Skeletal steed Not attacking

The skeletal steed would attack on its own before.
I would leave it on guard and anyone who came near it would die

Now it does not attack unless mounted ?!??

Did this change when they fixed it from not counting as a mount cuz it counted as a follower.

The horse’s auto attack was awesome. I remember people saying

I have NEVER been killed by a horse before.

Could someone check if it attacks while on guard. I’ve noticed it just runs away now, unless you mount it and do the attack.

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While I can’t say for sure - that sounds like it is now behaving correctly. When mounts were first added to the game they could all fight properly. Then players complained that this meant PVP could now have two followers (follower plus mount) that both fought. So (after an initial change to make mounts completely irrelevant) it was changed so that mounts all run away and never fight. If the skeletal horse was able to attack, that was (almost certainly) an error when it was introduced. When the fixed it to being a mount instead of a follower, they almost certainly also fixed it so that it also no longer attacks, because otherwise it would be out of step with every other mount in the game.

(Attacks while mounted are a separate issue, since they just take the place of you striking from the saddle (or the rhino horn attack - if they even still have that). But running away should be the only behaviour a mount is capable of when it doesn’t have a player on its back. Personally I’d like to have mounts return to being able to defend themselves…)

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Dude bring the balls back to the skeletal horse. And allow him his ATTACK PLEASE :joy:

AND THANK YOU.for your response. I understand that’s what happened I just didnt want to believe.

The attack was taken away when they cut his balls off. Im sure if it.

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Actually even while mounted it no longer attacks. Oh well.

And ALSO the skeletal steed does not have THE DNBO feature. It simply dies on one life. No pickup

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That’s a shame - as with the rhino, that took the place of the player attacking from its back, so that couldn’t have been unbalancing anything. (I’ll have to check, but I have a feeling the rhino no longer has its mounted attack either.)

Well, that definitely doesn’t seem right - my understanding was all followers were supposed to have DBNO (except maybe the ones that were just purely created by sorcery). Might be worth a bug report?

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Yup it looks like this is intended behavior, it was reported back here Incorrect default tactic type set for DLC / bazaar mounts causing them to chase enemies and then addressed.

But the DBNO out thing is definitely an issue :confused:

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