Game mode: Co-op
Type of issue: Bug
Server type: PvE
Region: EU
Mods?: No
Edition: Steam
Map: Isle of Siptah
Bug Description:
Tauren looking dudes won’t notice attacking players when being attacked with bow from long range.
(Calling them “Tauren” because i couldn’t find any explaination of their actual name ingame, their corpses just say “Corpse”. They are hulking beasts, double or tripple the size of the player, with black fur and red eyes. They also give Fur, so i reckon they are beasts.)
Expected Behavior:
Tauren to charge at player attacking with bow on first hit.
Steps to Reproduce:
Craft any Bow
Craft any type of Damage Arrow
Get clear line of sight as far away from a Tauren as possible
Charge long range attack and fire at Tauren, hitting them
We’ve passed this report over to the rest of the team but we wanted to pop in here and ask you if you can help us out with some additional information.
Can you please provide us with a screenshot of the affected NPCs?
This will help the team with the investigation of this issue.
Is this somehow tied to the fact that after a distance, if your follower fights something, none of them takes/deals damage?
It seems that their action radius is smaller that the render distance. So they stay in that distance but won’t register the arrow as an input anymore.
Probably it is because saving some performance on leaving those calculations mentioned above.
I experience the same, with every npc in the EL. Bow from a long distance and the npc just stands in the poison cloud…think its related to the memory shave, we have had nothing but lag in every aspect of play since it released.