As a PVE player I enjoy the purge when it arrives, let’s one have a reason to build a stronghold on PVE, and it’s fun to play/defend against horde waves of enemies.
But my suggestion is a reverse purge. Say every week an NPC base, built with the same stuff we players have. Spawn somewhere random on the map, with a bunch of thralls and a stronger named one as boss.
It’s then up to the players to attack and clear it, having the boss one drop something more valuable. We’d get a mark on the map just like purge and it’d be a race for the different tribes to see who can defeat them first.
The NPC’s should be of the stronger variation, perhaps even stronger than normally found anywhere else to actually make it a challenge. (Can’t knock them out and tame them for yourself).
Of course can also make it based on the area the base spawns, T1, T2, T3. So lower level players may also have a chance at it. Keeping the reward of equal quality so if it’s a T1 base then the higher level players wouldn’t be interested.
It would spawn at a random time during the first two days of the week so no single tribe would be able to camp it in case others are offline due to work and so on. Once the week is over it de-spawns everything and then a new one comes into play so there won’t be a bunch of half destroyed bases all over the map.
Funcom could have a contest on base designs, let players submit their best ideas for different types of bases. And if we at the same time could get some build:able traps to use in our bases too then it’d awesome!
I mainly thought of this for PVE since at max level we don’t really have much to do, cleared all the dungeons n what not. But of course it works PVP servers too, added risk of different tribes killing each other while trying to clear it.