Please rebalance hyperarmor

So, it’s nice to see how undead will now ignore knockbacks. While this creates the situation of trading hits like an idiot, it makes some encounters more dangerous.

However, combat only feels okayish, if one can actually fight.
And this isnt the case for certain weapons anymore.

While twohanded swords are okay, any combo with daggers, one handed swords or - worst case - throwing axes will be interrupted all the time. The throwing axe has been like that for a longer time now, but still feels bad IMO - IF an enemy manages to interrupt the heavy chain. This obviously happens a lot more often now.

So please have a look at hyperarmor. Please make any and every heavy attack chain to not be interrupted anymore.

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