I’m not sure if this was intentional or accident, maybe related to the “Thrall Damage to NPCs Multiplier” new settings which also impacts pets, but the regular form of pets (not Greater) have become remarkably terrible. They do -80% damage compared to the Greater versions at the same stats. I first noticed this with a lvl 20 wolf pet which struggled at killing an Exile NPC, one of the weakest enemies in the game who has no armor.
Let me show some damage comparisons. Since my first wolf had 22 Strength, I used that as my standard for testing. All numbers here are with lvl 20 pets with 22 strength, fighting a humble crocodile. Player is lvl 0 authority, no armor, no buffs. No pet food buffs either, and pet perks were rerolled until no +Str. This is just their raw damage of one hit against a croc.
- Regular Wolf: 23 damage
- Greater Wolf: 128 damage
- Regular Jaguar: 15 damage
- Greater Jaguar: 77 damage
- Regular Sabretooth: 20 damage
- Greater Sabretooth: 113 damage
- Regular Bear: 22 damage
- Greater Bear: 104 damage
- Regular Sand Reaper: 16 damage (arm swipe)
- Sand Reaper Queen: 85 damage (arm swipe)
Someone else can correct me, but I don’t recall the difference being so incredible in AoS. I tried going full 20 authority with 2 regular sand reapers, both lvl 20 stocked full of black lotus food (13 hp/s), into New Asagarth, and both died in the second wave despite me fighting at the front. I took 2 wolves into Skulker’s End (lvl 20, no food, no assistance), and the first wolf died before the first darfari did, and the second wolf died after the third darfari. Pic
Regular pets are unusable at seemingly any stage in the game. In contrast, taking one Greater version with 0 authority in the same scenarios tears through no problem. The Greater Wolf one-shots darfari, while the regular needed 6 hits to kill a single one.
I feel this could be a consequence of the new settings for “Thrall Damage to NPCs Multiplier,” which also applies to Pets in addition to Thralls. The default in singleplayer and online official is “Thrall Damage to NPCs Multiplier” set to 0.5x, ie half damage. With NPCs doing more damage and pets doing half, plus pet hp being nerfed, the already struggling regular version of pets have now collapsed completely.
AoW seems to have hurt pets as a whole. Although Greater pets are handling better thanks to their greatly boosted stats compared to the regular, I’m noticing boss fights with Greater pets are taking significantly longer now than they did in the public beta. Red Mother has the same hp as she did in the beta, but two Greater Rocknoses just took 2m 20s seconds to kill her (timed), compared to 40s in the beta (timed). I’d expect twice as slow just due to the arbitrary -50% damage, but this is over 3 times slower. It really reverses the advertised “shorter but deadlier fights” of this update, yet this nerf only affects Pets. T4 thralls ended up with mostly the same damage they had in AoS, but all pets ended up heavily nerfed with no benefits compared to AoS.