Stream Summaries

Well, I do like going through the DevStreams and gathering info. This was a really entertaining stream, so not a bad one to watch through again. Plus, there was probably the most new content we’ve seen in a DevStream so far. Lots of great stuff coming up:

Neutral Cities

  • Some cities and camps will not be immediately hostile to the player
  • If the player attacks an NPC within, then all NPCs will turn hostile to the player
  • Some neutral NPCs will be quest-givers
  • Other neutral NPCs will be Lore NPCs

Sepermeru, City of the Relic Hunters

  • Set City (Sepermeru, Relic Hunters City) is first confirmed neutral city
  • Visual revamp, the buildings look better. There are more decals on the walls, and the texture looks better.
  • Sepermeru will have dancers to reduce corruption
  • Sepermeru will have a tavern
  • There are idle NPCs, patrolling NPCs, and head-tracking
  • If you attack an NPC here, everybody will turn hostile to you

Merchants

  • Merchants will sell things in exchange for Silver or Gold coins
  • A thrall merchant (“Slaver”) is in development, to sell you random thralls. Sounds like Watto from Star Wars Ep. 1 (https://www.youtube.com/watch?v=cqv2mJ5CD7I)
  • Silver and Gold coins serve as the fundamental currencies. These currencies can be used to purchase many things from Neutral Cities.

Map Room (Teleportation)

  • Attune to Obelisks to be able to teleport to that Obelisk
  • Build a Map Room to be able to teleport (looks like a big round diorama)
  • The Map Room depicts the Exiles Lands as they were during the time of the ancients
  • Corruption zones around Obelisks reduce the ability to camp these teleport zones

Corruption

  • Some enemies will deal Corruption damage (reduces max. health until cured)

Enemies

  • New enemies coming up

Voice Acting

  • Many upcoming voices
  • Internal staff is voicing some NPCs (Jens gets his own NPC)

Purge

  • Ongoing testing
  • Internal playtesting going on next week
  • Might be shown next stream

Avatars

  • Returned to full strength and full building-destroying potential
  • Derketo has a screaming attack, which kills with one half, and heals with the other half

Armor

  • Heavy armor will be buffed
  • Light armor is nerfed (less armor value, but better for dodge)
  • Bone armor is heavily hinted at

Combat

  • Dodging is becoming worse for heavy armor (fewer I-frames)
  • Dodging goes further for light armor

Weapons

  • (Maybe) Brimstone arrows will be able to ignite grease orbs by launch
  • Obsidian weapons are heavily hinted at

Perk Changes

  • Some perks are being removed
  • Vitality 50 perk (Bronzed Physique) moved to Survival 50 and reduced by 10%
  • Survival 50 perk (Antidote of One) moved to Survival 40
  • Survival 40 perk (Gluttonous Gains) moved to Vitality 50
  • Encumbrance 30 perk (Grounded) removed, replaced by a perk relating to durability loss
  • Encumbrance 40 perk (Pack Mule) moved to Encumbrance 30

Progression

  • Exploration XP was heavily nerfed
  • Journey XP has more entries, and was slightly increased

Bedroll System

  • Bedrolls are no longer single-use
  • When you place a bed, you are automatically bound
  • When you place a bedroll, all other bedrolls (which are bound to you) are automatically destroyed
  • (Maybe) you will have the choice to spawn at 1) Your bed 2) Your bedroll 3) Desert
  • (Maybe) A new buff will be added to notify players when they are not currently bound

Bugfixes

  • The problem where players could build floating buildings atop some trees has been fixed internally

Development State

  • Nearing content lock, when everything that will be in the game for Day One must be already in
  • After content lock will come bugfixing
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