REMINDER: AoW Ch2 combat changes are still terrible

In Ch2, continuing your grand tradition of ignoring bugs and messing with things that don’t need messing with, you decided to make significant changes to hyper armor and NPC rotation in combat.

Players immediately noticed those changes were trash. Months later, we still notice they are trash.

It was a brilliant ploy trying to distract us from how bad Ch2 was by introducing even worse changes in Ch 3.
Ch2 was bad when it was conceived, it was bad when it was released, and it is still bad.
Ch3 was bad when it was conceived, it was bad when it was released, and it will always be bad.

Please refrain from game development until you learn the fundamentals of logic and programming.

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I feel your pain… though my arguments usually circle the wagons around the profitable ideas of…
[1] “Who are you testing these ideas with prior to puking them on my shoes”, and
[2] “How many people in your audience would you like to have spend THEIR money on YOUR product?”

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I’ll save you some time.

Funcom’s Response:

drive

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