- Can’t see stuff on the ground in some areas.
- Been adjusting settings to try and fix.
Ideally we should have advanced Graphics settings which include options along these lines.
Postprocessing
Bloom Quality [—]
Screen-space Ambient occlusion on/off
Cinematic focus (depth of field) on/off
Lens Flare Quality [—]
Underwater View on/off
Effects
Texture anisotropic filtering [#x]
Visual fx Quality [—]
Soft particles on/off
Reflection Quality [—]
Detail
World detail distance [—]
Terrain detail distance [—]
Character detail distance [—]
Show high detail objects on/off
Max physics debris objects [-#-]
Lights
Dynamic Lighting on/off
Shadow quality [—]
Max lights per object
Max shadowed lights
Reduced File streaming on/off
software curser on/off
Minimum shadow buffer bias on/off
Reduce CPU/GPU usage on/off
Bloom intensity [—]
World texture detail [—]
character texture detail [—]
Framerate stabilizer [on/off]
Auto-stabilize framerate on/off
Limit CPU usage when inactive [on/off]
Multi-core rendering [on/off]
Limit Frame Rate [off-30-60-120]
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