Recruitable tavern patrons

Basic Info:

Platform: Steam
Issue Type: Gameplay
Game Mode: Online Official
Server Type: PvE
Map: Isle of Siptah
Server Name: 1063
Mods: no mods


Bug Description:

Recruitable tavern patrons


Bug Reproduction:

I think it is a general problem to all PVE, PVP and PVP-C servers in every platform. A player “A” enters the tavern of another player “B” or Clan ‘C’ and purchases the services of a patron , the latter remains the property of player “A” and the patron’s respow point is the place of purchase. If player “A” does not take it to his base it will remain permanently among the tavern balls of player ‘B’ or Clan “C”. This inconvenience has occurred to me as patrons go to a tavern when there is a barkeeper in it and an owned or unowned player approaches said tavern. It is an automatic process therefore if the person who buys a patron “DROPS” him into the tavern ordering him not to follow it will stay there and bust the owner’s balls. see screen:

in my case I am lucky because I learned to build on stilts as a result of the nemedian foundation bug and so I only needed to remove tables, carpets and ceiling to drop the thrall of other people’s property into the bottom of the foundation and rebuild on it.

For those who build their own constructions on the ground, the problem becomes very annoying.

Is there any way to avoid this?

Thank you for those who have the patience to read the whole post and the kindness to respond

Tolomeo

2 Likes

I haven’t tried it, but didn’t they make it so that you can now kill unwanted tavern patrons? Or was that just something that people were calling for that hasn’t been done?

Hi

in my case the dancer is not a tavern patron but a Thrall recruited by another player who did not take him with him but left him in my tavern.

Often patrons are not recruitable, so being able to kill patrons seems like a good idea and it is still possible to kill them.

I understand that a thrall not mine placed in my base is a personal nuisance.

2 Likes

I agree that there should either be something in place to ensure those recruited thralls go elsewhere or it’s not possible to recruit unless you own the tavern. Nice in concept, poor execution.

In PVP I have to wait until raid time on Officials to kill these thralls, of course after I’ve asked everyone if they own it. But that doesn’t help PVE’rs with this issue.

2 Likes

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