Question of the Week: What improvements and/or features would you bring to AI in game?

I’d like to see the Purge AI revamped. Right now they trickle in to your base in small groups almost single file. Have them form up in battle line with archers behind them. Doesn’t have to be a phalanx and they don’t have to hold position the whole battle. But it should start more organized.

Also, allow for people to have server settings that bump up the numbers and quality of the purge thralls.

Give them some mounts, if you are working on that.

Give them small siege like catapults or ballista.

Make Survival affect the AI this would make people value the attribute more and is reasonable considering someone who knows how to survive might be more cunning about their tactics since they have less “raw material” to work with. This would make those +survival perks more useful and make exile faction members more interesting.

Every time I see people ask for “stances such as passive - aggressive - defensive” I imagine the thrall AI commenting to the player in the fashion of “Yeah, I like fighting these bosses solo and taking all the hits for you” or “Hey boss, are you sure you couldn’t help me any less?” Or maybe “So yeah, I killed that named craftsman thrall. Who gave me a lethal weapon, eh? Who gave me a lethal weapon?”

I don’t want passive-aggressive thralls.

Jogue em servidor privado, oficiais são desse jeito e nunca vão mudar. Quanto mais cedo aceitar isso (Não concordo nem um pouco com a posição deles) menos stress passará. Oficiais são pra masoquistas.

Nothing, I wish u guys should focus more on stuff so we dont need thralls for everything. How it is now, is just madness. People dont fight back they hide behind their thrall hoping thralls will 2 hit you.

So actually yes. Decrease the amount of damage thralls do ALOT. What’s the point to play if u actually dont have to do anything by yourself. And make it stop teleporting.

did not have time to read everything
_ I would like to see a stealth system, or approaching behind the back of an npc would trigger a critical attack.

_I would like to see caravans cross the territory with good rewards, but a big difficulty.

_thralls that adapt to your behavior and your orders. walk / crouch / attack

excuse me if it is already offered.

Totally agree … for pvp anyway … stop thrall been able to follow during raid times ,will make people v people and not thrall v thrall … I mean I’m guilty of using my thrall to lazy farm… but leave them at home defending during raid hours :grin: they are not that great if you are not online to back them up anyway

I can envisage it being a bit like a more sensible version of Bear Lore…

Survival 10: Aggressive enemies hurt. Best avoid.
Survival 20: Wait, I can block with a shield?
Survival 30: Gas is cough painful.
Survival 40: Maybe I should debuff enemies.
Survival 50: You won’t get me, lava!

I’m sure it’s been mentioned but…

  1. Some kind of remote cmd system so we can give cmds to followers ala whistling in Ark. Example:

You are with your favorite thrall, out and about, and you come across a named NPC that you want to knock out, however, you realize you forgot to give your follower a knock-out tool (trungeon). It would be nice to ‘yell’ to the follower to stand-down while you take down the target.

Don’t know how many times I see a named NPC that I want to put into the wheel, only to have my follower kill them before I can react.

  1. Ability to ‘pet’ your pets.
  2. Ability to have your thralls sit or lay down.

Might add more later…

Magic spells and new mounts.

Make thrall less omnipotent in fight, sure they need improvement around player control over them but it is also required to have them tune down drastically about their HP.

YES, so tired to play bronze age satisfactory

They are still great without u backing them up but thing is that attackers can just go loot their bodys and keep hitting the thralls again. I mean, why would it take a thrall 2 hits to take down a player when it takes like 50hits or more for a player to take down a thrall, for me that’s insane :'D

Thanks to everyone for your input! These QoTW threads are both fun to do and SUPER informative. I read every single one and have a notebook open that I enter everything into. :slight_smile:
So it seems the most popular requests are

  • Follower thrall to mimic your weapon/actions. So if you have a non-lethal weapon out, so do they. If you’re crouching, they crouch with you.
  • Patrolling thralls
  • Setting the state if your followers. So you can enable a passive mode, defensive, aggressive, and so on.
  • Follower immunity to fall damage and lava.
  • Getting stuck/not moving in doorways and blocking you.
  • Ability to change dances so they don’t just stick with the “butt sniff ballet” as @Necro put it.
  • Patrolling enemy AI
  • Musician thralls
  • Ability to set sit/standing positions as well as different idle animations

Those seem to be the most popular but I’ve written every single one down. Including the ability to pet your pets. :smiley: Obviously I can’t promise these will make it in, but who knows! It’s all very good to know.

Yeh it definitely needs looking into … not having them follow would be great but the damage needs reducing too… I can’t think of anyway to balance it out apart from making them tanks so people can not just storm through an offline base in an hour or two but been one or two shot is also a joke … picking off thrall with a decent bow build tho is surprisingly quicker than you would think

Reduce the damage!!!

Yes I know u could use bow, but in PvP open world, but have u tested bow on thrall there? U can probably go encum build and just pick up loot.

My wish would be for thralls that don’t have an AI. Like crafters that can be posed, dressed, and selected idle animations.

We in PvE were encouraged to build large villages and fill them with thralls, but the thrall limit stops that in exchange for better AI performance. Perhaps some sort of Thespian can bring life back to our villages and castles without hurting server performance.

To get own sliders to configure player,thrall,pets and npc damage

I will be honest, I have not read this entire thread yet. So if what I am suggesting has been covered, I apologise.

Also, I am not going to say anything about thrall AI, people have already covered that very well.

So my addition is concerning monsters and animals. To help with the survival element and increase some difficulty, please consider increasing the movement speed of many of them. Humans should not be able to out run a wolf or bear for example.

Being able to turn our Thralls into passive mode! Plox!

EDIT: I saw that this was already suggested… Sorry :stuck_out_tongue: