Players are the heroes?

This is just the tip of the iceberg. Unfortunately I don’t think it can be fixed in the current implementation of the game. Maybe with a Conan Exiles II using the Unreal 5 engine.

For starters you are right, players need to have the ability to be more active in fights against bosses, granted you can now if you understand the mechanics, but spending 20 minutes rolling around and swiping at legs isn’t very heroic.

Second the Thrall system, while allowing for faster boss fights, isn’t very heroic either.

This whole player as a hero goes much deeper though than fighting bosses and not being able to dent high level player thralls.

For starters look at the gathering system. While typical of survival type games (and any changes to it will be met with a large clamor of "but it’s a survival game, that’s the way it’s suppose to be) it certainly isn’t heroic for players to do all the heavy lifting while thralls stand dull eyed around the base. Not much of a hero if you spend 2/3rds of your time in game farming stone, iron, and wood.

Honestly Conan should break the survival model, not pander to it. Thralls should be squishy, they should die, they should also be instrumental in both raiding, defending, and farming. Most mid and endgame systems should revolve around the thrall system in more indepth way than tanking and damage output. They shouldn’t be any better than the player, their stats level as the players does (allow them to go to level 60, but let them level up without following the player). Allow the player to bring more than one with them (with leadership feats that costs trait points increasing the amount players can bring and allowing for simple formations and more in depth commands.

Early game should be typical survival. Find food, shelter, and water while avoiding things that are stronger than you.

Mid game should open up after you get your first thrall. Here is where you stop worrying about your own survival and start to focus on maintaining a base and cultivating a following. Thralls can be given orders to gather. Have them go off into the world to fill their inventory with what you tell them to get. Have them be actual entities in the world that can be attacked by other players, or world AI. If you tell them to get the basic resources that are everywhere they will probably be fine, but if you tell them to gather say brimstone or demon blood, or something that requires a long trip for where you have set up they might not make it back. You could either go with them to escort them, or assign others to them as guards to increase their chances. The thing is they will never become more powerful than the player can. You’ll lose thralls this way and you’ll still have to be proactive in providing for your base. Require food and water for them for survival as well as a place to sleep. The more thralls you have to do the work, the more management is demanded of the player to make sure it runs smoothly.

Endgame is your boss farming, dungeoning, and raiding. Thralls should again be instrumental in this, but as secondary characters to the player hero. Give them siege engines they can construct and fire. Have them properly man the walls. Attacking a player base shouldn’t be a matter of offline orb throwing after a week of farming. Thrall defense should be a more effective defense than honeycombing a box. Fortifications in antiquity were built the way they were for a reason and the most effective defense should mimic those reasons in game. At the same time thrall defenders should go down without the need to cheese acid and poison arrows or to box them in with walls of your own.

Long story short a lot more needs to be addressed than just thrall hit points and damage output if the player is suppose to be the “Hero”.

Honestly, there is a lot of potential, but I think it’s too late to implement anything of merit. Best to take note for a sequel at this point. Currently thralls won’t amount to actual engaging gameplay, and probably won’t even with more patch iterations and PvP will stay the survival standard of offline raiding and animation exploitation.

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My thoughts exactly. A great game creates a genre, not shoehorns into one.

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If dodging and rolling away from a mini boss that can two shot you while you’re getting mobbed my adds, is considered not heroic to you, I am interested in what your thoughts of heroism are.

Im sorry, I very much disagree with this entire concept. Why would I ever leave my base if this was a thing? You even mentioned demon blood, so I guess they’re capable of boss killing. I see why this would seem like a decent enough idea in another game but that give me literally no reason do do anything but sit in my base afk.

You’ve already suggested the thralls should farm for you, ok. Dungeons, sure. If the game world was full of big exciting dungeons. But im not gonna run the black keep 20 times a day while my thrall plays the game for me elsewhere in the map

when did you last raid a base?

unless im stapling my thralls to the wall, they wont be much help against a trebuchet with demonfire barrage.

thats fine, but give a proper example of how the devs can translate that into the gameplay aspect.

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Use the Yellow Lotus-potion, and reset your attributes. You don’t need to re-roll a new character.

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And this is good. You’ll need 3 times the number of players against a dug in defender. It relates to the real world. You obviously can’t conquer a base with fully leveled 20 Cimmerian Berserkers when the numbers of attackers and defenders are equal. And if there are more thralls, it becomes even more ludicrous to think you can level a base.

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thats fine and I agree with it, however it is not always an option to just get more people to help you. Raiding a base should be fun, slowly chipping away at 20 thralls with over 10k hp is not fun. It is more more tedious and boring than any boss in the game, it also has the very real chance to do a literal 1-shot. Thralls need to deal less damage to players and receive greater damage from players.

No, I know. It’s just a thing with me. I don’t re-spec as it kills my sense of character. However I level up, I usually level up based on the playstyle and personality of the RPed exile and leave his or her level 60 stats as is.

That said I may make an exception this go around as I really dig my current exile Asuka so there’s no telling when I’ll tire of her.

When i pvp i am still a farmer . I play pvp just because i like the guys in this clan and the team effort , still when i farm and organize their base i return to my solo beloved pve . They don’t play official because they are too lazy , they like to play in private servers x10 . So in three days i get them anything they need and i go . Not to mention that i play offline too barbaric mode. So about gearing there is nothing that i didn’t farm the last 15 months . Still when i speak about boss fights i don’t include civilized difficulty . Or setting to stamina cost 0,5 . Any changes on this settings have no place to our conversation here . Some bosses are impossible no matter if you wear legendary or epic . I think that i said before that the damage 200 on a single hit caused wearing 1.150 armor . How many chances i have across a skeleton that does this damage in a single hit . 5 days ago i was listening my snowhunter fighting him but i couldn’t see them .Over a minute passed and they were still fighting out of sight . I realized that it was buged so i order her to return, a sec later they both spawn beside me . He was fortunatly agro with her and they start the fight in front of me , she swinged ajas bane and crash him at once . Icheck her inventory and she was missing 7.000 hp , from 12.000 she was 5.000 , can you imagine what damage she took in a minute because of the bug ? Now tell me when did you last visit khari dungeon? If you have some time please go and check

You’ve mentioned that, and I asked for an example as a serious reply.

Did you see that I replied to you with a full video of me running the Khari dungeon in light armour with a Relic hunter on the testlive server?

Thank you but my question here is how i will do this dungeon solo ? Plus my lvl 20 fighters stay in the house , light dressed , entertained by dancers and eating lobster and honey XD. Their job is done and i am generus on them . After my thrall goes lvl 20 gets a name and works no more . My house my rules .

You play official or private? How many days passed since your last visit ?

If you watched the video and took any real notice of it at all, the thrall did almost nothing for the entire dungeon. If I was slightly slower and chose my route more carefully that could be solo’d without much issue at all. I’d go and make a video doing it, but im guessing you wouldnt bother to watch it anyway.

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Exactly my dear friend . No you are attacked by an army of skeletons that spawn next to you . Omg . And when you go to the 4rth skeleton miniboss he crush you . He hits worst than Arena champion . The final battle however is easy as always. The worst part comes to the dagoon dungeon, your thrall doesn’t follow you underwater and the starving prisoners are now against you XD. If you really want to test your skills dagoon dungeon is now available XD. That is the reason i agree with @UltraViolent . We really need som boost to our characters. What we have right now is to fragile and surely not enough , especially when your opponent is spawning next to you . Thank you for your honesty

Oh i am really sorry , i am a little noob on this things and i didn’t understand that you send me a video . Thank you very much for this , i really appreciate it , i will start hitting on the link you send me and i will anwer in awile

Point 1:
Sure it can be epic, but not for 20 minutes, then it just becomes a pain in the ■■■.

Point 2: and Point 3:
I said you could send your thrall out for Demon blood, I didn’t say it would return with it. Having it gather the basics- stone, wood, iron if close by would generally be successful. Sending it out to gather meat might be less successful, brimstone even less so. Since the thrall would exist in the world it would run into the same trouble players can, but without the imagination to climb a wall so it would go to reason the farther it goes from your base of operations the greater the chance it won’t return. You do need to leave your base, just not to break rocks, or to pick plants, or any of the other “heroics” we do on a general basis that makes it seem like the player is the thrall and not the other way around.

Point 4:
Elitist much. Kind of like the people that use their K/D to discount any opinion but there own. To answer your question though not in a long while. I cut my teeth on the PvP servers, but quickly came to the realization that as an adult with an adult job and children I don’t have the time needed to commit to playing a game where everything I do the day prior is wiped while I’m at work.

Point 5:
No. But if thrall AI was something a little above brain dead and you could mount siege engines of your own on the walls that were manned by the no longer brain dead thralls that might solve the issue, wouldn’t it.

Point 6:
By building game play around those defense types. See point 5.

It’s the best that we can do with the combat system we currently have.

If your not out there farming the rocks and trees, then you’ll just be out there doing all that boring combat you just talked about in point 1.

I didnt say I was a good raider or mention any form of K/D im saying that aint nobody throwing orbs at a base to raid it, but when you get 1 shot by some random thrall when you’re carrying 200 bombs isnt fun.

Well, yes actually. And maybe one day we will get those but for now we have to work with what we have which is still that boring combat that you hate

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I doubt there is anyone here heroic enough not to run if I sent a powerful, decked out level 20 thrall at them, even if it was a nerfed thrall.

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Sure there is. Only, after that thrall kills me, I don’t call it heroic, (“I knew I shoulda run”). :frowning:
I think the failure to run would be called “stupid.” :wink:

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You got me, I yield. Please recall your thrall :fearful:

I am talking about level 20 player thralls not NPC camps. You can send in a level 20 thrall and they will clear NPC camps taking on every NPC in the camp at the same time. The npc you are talking about are basically level 1 thralls.

How many arrows to kill the 3 skull boss? 300? 500? Sounds heroic.