on (and I did not even cover guaranteed archers in that list). Greater Pets on the other hand require collecting the pet, running a dungeon, killing 4 three-skull bosses within, and then fighting the RNG mechanic to obtain them. The risk for obtaining a T4 thrall is as low as a snakes belly, and while far from substantial, the risk of running the aforementioned loops to obtain a Greater Pet surpasses it.

You want to discuss the risk-reward coefficient?
At this point I am going to say the generalisation that obtaining T4 thralls being more difficult than Greater Pets is debunked, and claiming otherwise is a false dichotomy.

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One aside, there are now easier sources of shadebloom.
Not a universal answer, but it’s now an extremely common drop at a certain Stygian fort.

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I didn’t want to get involved in that discussion, but i want to know who said it has to be difficult to obtain a decent follower?
(Besides the fact that we are pretty experienced as long time players) what is difficult and what is easy is very subjective.

What it comes down to for me, is basically what i‘ve said a bunch of times already.

Time and effort vs. reward.

Yes we don’t have to farm equipment for pets.
BUT there is no guaranteed spawn for greater pets, sometimes not even for babies.
In some cases we even have to buy or loot an egg first!
And then we have to build this insanely huge animal pen, farm shade bloom and play the slot machine.

And of course we have to feed and level them up as well, like every follower.

Long story short, the amount of time and effort is about the SAME!… the “reward”… ISN‘T!

But to be honest what happened to the other followers doesn’t make me exactly enthusiastic about the future of followers in general.

In this very topic someone complained about a nerf, and once again Andy replied: all that nonsense is intentional, there is a new feature coming up soon.

As if we didn’t know already he is obviously referring to DBNO (down but not out).
A feature @Eradicati0n was talking about quite some time ago.

I was against this mechanic and still am, because i can already see the huge red flag!
Developers tend to go the easiest way, FC won’t balance pets or thralls or make them stronger again. Pets are disposable, and thralls become disposable extras too.
Every PvP player will agree, they aren’t worth the time anymore. And it’s getting worse.

Nevermind the thrall pots and pet feeder boxes!…
:triumph:

They continue to nerf them, but give us the ability to revive them… and as we know FC it’s probably insanely grindy and clunky implemented.
Like 5000 gnarled fangs, or dragon powder to revive ONE useless follower or something like that. :joy::rofl::person_facepalming:

And i love how Andy is talking about it in such a mysterious manner, like it’s something totally unexpected, like the community is completely braindead and can’t comprehend such a mind bending concept.

Like we are all nothing else than clueless buffoons, drooling on our controllers while creaming our pants over this new shiny reskin for a pet, that is beyond use in combat anyways and buggy on top as well.
:sweat_drops::drooling_face:
… or the brand new emote that doesn’t even show up in the radial menu.

But remember my words fellow exiles! The huge red flags are there, it will come true.

Apologies for my “optimism” that sucks the life out of everything within a 10 mile radius… :sweat_smile:
But i can’t wrap my head around such nonsense.

How do they think this won’t hurt their reputation?
How does FC think this is good for their dune game, if most of their current player base is mad at them?
…Or at least lost interest.

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I am deceased XD

Here here!

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More likely it will be bugged in some insane way like a revived thrall becomes immortal or refuses to stand up so spend the rest of their days laid on the ground :slight_smile:

Personally, I don’t think the pet ‘rebalance’ will see the light of day, just like the return of server transfers

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As can be seen in the part of Andy’s post you quoted, he says Pelor’s hitpoints were inadvertently reduced. In case this is a foreign word for you, it means “unintentional”, “not planned”.

Now, the upcoming “nonsense” will once again be intentional, but how about let’s not judge it as a failure until we see it in action?

Once again i appreciate your optimism.
But again we have conflicting statements, Andy says some of these changes are intentional because they don’t want bearers to be this tanky.

On the other hand they say some of the changes maybe didn’t work out as they should. And FC want to revert those bearer HP changes “for now”.

We didn’t get a pet rebalancing, for ALMOST TWO YEARS, same with the thrall pots and pet feeder boxes!

And they continue to nerf bearers… and only FunCrom knows what’s next.

Sorry i can’t share your optimism on this. I see the red flags!
As if the inventory UI changes or constant revamps of old mechanics, like attributes, stamina, dye bench, hyper armor … etc wasn’t bad enough.
Nevermind broken bazaar purchases which are broken, bugged or just aren’t there. :man_shrugging:

Payed content that doesn’t work!… in a now so called “life-service-game”…

Sorry mate but i have very little trust in FunCrom and their abilities or even motivation.

To implement a proper balance would take a lot of time, FC would have to overhaul every single follower (the admin panel and @Xevyr ‘s spreadsheet gives us an idea how much work that would be)!
But they could do it step by step, nobody said FC has to do it all at once.

However, as i said developers tend to go the easiest route.
And DBNO seems like a band aid because it’s easier to implement a mechanic to revive followers, than rebalance all of them.

Could be wrong… but i doubt it. We all know this company at this point.
And what they do… their behavior contains a huge number of red flags, and i won’t change my mind on that until they prove me wrong.

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Oh NO! What have i done?!
Not our warrior princess! :sob:

You can’t be replaced, nor revived! Don’t do this to us! I‘m sorry, i will do better i promise!
:blush::kissing_closed_eyes:

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You’re just doing too much #truthtalk and it’s #toomuchtohandle XD

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Remember when it was hard to get a horse to a high HP amount? It felt so good killing those. Now it’s annoying to butcher them all with such high HP. Either way, it’s gotta be done.

Oh, I’m not being optimistic. I just won’t complain about something without actual data to complain about.

Well, i believe that @AndersonKain has a point here.
The greatest reason we suffer nerfs is well trained. Even Darfari soldiers went through nerf only for this perk, that’s the greatest illusion a player gets playing with this perk.
I don’t know when is the last time someone tried to lvl up a white wolf, but it’s so disappointing, that if you do it once, you won’t do it again.
Bottom line, this game must be fun and the way pets are right now, there’s no fun at all.
I won’t stick to a couple good remaining pets that exist now, for me camel is the best thrall i ever had all my life playing this game.
There for i suggest 2 options.
First. Nerf well trained, to plus 10 but make the general stats better both in thralls and pets.
Second. Leave things as they are, with these sh1ty damage but boost the hp of greater pets over 20k.
People who train pets should feel safety.
I know that taking pets over 20k people will use them as meat shields and that’s exactly the reason the second suggestion will fail. But even so, plus 20 is an illusion, it’s wrong. As soon as you place this follower guarding it will fall like a carton paper. I know that they left “windows” to minimize the effort to lvl up a follower. They do it in each update, it’s no accident, it’s Easter eggs. They want to reward players immersion with these Easter eggs. Which is cool, thanks. But i believe that when stability lines are trembling, frustration takes part and the game is loosing fun.
Above all i want to pet my pets. After all these years of pet abuse in this game, at least let us role play emotionally with them. Sell it to the freaking bazzar whatsoever. But let us pet them.

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