We’re very excited to announce that the much-expected console parity patch is finally upon us, bundling the content of several major and minor updates and introducing hundreds of improvements, fixes, and new additions, making gameplay more enjoyable and visceral!
For starters, the temperature system has been overhauled, as we’ve changed how building and clothing pieces protect your characters against the weather conditions, as well as relaying that information in-game in a more consistent and straightforward way.
Leveling progression has also been rebalanced by tweaking experience and resource gains all around, normalizing progression across all game modes, and improving the overall experience.
Next, there’s combat, which has received new moves to extend your combat abilities, the sprint attacks, as well as a few changes to how healing items are used, and an updated stamina system to make it more consistent in its costs and less burdening, while still keeping it as a resource a skilled player should be able to master.
Additionally, blocking attacks will now consume stamina and while shield block is active stamina will now slowly regenerate.
We’re now also letting you choose the following distance of your active follower from the radial menu, which has been a much-requested feature!
PVP settings for servers have also been improved, as we’ve added only options for each day of the week (instead of the old distinction of only weekdays or weekends) and also a new dynamic building damage system to expand the possibilities of player versus player combat and raiding beyond what was possible before.
Crafting has also undergone a massive overhaul with several considerable changes.
Previously, “crafting power” was heavily reliant on having specific Tier 4 Crafting Thralls, which would not only make it frustrating in case you didn’t find the specific thrall you needed but also made other, lesser artisans less relevant. We did a full pass on the game’s economy aiming to shift most of that power into the workbenches themselves, giving more prowess and choice to you during crafting by making those bonuses be available from the workbenches themselves without the requirement of a specific thrall.
With that in mind, we also took a look at the crafting progression in-game, which up until now was too linear, with very general choices that lead to an uninteresting advancement through the tech tree and some recipe bloat in some stations. To that effect, we are adding new specialized crafting stations with an end-game split in their focus giving them more vertical upgrades in terms of crafting power, but also horizontal progression at the end-game where you can choose what stations to use based on the specific bonuses they give.
That doesn’t mean that crafting thralls will have no use in the game anymore! First of all, they will now provide multipliers to item stats they craft based on their tier. This will be the way to have improved gear since we’re doing away with exceptional and flawless item qualities, relying on these artisan bonuses instead. Not only that, but we’re also implementing a new Tier 4 Crafting thrall specialization system, where some T4 artisans will have a specific specialization that will improve certain stats when crafting.
We have also set sights on revamping the fishing system of the game and the recipes that depended on it. We are removing the passive fish generation of fish and shellfish traps and we’re also changing the recipe of stone consolidant, which will now require resin instead of ichor.
Lastly, we’ve added to the game something you have been asking us to implement ever since our earliest days: you can now re-customize your character! Accessed through the new Vanity Mirror placeable, you can now change your character’s hair-styles, facial and body features from the comfort of your base!
This is the largest update we’ve ever launched and a product of extensive testing and balancing, we sincerely hope that you enjoy it thoroughly as we prepare to take the Isle of Siptah out of the Early Access period so that it can be made available for all platforms!
We’re grateful for all your support and understanding, stay safe!
Temperature system overhaul!
We have reworked how building pieces and clothing affect your character’s environmental protection and also improved how temperature changes are relayed to you on screen. Gone are the soothing buff and insulation and temperature protection stats, and now come Heat and Cold protections and buffs. For more information on how this works, read here!
We have normalized experience and gathering gains across the board, and making them be the new default. For how this affects you, either if you play solo, in an official server, or run your own private server, read here!
Combat and PVP changes!
We are changing how healing items are consumed and work to make combat more visceral and your actions more deliberate. PVP server settings have also experienced a facelift, with new customization options, as well as a new Dynamic Building Damage setting to customize offline raiding, or disable it altogether! For how this affects you, either if you play solo, in an official server, or run your own private server, read here!
The combat system in Conan Exiles has been updated and tweaked many times, and this time we are happy to introduce the brand-new sprint attacks! Carry your sprinting momentum forward as you try and hit your opponent. Each weapon has gotten its own sprint attack so feel free to try out this new improvement. Just start sprinting and activate an attack at the same time. Happy hunting everyone!
New stamina and shield systems!
The Stamina system has been revamped to be more consistent across all actions. We’ve introduced the exhausted state which will replace the old and greyed out of stamina state. Also, armor and encumbrance will no longer increase stamina costs, but will affect the regeneration rates!
Shields have also been given some love, making them a more active feature, where skilled players will have to balance their use as any blocked attacks will now drain stamina, and having an active blocking shield will regenerate it at a slowed rate!
Have you wanted to change your character’s looks, hair, or makeup? Now is your chance! Build the all-new Vanity Mirror crafting bench and use it to change what before was permanent.
We’re adding new specialized crafting benches to make it much easier to organize a myriad of different recipes and give you many new and cool benches to build. There are also several new tiers of crafting benches, offering high-level versions with updated looks!
Crafting benches are also becoming much more important with this update. Certain bonuses to crafting are now determined by the tier and type of the crafting bench you have, instead of being determined by the tier of thrall you have.
There are thousands of different recipes in Conan Exiles, and one of the main purposes of the update is to simplify crafting and reduce the number of recipes!
Crafting thrall specializations!
So, what happens to your high-tier crafting thralls now that there is no Exceptional or Flawless gear and the crafting stations grant improved benefits? Many of the thralls have gotten unique specializations that give bonuses to gear. For example, an Edgesmith grants weapons additional armor penetration, while the Bladesmith grants weapons a bonus to damage. In addition, some thralls also increase the attributes granted by the armor depending on their tier.
Even though high-tier thralls lost some advantages, the items crafted by thralls with certain specializations will be more powerful now than before!
New building upgrade system!
Building pieces can now be upgraded or downgraded to any other pieces of the same type!
New setting to control thrall damage to players!
Want to give thralls a lesser edge when thwarting your enemies? Say no more! With this new server setting, you can now scale down (or up!) the damage followers deliver to other players!
- Temperature system overhaul!
- Progression re-balancing!
- Healing items re-balance!
- New PVP settings!
- New character re-customization!
- Crafting system overhaul!
- New specialized crafting stations!
- New crafting thrall specializations!
- Recipe streamlining!
- New anti-undermesh measures!
- Revamped stamina system!
- Shields system overhaul!
- New building upgrade system!
- New setting to control thrall damage to players!
- New sprinting attacks!
- Many exploit fixes and Quality of Life changes!
- A bajillion bug fixes and optimizations!
- …and much, much more!
- Some of the new items disappear from the Artisan bench after a player dies.
- Some of the new items have inconsistent names.
- Harpy’s Daggers has an inconsistent icon.
- Katana’s combo isn’t working as intended.
- Followers are not finishing combos when their original weapon is switched.
- Followers are getting stuck or not teleporting to the player.
- Rejoice! The Fast Elevators and Colored Candles can now be obtained from the Library of Esoteric Knowledge on the Exiled Lands. Not present in the Library of Esoteric Knowledge, only spawnable via Admin panel. (2021/04/19 12:00 UTC Known issue for clarification)