Greetings and salutations exiles, after playing on PVP servers. Like 1931 and 1932, I realize how toxic the environment can get and how people will tend to lead to use exploits. To survive, and just the general environment will be horrible people don’t greet each other or have open dialogue, it’s very deceptive. I had gotten used to the toxicity as a way of life. And just trying to fight off the trolls. Instead of developing that positive community you just can’t simply trust anyone.
I accidentally logged onto a PVE conflict server while I was looking for a server with low latency not realizing it was not PVP. And I was immediately Blown Away by the community chat, and the buildings people would take the time to craft beautiful buildings, and you can just tell that the chat was a more positive experience.
But after playing for a while I started to realize that the servers we’re not really polished and flushed out and their concept of PVE conflict. For example. It is almost an exact clone a regular PVE server. Except for players can PVP from the time of 1700 the 2300 and that’s it. That one little simple change, which frankly is lazy.
So my recommendations to PVE conflict are as follows.
PVP is 24 hours a day.
And the server States it. Because of right now the server does not State what time PVP can take place.
Also fish traps, thrall Wheels, campfires, animal pens, workbenches, chest, and boxes can be looted by anybody if they’re not locked. This would require the player to put them indoors. they would basically have the same functionality as a PVP server. this would also create the conflict that the server states that it is, people would have to protect their thralls. And just not be blatantly lazy about how they build their stuff.
But basically flush out the conflict aspect of the server in the other mechanisms in the game besides 4 hours of PVP that is not stated in the server information. Have a little conflict in the building system for how I gave examples above,
but everything else Remains the Same, buildings are immune to player damage. Decay timer stay the same,
On a side note I consider certain things like campfires fish traps and map rooms to generally be Community items. That you build for everyone to use. Same thing with workbenches and blacksmithing benches if I leave them in the open, I usually generally build them for new players to use. And I was surprised at that all of this was locked out in a PVE conflict and a PVE server. on my PVP server I never get upset if someone takes a stack of food to stay alive, are uses my campfire. I was totally blown Away that this is locked out on a player versus environment server it just shows but they did not polish the experience.