Game mode: Single-player
Type of issue: Bug | Performance | Misc
Server type:
Region:
I once found out (by trial and error) that setting UseAudioThread=false in the [Audio] section of BaseEngine.ini reduces the stuttering, eliminates most audio issues (crackling, etc. during each stutter/freeze) that come with it and make the game slightly more playable (event though it doesn’t run as good as I think it should) and enjoyable again.
Each update, since then, reverts my configuration back to UseAudioThread=true and I have an unplayable mess. Is there any reason for people that don’t have these performance issues to have it set to true? Was it a concious decision by the developers to have it set that way? If so, why?
Can someone, that plays this game, volunteer and check whether changing this setting fixes/worsens his experience regarding performance (pretty please)?
Thanks
Please provide a step-by-step process of how the bug can be reproduced. The more details you provide us with the easier it will be for us to find and fix the bug:
- Change UseAudioThread=true to UseAudioThread=false
- Remarkably Less stuttering/freezes/crackling/popping.