Basic Info:
Platform: Steam
Issue Type: Gameplay
Game Mode: Online Official
Server Type: PvE
Map: Isle of Siptah
Server Name: 1063
Mods: no mods
Bug Description:
Recruitable tavern patrons
Bug Reproduction:
I think it is a general problem to all PVE, PVP and PVP-C servers in every platform. A player “A” enters the tavern of another player “B” or Clan ‘C’ and purchases the services of a patron , the latter remains the property of player “A” and the patron’s respow point is the place of purchase. If player “A” does not take it to his base it will remain permanently among the tavern balls of player ‘B’ or Clan “C”. This inconvenience has occurred to me as patrons go to a tavern when there is a barkeeper in it and an owned or unowned player approaches said tavern. It is an automatic process therefore if the person who buys a patron “DROPS” him into the tavern ordering him not to follow it will stay there and bust the owner’s balls. see screen:
in my case I am lucky because I learned to build on stilts as a result of the nemedian foundation bug and so I only needed to remove tables, carpets and ceiling to drop the thrall of other people’s property into the bottom of the foundation and rebuild on it.
For those who build their own constructions on the ground, the problem becomes very annoying.
Is there any way to avoid this?
Thank you for those who have the patience to read the whole post and the kindness to respond
Tolomeo