how could we get this effect now?
how could we get this effect now?
I am sorry but I cannot think of any way to sugarcoat this. This is hands down a terrible decision, a blatantly unneccessary one, and another all round example of trying to ‘fix’ what is not broken. So did I somehow miss all of the threads on the forum calling for shrine lights to be removed on the grounds that they are game breaking and totally OP? The T3 shrine lights are a truly beautiful sight to behold in our outstanding game. They represent a delightful, and well earned visual reward for players who invest the time and effort upgrading their shrines to T3. I remember pausing to marvel at mine when I first upgraded to a T3, and on occasion I still do find time to pause and enjoy them. Furthermore, I would assert that they are symbolic of the strong connection the player has forged with that deity. In PvP they are a sign that if you do not take action you may find yourself on the receiving end of a god attack in the near future, and from a PvE creative building standpoint they are an unparallelled blessing.
TLDR: please do NOT remove the lights from T3 shrines!
I second this, you just fixed zaths ray color to remove it in next update?
Added new entry in the changelog:
I wonder why they thought it was necessary to do this. I have a hunch it’s one of those optimizations where they identified something that ends up being a hog in client rendering so they decided to get rid of it and get some performance back on outdated hardware like PS4. But it’s just a hunch, and I freely admit I’m talking out of my ass here.
It would be interesting to hear the real reasons, but it would be even better if they would reconsider this change. So many of the builds I regularly stop to admire just won’t be the same
i think its because they want the event light beam to be visible from far away and stand out, i remember denis mention it during the livestream. i hope the altar light beam removal is only temporary for chapter 3
Might be. Back when i was on PS4, popping 4 T3 Altars close together would ignite booster engines in my ps4.
me too. I took a mental note of it but didn’t think about it too much since it wasn’t a huge deal to me. Although my future plans to make uber cool public map rooms that can easily be found is now back to brainstorming.
The beam deletion is wack. My in-game craftable painting is going to look like a relic, I suppose we should remove that too.
FYI: Patch takes 30 minutes on Elon’s dish to DL, 4 hours+ to install. On copper takes 4+ hours to DL, 4 hours+ to install. I’d be playing and testing right now on my free afternoon, but that isn’t in the cards.
(To be completely clear: two PCs, two DL environments, same install results.)
will it be possible to place gates on ceilings or continue just on foundations?
Listen I don’t know what development choices y’all are mulling but deleting night is a very bad idea. It’s not even something that seems like “accidental” behavior. I know a lot of games get flak for too much darkness. This is not the correct direction.
Second, you have turned down water and food consumption to rates that mean fewer than 1 tick each per 7 minutes. This is no longer survival. Unleveled character, starter region. Same test scenario as ever.
Thirdly, Medium armour STILL has flicker flaws in its groin region that have not been addressed. As one who is very sensitive to flickers/strobe effects, I would hope you can understand the importance of snuffing these out.
I can and will upload videos of all this, but I am wondering whether your direction has gone down while I am asking for up. What is actually going on?
Just to rule out configuration shenanigans, did you take a look at server settings to see if they maybe intentionally dialed down the server thirst and hunger multipliers?
No sir, this is Single Player vanilla from last time.
Then I started over (“as intended”) in Single Player. Ultimately I returned to the original TestLive environment from last time due to its low-end setup for testing.
Thankyou for sharing your insights Grunt. And I agree CodeMage. This strikes me as foolish logic. I shall use an anecdote to elaborate. It is like there is a big convention being hosted at a skyscraper in the downtown area. And in order to make the correct skyscraper easier for the attendees to locate we decide to tear down or power down all other skyscrapers in the downtown area. We do not need hand holding, or a massive, flashing light up neon sign to find the location. Seriously, if one goes to the wrong light source the first time around; try, try again.
I just want to say changing the Arcane Curio Cabinet to 40 slots (8 rows) is lame. What is the point of this chest then other than to make it worthless for the space it takes up. please don’t do this.
They looked cool, yes, but it’s good to remove them. They served no real purpose and just lagged the server.
The caravan in the Starter Zone with the haunch is too much.
At spawn I ended up with two canteens, 10/10 fresh starts.
The sun is “locked,” with very little movement.
Unless you are a fresh spawn, your water and food use is way too low. My base toon is at LVL 30 and as I said it ticks down 1 notch in 7 minutes. As a fresh spawn it ticks down about 10 per 7.
Arcane Curio Cabinet＝40？
FUNCOM does not understand the effect on the required area.
How can a shelf that big have the same capacity as a chest?
Is there some garbage stuck inside?
Please give a satisfactory explanation.
If the capacity is to be reduced, the size should be the same as the chest.
By the way, in Japan we are very strict about this kind of thing and can be fined by the government.
I am not sure if this applies to this game.