Swlcalc, gear planner for SWL

Hello,
First, thanks for your work.

Here’s my feedback :

  • I’ve noticed a slight difference between IG stats and SWLcalc stats.
    This is the SWLcalc build > Link
    This is a screenshot of my IG minmaxed stats > AR build

Item Power seems off by 1 point (1752 IG vs 1751 on the calc), possibly due to rounding?
Combat Power seems off by 0.4 point (1952.4 IG vs 1952 on the calc), possibly due to rounding?
Critical rating is off by 1 point (IG : 45.6 + 7.5 from weapon expertise = 53.1 VS 54.1 on the calc)
Critical power rating is off by 0.2 points (IG : 164.2 + 30 from weapon expertise = 194.2 VS 194.0 on the calc)

  • The “Reset” button does not reset supporting agents
  • I know it’s minor, but it seems possible to equip 2 weapons of the same type on the calc
  • The calc also allows to equip the same supporting agent several times
  • It could be useful to make the “Set level > all to max” option also apply to supporting agents level

Hello Ectawem, and thanks for your feedback !

The first issues you raised are mostly due to rounding yes, I’m kinda limited here because the computations are based on figures collected from the game that are already approximated on the GUI. Still, I will have a deeper look at the Critical rating thing because the difference is not negligible here…

For the rest,

  • regarding making the reset & set all level buttons working for agents, I will address this asap.
  • regarding the lack of constraints, you also have the fact that you are able to equip glyphs & signets on green talismans for example, which is not possible IG. So yes, I am aware and it would be nice to prevent this, but it’s kinda optional / low prio and for the moment I’m lacking time to work on this topic.

Thanks again for your feedback :slight_smile: Also I take the opportunity of this post to inform that swlcalc should be quickly patched after the Rebalance update comes out (I’m preparing the next version based on the data I gathered during the testlive sessions)

1 Like

The “Rebalance update” of swlcalc is out !

New features :

  • Following the SWL’s Dungeon & Raid Rebalance (aka Rebalance Update), modifications done to the game have been for the most part* replicated into swlcalc : new talismans, rebalancing of some weapons, talismans & signets, rebalancing of Heal Rating & Hit Points, etc…
  • Added all weapons from Arsenal cache.

Bugfixes :

  • computation of ILVL is now accurate for 1 pip and 2 pips glyphs.
  • fixed incorrect computation ratios & hard caps for secondary stats (solves the Critical Rating issue you raised @Ectawem).

Other change :

  • “Set level” and “Reset” buttons now apply to supporting agents slots too.

* I’m still lacking data for some of the changes brought by the Rebalance update (new signets, new agents…). If you want more information, the list of changes yet to be implemented is available here (TODO column, tickets tagged with [Rebalance Update]).

3 Likes

Since I saw some people asking for it :wink: :

New feature :

  • Improved Anima Allocation : It is now possible to dispatch* Anima Allocation between Damage, Healing and Survivability. Anima Allocation is now part of the data saved and can be shared with others.

Actually for the moment swlcalc doesn’t prevent you to “cheat” and put 100% everywhere. This will be restricted in a future update.

3 Likes

New version released just now :

New features :

  • MK IV weapons.
  • 21 new agents + search bar.
  • Signet of Resilience + Signet of Vitalization.

Bugfixes :

  • Fixed Healing Power computation.
  • Fixed Signet of Thorns + Signet of Thirst.

+ various display improvements.

5 Likes

Hello there ! New version released :slight_smile:

New feature :

  • Protection stat. As IG, talismans bring a certain amount of protection, affected by the % of Anima Allocation put into Survivability. Total protection value & deduced damage mitigation % are displayed in the Summary.
3 Likes

Small patch :

Bugfix :

  • Fixed issue with “Other Bonuses” not resolving dynamic values.

Other change :

  • The hash part of the URL is no longer updated automatically. You are now obliged to click on the Export button to retrieve & save your build data. You can still import builds as before, but the URL gets cleaned right after. Thanks to this the browser history is no longer spammed. A confirmation pop-up was added to prevent accidental refreshes.
1 Like

Again a small patch :

Bugfixes :

  • Fixed weapon IP computation (now independant from the MK).
  • Improved total HP and Protection values that were previously off by few points (still not 100% accurate but better than before).
3 Likes

“Passives update” is here :slight_smile:

New feature :

  • Configurable passives. You can now adjust the values brought by the various passives (base stats, passives skills, capstones and expertise).

Bugfix :

  • Solved issue with Other bonuses not being updated correctly.

Other change :

  • Reset button now sets the level of all items to 1 + level is no longer set to max when changing rarity.
2 Likes

Enhancement :

  • Havoc & Warding weapon affixes are now taken into account in totals computation (respectively : crit power % and protection).
3 Likes