Survival Perks Rework

Here is my suggestion to survival perks. If you like this, please leave your comment.

10 - Good Metabolism: The consumption of water and food is reduced by 15%.

Argument: The talent for eating raw meat is the most useless in the game. It is very rare to need it except in extreme conditions. Compared to other 10 point talents, it is ridiculous. And the new 30-point talent, Waste Not, is almost as useless as it, like several community members have pointed out. Both Raw and Bloody talent and Waste Not can easily be ignored, making them very little used.

20 - Hard Worker.

Argument: This is a game of grinding, it is not fair put this talent in 30 points scale.

30 - Efficient Butcher: The collection of all animal resources is increased by 30%.

Argument: Unlike mineral resources, animal resources do not appear in large quantities on the map, in addition to it, to collect some resources it is necessary to combat these animals which requires a little more work. So it is very fair that there is a talent that expands the collection of these resources.

40 - Antidote of One.

50 - Bronze Physique.

Thats all.

I think this was a good change. This perk is really OP at way too cheap at 20 IMO (and in Funcom’s opinion, I guess).

Though I do complain I have little use for any of the other perks in that tree.

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