PS4 Patch Notes (04.07.2018) - Exploits, Thralls, Decay Updates

Hello Exiles,

We have a variety of changes and bug-fixes in store for you and here they are:


HIGHLIGHTS:

  • We added several adjustments that should help with Land Harassment
  • Combat Lock on should now priorize enemies over clan members
  • Several Exploits have been addressed
  • Fixed some issues with Thralls not attacking properly
  • Fixed some issues with Thralls falling through the floor. There are several different issues linked to this bug and we keep working on addressing all of them.
  • Fixed an issue with a corpse sometimes not being visible to the player
  • Weapon and Shield display racks should now work as intended

EXPLOIT FIXES

  • Added ability to override decay score for small buildings to help combat landclaim harassment (please see additional information at the end of this post)
  • Fixed a health regen issue which could max your health after taking damage under certain conditions
  • Fixed a bug that would remove the loading screen prematurely while the closest buildings were still loading in. Sorry thieves, you will no longer be able to loot through walls, doors and foundations that haven’t properly loaded.
  • Fixed a bug where the player would get infinite stamina while going up stairs and slopes.

UI ADJUSTMENTS

  • Message of the Day is now saved after closing the window.
  • Added full localization for Korean and Japanese

QUALITY OF LIFE IMPROVEMENTS

  • Fix auto-target to prevent clan mates selection when enemies are present
  • You can now add and remove servers from your favourite list
  • PVE Conflict servers joined the ranks of properly filtered servers in the browser
  • Adjustments to corpse physics.
  • Split “Show Help When Building” settings into “Show Help When Building” and “Show Contextual Controls”. So admins can choose to have the hud tooltips for controls on building only while disabling for the rest of the game.
  • The Altar of Set should no longer vanish after upgrading.

AI

  • Fixed a problem with follower thrall sometimes walking backwards when following
  • Fixed a problem with thrall no longer able to attack after unequipping a weapon
  • Fixed a problem with human NPCs falling under structures if performing a melee attack near a doorway
  • Fixed an issue where thralls wouldn’t follow you after logging out with said thrall in Follow mode.
  • Exile NPCs learned to properly put away their weapons and shields when out of combat.
  • Thralls on religious altars should no longer disappear when upgrading the altar

DECAY SYSTEM ADJUSTMENTS

  • Turning DisableBuildingAbandonment on after having it disabled for a while should not demolish buildings built in the past, and can no longer be toggled while the server is running.
  • Your buildings and placeables will now go into the Abandoned state if you recreate your character. Other players can then demolish them freely.

GENERAL OPTIMIZATION

  • General Server Performance improvements
  • Various crash fixes.
  • Various server optimizations.
  • GUI memory optimizations.
  • Fixed a crash related to being “Skulker’s End”.

NEW SERVER SETTINGS

OverrideDecayMaxBuildingPieces = X, where X is number of pieces (default 6)
OverrideDecayTime = N, default value 3600.
The amount of seconds it will take this building to decay into abandoned state, and it will then stay in abandoned state for 10% of this time


GENERAL BUGFIXING

  • Fixed a crash related to static placeables (which should improve stability in coop play)
  • Button icon “Buy Up to Next Perk” should now be visible for all players -not just admins
  • Fixed a problem with servers not displaying if the maximum ping section was cleared
  • Fixed a problem with dodging while locked on to a target whereby you would sometimes dodge on the spot
  • Balance pass on number of zeals obtained from various processes in the altars
  • Fixed player corpse sometimes turning into deformed statues
  • Fixed a problem with corpse sometimes not showing for the owner despite visible to other players
  • Fixed a problem with Purge NPCs not doing damage against buildings on PvE servers
  • Weapon and Shield display racks should now work as intended
  • Items in the Chaosmouth Altar will no longer disappear if you walk away without having all required items placed.
  • Fixed an issue where some placeables would instantly disappear on placement if their base was placed slightly underground, still consuming the item.
  • Fixed a bug where character corpses where sometimes lootable on PvE servers even though they were not supposed to be
  • Even though it took skill, your character will now longer be able to run away while sitting or laying down.
  • The Altar of Set should no longer vanish after upgrading.
  • Fixed an issue where your encumbrance level would be incorrect after using an armor reduction kit.
  • Fixed an issue where the Bearer Pack added wrong value to attributes after relogging.
  • Fixed an issue where the servers wouldn’t properly display after using the maximum ping filter
  • The news tab in the main menu should now redirect to the correct forum
  • Fixed a bug where a character would sometimes get stuck in falling animation after a jump immediately after startup.
  • It is no longer possible to alter server setting fields when they are disabled.
  • Purge meter will no longer reset to zero after a user rejoins the session.
  • Fixed an issue where Exile NPCs could get stuck in doorframes
  • When using a controller, fixed an issue where you were unable to place an item into the radial menu if your highlight went from the recipes to the inventory items directly.
  • Fixed an issue that would make your placeable item be consumed upon placing, without actually being placed.
  • Fixed an issue with following thralls giving a “Too many thralls following you” error after a relog.
  • When inspecting a thrall, the “Equip” button will now correctly equip items from either the players or the thralls backpack on the thrall.
  • Fixed a server crash related to thralls and inventories
  • Fixed an issue where placeables could be placed inside each other
  • Fixed custom movement controller setup being reset on game restart
  • Fixed crafting progression being lost/reset on server restart (this includes Thrall progress resetting inside the wheel of pain).

ADDITIONAL DECAY SYSTEM EXPLANATION FOR ADMINS

We’ve added a couple of new server settings that allow server admins to configure the decay system so that it considers buildings of a certain size to be insignificant and should therefore decay a lot faster than regular buildings. As long as there is no placeable involved.

The server settings are:

  • OverrideDecayMaxBuildingPieces, default value 6.
    This means a building with 6 or less pieces will get its normal decay time overriden by the time specified in the following server setting
  • OverrideDecayTime, default value 3600.
    The amount of seconds it will take this building to decay into abandoned state, and it will then stay in abandoned state for 10% of this time.

With the example of the default values, any building with 6 or less pieces will go into abandoned state after 1 hour. And then completely decay and be destroyed after 10 minutes in abandoned.
(Anyone can demolish an Abandoned building by interacting with it)

It will not get this overriden decay time if there is a placeable, like a bedroll or a campfire, near the building. And it will instead work like before. This is a quick thing we added to combat the “mine-fields” of pillars/foundations placed around the world to claim land. But we’re looking into better approaches.

5 Likes

Thanks for the job.

Hope it will fix main bugs :slight_smile:

1 Like

I hope this will allow us to use a wheel of pain and thralls without losing everything or change gender on reload…

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Thanks, just updated. Will jump in and see how it goes :smile:

EDIT!!!

Ok, before moving in the game, I NEED to post this. For a fraction of a second after I appeared in the world, on the lower left side of the screen there was a chat window!!! With some red sentences in it, a few lines, but it disappeared so fast I couldn’t read what was in it.

So…?

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Quick loot is no longer working. We now have to interact with inventory to loot instead of hover over corpse.

2 Likes

I saw that too! I was hoping We got world chat! But did notice how quick the ping was.

It says something that starts with ‘System…’ and then the next lines have ‘Pgup and pgdown…’ something. I am trying to take a screenshot, but it’s fast as heck.

Yup, quick loot is gone.

1 Like

Single craft button changed from x to o. Didn’t see it mentioned in the notes.

New character finalize screen, no button prompts shown, could not edit name. Name has not mattered much as it still used my account name on buildings in previous builds.

Was able to click through quicker at game start, right at skull. Did not think to try earlier. Glad to see that. Assume that’s on optimizations performed allowing quicker load.

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I still have but they change the button from x to o there as well. You not getting the window or x just not working?

Having an issue actually hitting rocks around my base in the highlands, I’m basically going right through them.

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I am getting the window, but I cannot quick loot anymore, have to display the whole inventory of the NPC. But quick loot works in crafting stations, containers that belong to me.

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If you click it right after you see the Unreal engine logo, the game will send you straight to main menu. My buttons for crafting look the same as before though, no change.

One thing… now the NPC’s with shields do not block anymore, and when I remove the bracelet to get back to base, it takes a loong time till I get the respawn location prompt, I am left at 3 seconds to choose, cause the game locks up.

Its inconsistent for me. Loot bag, small campfire, box ok. Do one box and slide to second box not working jntil you break focus and come back. The one npc i found dead by spiders i could not quick loot. Will try some humans I kill in a bit.

Yeah, quick loot isn’t there anymore, but you can use triangle and loot it all from the quick look though. But looting one or a few items in quick loot mode isn’t working for me anymore.

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Love the notes, glad things were fixed!

Now lets sit down and talk about that Aquilonian DLC tho :eyes:

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I look forward to it as my current game (the one I keep reverting to previous saves because of rollbacks and stuff disappearing, or getting gender changed and losing all my gear) is an aquilonian amazon. I’d already be in aquilonian gear farming rhinos by now if it were not for losing 5-6hours of progress every day.

I just hope this just fixes the constant freezing/crashing.

2 Likes

Body still disappears… just lost a full set of leagion armor and my best weapon…
Body just vanished…

2 Likes

Now dead npc bodies are glitching. Either standing after death, hair being in weird places other then head, floating body parts, can’t craft Atlantean sword.

1 Like