Well, I do like going through the DevStreams and gathering info. This was a really entertaining stream, so not a bad one to watch through again. Plus, there was probably the most new content we’ve seen in a DevStream so far. Lots of great stuff coming up:
Neutral Cities
- Some cities and camps will not be immediately hostile to the player
- If the player attacks an NPC within, then all NPCs will turn hostile to the player
- Some neutral NPCs will be quest-givers
- Other neutral NPCs will be Lore NPCs
Sepermeru, City of the Relic Hunters
- Set City (Sepermeru, Relic Hunters City) is first confirmed neutral city
- Visual revamp, the buildings look better. There are more decals on the walls, and the texture looks better.
- Sepermeru will have dancers to reduce corruption
- Sepermeru will have a tavern
- There are idle NPCs, patrolling NPCs, and head-tracking
- If you attack an NPC here, everybody will turn hostile to you
Merchants
- Merchants will sell things in exchange for Silver or Gold coins
- A thrall merchant (“Slaver”) is in development, to sell you random thralls. Sounds like Watto from Star Wars Ep. 1 (https://www.youtube.com/watch?v=cqv2mJ5CD7I)
- Silver and Gold coins serve as the fundamental currencies. These currencies can be used to purchase many things from Neutral Cities.
Map Room (Teleportation)
- Attune to Obelisks to be able to teleport to that Obelisk
- Build a Map Room to be able to teleport (looks like a big round diorama)
- The Map Room depicts the Exiles Lands as they were during the time of the ancients
- Corruption zones around Obelisks reduce the ability to camp these teleport zones
Corruption
- Some enemies will deal Corruption damage (reduces max. health until cured)
Enemies
- New enemies coming up
Voice Acting
- Many upcoming voices
- Internal staff is voicing some NPCs (Jens gets his own NPC)
Purge
- Ongoing testing
- Internal playtesting going on next week
- Might be shown next stream
Avatars
- Returned to full strength and full building-destroying potential
- Derketo has a screaming attack, which kills with one half, and heals with the other half
Armor
- Heavy armor will be buffed
- Light armor is nerfed (less armor value, but better for dodge)
- Bone armor is heavily hinted at
Combat
- Dodging is becoming worse for heavy armor (fewer I-frames)
- Dodging goes further for light armor
Weapons
- (Maybe) Brimstone arrows will be able to ignite grease orbs by launch
- Obsidian weapons are heavily hinted at
Perk Changes
- Some perks are being removed
- Vitality 50 perk (Bronzed Physique) moved to Survival 50 and reduced by 10%
- Survival 50 perk (Antidote of One) moved to Survival 40
- Survival 40 perk (Gluttonous Gains) moved to Vitality 50
- Encumbrance 30 perk (Grounded) removed, replaced by a perk relating to durability loss
- Encumbrance 40 perk (Pack Mule) moved to Encumbrance 30
Progression
- Exploration XP was heavily nerfed
- Journey XP has more entries, and was slightly increased
Bedroll System
- Bedrolls are no longer single-use
- When you place a bed, you are automatically bound
- When you place a bedroll, all other bedrolls (which are bound to you) are automatically destroyed
- (Maybe) you will have the choice to spawn at 1) Your bed 2) Your bedroll 3) Desert
- (Maybe) A new buff will be added to notify players when they are not currently bound
Bugfixes
- The problem where players could build floating buildings atop some trees has been fixed internally
Development State
- Nearing content lock, when everything that will be in the game for Day One must be already in
- After content lock will come bugfixing