A few thoughts on possible events that would be available to admins either on command or by opting in (toggle in server settings) for scheduled events provided by Funcom to apply to their server. Things such as seasonal events could be freely enjoyed or avoided by server admins (private servers only as always), and random events to keep players interested in staying up to date such as;
-an additional purge with high chances of named thralls.
- proximity to obelisks spawning in waves of enemies with increased difficulty each wave and a prize at the end. Enemy spawns depend on region as does the loot quality.
-Meteor strike in “broad” region (swamp, desert, safari plains, etc) with highly demanded metal (gold, silver, heavy star metal, and others), having players want to find and harvest it before your enemies do. Local tribes will attempt to harvest the meteor as well, so know the timing or you may miss out. This meteor can land in water and hit the bottom, in which case will not be attempted by local tribes, adding to the reward of exploring, as to come across later if you were offline during the event.
-More storms, this is already possible by a / type command but as many have suggested, we need more variety of storms.
-Local AI tribe attempts to summon a god. If successful, the god will roam around the region it was spawned and seek out player made structures to destroy. Reward would be heavy experience with a random recipe sheet despawning after a set limit, and if gods are enabled you also get the god token if you interrupt the summoning. If they summon the god, the reward is not dying or losing your base. These would be rare events as their potential for destruction is rather high for those who don’t play frequently.
-Harvest Moon event, increases the loot chances of various rare resources that you can harvested drastically, and adds some high end tier materials to lesser boss encounters.