Are hits registered by the attacker’s client? Attackee’s? How does it work? Also, I seem to be getting hit by NPCs before animation goes off on a 40-50 ping server. Used to have this problem in PVP but idk about now. Didn’t have problem while hosting pvp session with friend but he lives near me.
Yes hit detection is measured client side.
This allows some shady things you can do with the game…
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