Testlive Update (26.11.2020) - Update 2.2: Bug fixing, stamina and shield overhauls!

Hey everybody,

We have released a new revision of the Testlive build, version 2.2.265775.

Here’s the Changelog:


exploits

  • Fixed an exploit in regards to alter character stats over normal values.
  • Fixed an issue where it was possible to not consume stamina after completing certain actions.

building

  • Fixed an issue where placeables were sometimes spawned in world with 0 HP.
  • Fixed an issue where damaged placeables were repaired on a server restart.

combat

  • Attack stamina consumption is now triggered on attack start instead of during the animation. This is to prevent some exploit and desync issues.
  • Fixed an issue where blocking attacks from ranged weapons with a shield would not drain stamina.
  • Fixed an issue where attacks performed up close against a player blocking with a shield would not drain stamina.

balancing

  • Further tweaked the differences in stamina consumption between light, medium and heavy armor (*):
    • Light Armour - high stamina regeneration, most affected by over-encumbrance(*).
      • Time to regenerate full stamina, in seconds: 3.0 (No load), 5.0 (Light load), 7.0 (Medium load), 9.0 (Heavy load), 18.0 (Overload).
    • Medium Armour - average stamina regeneration, least affected by over-encumbrance.
      • Time to regenerate full stamina, in seconds: 5.0 (No load), 5.5 (Light load), 6.0 (Medium load), 6.5 (Heavy load), 13.0 (Overload).
    • Heavy Armour - low stamina regeneration, somewhat affected by over-encumbrance.
      • Time to regenerate full stamina, in seconds: 7.0 (No load), 8.0 (Light load), 9.0 (Medium load), 10.0 (Heavy load), 20.0 (Overload).

general

  • Pre-2.2 shields are now fully functional and block damage as intended.
  • The Nemedian and Godbreaker boots stats have been restored to their original values pre-2.2.
    • The Nemedian:
      • Armor value: 88.
      • Weight: 9,92.
    • Godbreaker boots:
      • Durability: 7200.
    • Chilled Godbreaker boots:
      • Armor value: 106.
      • Durability: 7200.
      • Weight: 15,31.
  • Daggers of Dagon durability has been restored to its original value of 900.

( * )
We are further tuning the stamina changes based on your feedback and playtesting from TestLive. The initial values we chose were too tame, they did not create meaningful differences between armour class and the effect of over-encumbrance.

To reinforce the armour class identities, we are pushing the differences between them further in relation to stamina:·

  • Light Armour - high stamina regeneration, most affected by over-encumbrance.
  • Medium Armour - average stamina regeneration, least affected by over-encumbrance.
  • Heavy Armour - low stamina regeneration, somewhat affected by over-encumbrance.

With their other properties (damage mitigation and dodge) this creates a more unique experience playing the different armour class, we are also extending the ability to configure these values for server admins.

These are the current target regeneration rates in seconds by armour type vs encumbrance.

For these numbers to be in effect the following server settings must be set with the corresponding values:

Click here to expand.
Server setting Default value
StaminaLightArmorNoLoadRegenMultiplier 1
StaminaLightArmorLightLoadRegenMultiplier 0.6
StaminaLightArmorMediumLoadRegenMultiplier 0.428571
StaminaLightArmorHeavyLoadRegenMultiplier 0.333333
StaminaLightArmorOverLoadRegenMultiplier 0.166667
StaminaMediumArmorNoLoadRegenMultiplier 0.6
StaminaMediumArmorLightLoadRegenMultiplier 0.545455
StaminaMediumArmorMediumLoadRegenMultiplier 0.5
StaminaMediumArmorHeavyLoadRegenMultiplier 0.461538
StaminaMediumArmorOverLoadRegenMultiplier 0.230769
StaminaHeavyArmorNoLoadRegenMultiplier 0.428571
StaminaHeavyArmorLightLoadRegenMultiplier 0.375
StaminaHeavyArmorMediumLoadRegenMultiplier 0.333333
StaminaHeavyArmorHeavyLoadRegenMultiplier 0.3
StaminaHeavyArmorOverLoadRegenMultiplier 0.15
StaminaRegenerationTime 3.75
StaminaExhaustionTime 3.75

These new settings don’t need to be set manually, as they will be pushed by default, but any admins are free to adjust and tinker with their values.

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