It is part of the loot table for the big chests in the vaults. You have to be lucky to roll a recipe and then double lucky to get what you want.
It is as I thought. This makes it a terrible feature.
Not for pvpers. #Lagbuilders
I looked at the two screenshots you provided, and I had to do a double-take, because I didn’t even realize there was a storm in the first one at a glance.
Please, Funcom, please reconsider this particular change.
If you get “grave digger” recipe, you can craft the weapon that lets you also dig up Graves.
Granted, this is the first thing I thought of, so I admon spawned it and it worked. I’m not sure if there’s another mechanic in play.
I concur. This is now the 3rd time they’ve reduced the storm intensity since launch. I think the current live iteration is a good medium. It should not be diminished further IMO.
Edit: I also protest the 1 minute storm buildup. They should go back to the 15 minute buildup at launch. I play private servers, and we have it set to 15… any time I get back to official it throws me off. I just think… no one should be caught at the tower farming star metal and not have any warning a storm is coming.
I’d like throw in my voice in agreement to changing the storm back to how it currently is on live, at least with the visual effects. The testlive storm is barely noticeable and not the least threatening. We need that red sky and haunting lighting. I’m very unclear as to the feedback that led to this change.
Agreed on the intensity of the storm. I love the fact it’s haunting and intense. I realize the area is going to be more common as a build zone and maybe that’s why the changes have occurred (I could see people who build in the area being annoyed by it). But I feel like that should come with the territory of building in an area that summons evil demon monster things. The Maelstrom already also has various server settings, so if a builder REALLY didn’t want to deal with the storm, they could just configure it to rarely or never occur.
have they said anywhere about fixing the greater saber damage? it is like a stronger
pet arena champion
Honestly, I feel like this isn’t a strong enough reason. The gameplay is essential, but the enjoyment of gameplay also comes from aesthetics: making the inside of the storm like any other place in the map only with slightly less visibility debases both types of environment. Also, if the environmental graphics are more distracting to players building in the storm than the demons popping every other second, I think those players really need to get their priorities straight.
I just tried this but it is not correct: gloves go in the pants slot.
I see no mention of the ability to transfer a character between maps. Was this missed or dropped?
Neither. They said that their goal was to have the feature sometime before official release of Siptah, but that it was also subject to change. There isn’t an official release date. And per some recent comments on Twitter, they are still working on it.
Hi, I love the new map om testlive.
I have 1 question:
How accurate is the map in the atricle? Are the protected areas marked with a thick marker or is there room for maneuver?
my current location is on the border of a new camp.
@Atikah I would suggest testing it yourself as you know best where exactly your base is and how it is built.
Ofcoure, I have been playing on test 5 of 6 days and it was no a problem. I did build in test on the same location as on live. But the map
with the new camps shown on the announcement, was different from testlive. Im talking about the medium camp in the north/west corner of N10.
If test live is gonna be copied to live, I and the camps stays the same, Im ok.
(Sorry to bother you with this.)

Perhaps, we can get @Ignasi to reconfirm that the camp capsules/no building areas on TestLive are what is going to be pushed to Live and people can use the current TestLive patch to check if their Live builds would end up in a no building zone?
Not digging the new orbs…Flashbang hurts you as well, even if you look away before pop. And 2 others deal damage to hp. How about a corruption based orb and a stamina drain one instead…allows for stylistic fighting instead of hp war.
Yeah. Exiles has the volcano as an eyesore to build in, but it is ones choice to build there
I don’t know, that’s why I especially like that one, first trying it out inside a structure was hilarious.