I’ve read other threads about these bugs, and I’ve reported them through the bug-report system. For a game that’s been released so long, it’s hard to believe these still exist.
- Black screen after intro video. This is some sort of instruction loop. Not mod-related as it happens to people both with and with mods and happens to me with and without. After the intro-video, we get a black screen. It’s an instruction loop of some-kind, my CPU when it happens goes 0.9%, 2.5%, 3.3%, will cycle up to as high as 18%, but then drops back down to 0% and starts over. It repeates that cycle indefinitely until I stop the conansandbox.exe and restart it.
- Crash. Usually when interacting with a storage container or crafting bench. After playing for a while, the game will crash, hard, when interacting with a random storage container.
I’ve seen the many forum posts where people have followed the standard trouble shooting steps - check files for corruption, log in-out of Steam, check graphics drivers and update, if none of that fixes the problem, do reinstallations.
I’ve already put all of that time in, checked everything, removed mods, reinstalled. The intermittent crash-level bugs remain.
But the bugs are frequent enough (I’m playing with 3 RL friends, they’re all experiencing the same bugs intermittently). I know QA is hard, I ran a game-dev company QA dept for a few years back in the late 90s (I’m old), but with bugs this common in the code-base, you really ought to be able to replicate them in-house and pin them down to fix them after this much time in release.
I’m not interested in repeating the trouble-shooting steps over again for the 3rd or 4th time. It’s not my system, it’s the codebase, put some error-catching in and prevent a crash-level bug that ends game-play, please.
Thank you!