PS4 - Age of Heroes Chapter 1 Update Discussion Megathread


Please use this thread to discuss the Age of Heroes Chapter 1 update on Xbox.
Discussions of other patches and platforms should not be held here but in their respective forum sections instead.

Patchnotes:

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:yum:

I know it’s likely still in the works, but any further updates on the falling-through bug? I’d like to use my main base more. It’s been a year now. :face_exhaling:

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For funcom the bug does not exists… its a feature hahah

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All my craftsmen have disappeared, gone as if they never existed!!!
Thank you Funcom!!!
months and years of collecting for nothing!!! .
and of course this update arrives on a Thursday .
Reading the report from our friends @Kikigirl & @DeaconElie carried out on the test server, I had great apprehensions, unfortunately the result was worse than our most alarmist fears.

They should be in your workbenches, just not in the thrall slot.

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Indeed Jais found my dear crafts in the inventory of bench.

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I’m having an issue. This change includes my priest. My Set temple is not large, it’s in a niche, away from my base. I can do a bed and chair but no room for a thrall pot or well.

We need a water station and cook pot for small areas.

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This one has not had a chance to try yet, but do you know if the workers go to the river or other locations if there is no well?

Do we know if sitting at the bar and raising a mug counts as a drink need or if boozes is sorted separately from water?

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Scratching my head on this one. The Stone Throne as had 300000 health for as long as I’ve been playing the game, don’t see any reason for it to be nerfed so drastically.

This is a huge improvement for this journey. Please work on allowing the individual steps within each journey to be completed in any order.

Another improvement. RIP spoiled meat…LOL

Finaly!

Server list isn’t updating their information (player counts are all 0, age is unknown and ping is always max. Also it seems to be in a constant loop so it never ends the data query and so we cannot refresh.

Thralls move around fine. Get stuck on beds when waking up from naps and you need to leave and re-render them into existence to reset it. Also the newer half staircases seem to block their travels around the base. The only thrall in the kitchen taking in food is the cook that was packed there.

Combat is different. I’m not sure what’s going on but there is something different about it. The buttons aren’t as responsive. Fatalities during combat are easier to do but that is making it difficult to control.

Combat bar patrons sometimes triggers patrons to fight back and then turn the entire bar into a blood bath.

So where can i learn the emotes that werent on siptah but now are?

Started a fresh toon on officials and limiting myself to avoid press gangs. It’s been fun and by doing so, pets become a longer early game option. No issues so far. Got a barkeep earlier than expected and been enjoying that and the rush to get gold collected (not ready for the siege yet) but gold drops pretty regularly in unnamed. For a single day of play, I landed t3 blacksmith, t3 alchemist, named tanner, named fighter at the tavern and a t2 cook and t3 fighter from the cages. Hoping to get started on the companions tomorrow. No issues as of yet with the fresh start.

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OK some other things.

I got affected by the 0 0,0 bug twice. Annoying since I’m solely doing the tavern recruitment but it is what it is. Also noticing "returning to home status on some thralls as well. Got me thinking that this bug maybe an issue with the crafter wander system in that if you don’t have an available chair, bed, or bench around, the system pushes the crafter to 0,0,0…or maybe that is the default location of all thrall destinations until the system sets it to an open bench, chair or bed. If there isn’t one available, it stays at 0,0,0.

Other that that, I like the living settlement system and has already forced me to come to terms for moving base away from monster spawn areas that get triggered when some shcmuck crafter of mine leaves the house.

Now I did notice that sacrifical stones are crafted with the construction hammer but are able to be picked up and placed afterwards. I think this is just a bug but wanted decided to put it in here because 1) this bug favors me and my style of mobile sacrifice collection 2) It could be completely intentional.

I’m also looking for

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