Sooo.....Whats this update?

“Age of War” is just a bunch of table changes regarding NPCS & Weapon damage?? :cry:

And a travesty at that.

You can read the patchnotes in more detail. There’s more than just what you mentioned.
I think the spotlight in this chapter is on the treasure system, legendary revamp, stamina changes and durability.
Also, this chapter sets the groundwork for PvE sieges(from what I understand, these will be NPC owned bases that can be raided), the purge revamp and we might even get player vendors by chapter 3(this is speculation at this point).
I like this Age of War better than Sorcery, because I’m a fan of purges. Can’t wait to see what they have in store for us. :adnyshake:

And we need to remind ourselves that this next Chapter is again in three parts so pre-judging the overall Chapter based on whatever we get on release (today?) is premature.
Exciting times!
And for private servers: make sure those backups are done and, if modded, that players know to be patient whilst everyone waits on the excellent Modding Community to do their thing.
A Huge Thank You to Devs, Design Dept and all Testlive Testers for playing their respective parts.

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yes there is no GLOBAL overhaul like AoS in the 1st stage, if you want experience full AoW stuff, must wait till 3rd chapter i suppose =(
You cant compare looting treasures mechanics + banners with AoS stuff (totally new sorcery system + 15 spells, bunch of new mechanics and stations (demons, teleportation, zombies)).
With Chapter 1 of AoS devs hit very high bar so i can understand why people upset for now.
Patchnotes for AoW look more like big good regular game update with some tweaks and QOL changes + some of new minor stuff.
So look at 1 stage of AoW like a foundation for bigger updates in future. Thats all.

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