I’ve noticed a slight difference between IG stats and SWLcalc stats.
This is the SWLcalc build > Link
This is a screenshot of my IG minmaxed stats >
Item Power seems off by 1 point (1752 IG vs 1751 on the calc), possibly due to rounding?
Combat Power seems off by 0.4 point (1952.4 IG vs 1952 on the calc), possibly due to rounding?
Critical rating is off by 1 point (IG : 45.6 + 7.5 from weapon expertise = 53.1 VS 54.1 on the calc)
Critical power rating is off by 0.2 points (IG : 164.2 + 30 from weapon expertise = 194.2 VS 194.0 on the calc)
The “Reset” button does not reset supporting agents
I know it’s minor, but it seems possible to equip 2 weapons of the same type on the calc
The calc also allows to equip the same supporting agent several times
It could be useful to make the “Set level > all to max” option also apply to supporting agents level
The first issues you raised are mostly due to rounding yes, I’m kinda limited here because the computations are based on figures collected from the game that are already approximated on the GUI. Still, I will have a deeper look at the Critical rating thing because the difference is not negligible here…
For the rest,
regarding making the reset & set all level buttons working for agents, I will address this asap.
regarding the lack of constraints, you also have the fact that you are able to equip glyphs & signets on green talismans for example, which is not possible IG. So yes, I am aware and it would be nice to prevent this, but it’s kinda optional / low prio and for the moment I’m lacking time to work on this topic.
Thanks again for your feedback Also I take the opportunity of this post to inform that swlcalc should be quickly patched after the Rebalance update comes out (I’m preparing the next version based on the data I gathered during the testlive sessions)
Following the SWL’s Dungeon & Raid Rebalance (aka Rebalance Update), modifications done to the game have been for the most part* replicated into swlcalc : new talismans, rebalancing of some weapons, talismans & signets, rebalancing of Heal Rating & Hit Points, etc…
Added all weapons from Arsenal cache.
Bugfixes :
computation of ILVL is now accurate for 1 pip and 2 pips glyphs.
fixed incorrect computation ratios & hard caps for secondary stats (solves the Critical Rating issue you raised @Ectawem).
Other change :
“Set level” and “Reset” buttons now apply to supporting agents slots too.
* I’m still lacking data for some of the changes brought by the Rebalance update (new signets, new agents…). If you want more information, the list of changes yet to be implemented is available here (TODO column, tickets tagged with [Rebalance Update]).
Improved Anima Allocation : It is now possible to dispatch* Anima Allocation between Damage, Healing and Survivability. Anima Allocation is now part of the data saved and can be shared with others.
Actually for the moment swlcalc doesn’t prevent you to “cheat” and put 100% everywhere. This will be restricted in a future update.
Protection stat. As IG, talismans bring a certain amount of protection, affected by the % of Anima Allocation put into Survivability. Total protection value & deduced damage mitigation % are displayed in the Summary.
Fixed issue with “Other Bonuses” not resolving dynamic values.
Other change :
The hash part of the URL is no longer updated automatically. You are now obliged to click on the Export button to retrieve & save your build data. You can still import builds as before, but the URL gets cleaned right after. Thanks to this the browser history is no longer spammed. A confirmation pop-up was added to prevent accidental refreshes.