My first question would be for the status of fixing the thralls getting so easily stuck ( especially in vaults ) after they get hit with a knock back effect close to any wall / decor element and become un-responsive ?
This is really annoying , especially when doing vaults or dungeons , where the thralls cannot be moved by placing them down as guardian on " safe grounds " to unstuck them , the only work around we have at the moment is to : or aggro another monster and kite him to your stuck thrall and hope it will do an attack that sends your thrall flying ( knockback ) while ordering your thrall to move ( so that it doesn’t kill the monster ) with the hope that he will be sent flying in the right direction to unstuck them , or to get out of the vault and hope the thrall will tp with you ( sometimes it works , sometimes it doesn’t , sometimes it gets stuck and can’t use this method because he got stuck on the boss and now the door is locked ) and at last if nothing works , taking another follower while hoping he will return home after a while , leaving him open to potential threats . ( by the way teleporting usually works but on a busy day on Siptah where you only find an open vault and the rest of them locked, then means of teleportation are greatly reduced )
While I love the granularity the new T4 crafters specialization has brought us in terms of crafting very specialized gear , it is true that some T4 workers ( cooks , alchemists , smelters , tanners ) and to a certain extent some of the workbenches ( artisan table , tanners table , tinkers tables , cooking stove firebowl cauldron ( the only receipe relevant for having the big ones at the moment is the dragon powder, the crafting speed … and of course if you love the looks
) and the fermentation barrel ) those feels like they’ve been left a bit aside with nor real benefit for the players in terms of crafing speed / cost reduction , and no specialization . Is there any plan to make them a bit more relevant ?
( you spoke about the future food revamp , so cooks and their respective workbenches seems to be on the plans
)
On the Subject of server to server travel , are you also thinking about using this feature in the future ( after Siptah release ) to add more things to the original map , or maybe having some kind of melee servers , where you would go with the gear you are wearing + the 3 first rows of your inventory and end up in some sort of maze with the only exit in the middle defended by other players that would want your loot , and a few creatures ?
( or any kind of new server types , my english isn’t as perfect as I wished it would be so i hope you’ll understand the question
)
For the Purge , since you are open to let the players having more “control” over it with the 2.3 change in the convergence traps , Would you ever consider possible to also let us , via a special item ( like a special fundation or "portal " or anthing that would suit the purpose in your genious creative minds ) to set the actual spawnpoints of the purge around our bases , so that first we can ensure they spawn in " relevant " locations , and to counter the cheesing of this make it so that each waves difficulty increases with the amount of time you dealt with it ( with down and upper limiters , i.e you built a pilar base and place these down on the ground to not deal with the purge , after a certain amount of time the next waves starts teleported like before inside your pillar ( no cheese ) , if you build a kill box and deal with it too fast then it starts spawning 1 skull npcs , untamable and deadly with not very attractive loot ) ?
Also as many asked , any plans for new cosmetics adds ( like horse saddle coloring and maybe more things like the 2.3 cages ) / and or new cosmetic dlc ?
will the siptah full released dlc include weapons ( to go with the slaves armors ) ? (since 2.3 is adding a lot of cosmetics items we can imagine
)
Can’t wait also to have news on the “new lands” future update ( 2.4 maybe 2.5 ? ) 
And at last , Thank you for all the great content and work you guys are doing !
( edit ) ps : sorry for the long text ! 