Hello everyone.
I’ve been testing out the Jhebbal Sag religion after acquiring it, which took several attempts to acquire it.
I must say, I’m rather disappointed to find, that after all the effort in attempting to acquire it, in turns out it’s really not worth it. With it being about using the lures and getting to the point where you can use the sign of Jhebbal Sag to get Shadebloom without having to go to the Midnight Grove. But the lures are not very useful and are quite circumstancial, and you can easily yourself do what the lures do, by attracting the animal in question yourself and have it follow you. I don’t know if I’m missing something, am I?
The Sign of the Jhebbal Sag is quite costly, 1 sacred blood, 100 brimstone, 20 alchemical base and a negliable cost of 5 twine - all for a chance at getting ONE shadebloom, provided you can kill the werewolf in time, which also depends on if the “sacrificed” animal have been deemed worthy or not. When you boil it down, it is essentially the cost of an attempt to get one shadebloom, and considering that you can get more shadeblooms much more easily for a lot less, makes the sign of Jhebbal Sag not very likely to be used.
The only real beneficial items you can get from the religions altar, are the the hunter’s potion and the feast, but there other equivalents to feast, both from the other religions but also from other recipes. The night-eye potion, doesn’t do what it’s supposed to and really only give you an inferior vision - you’d be better of with just increasing the gamma from withing the game settings. The Claws of Jhebbal Sag are nice, but again there are equivalents to these that can be otherwise obtained. Being able to purify demon blood, is practical, but it is the equivalent of using the fluid press.
So overall, the religion is in my opinion not very well made, and certainly shouldn’t be behind so much effort to obtain. However, it could be vastly improved if there was made some changes to how the lures and sign of Jhebbal Sag work.
If the lures were changed to work so not only did the they attract the attention of the animal type in question, but would also keep the animals focus though with a smaller chance of a player becoming it’s focus, it should also have a chance to spawn up to a certain amount of animals of the type in the general area. The reason it should have a chance to spawn up to a certain amount of animals of the type, is due to the spawn system depending on spawn timers, thus it’s necessary to spawn temporary game entities.
If the Sign of Jhebbal Sag was changed to work more like this, within it’s area of affect animals have a chance to become temporarily corrupted, where the higher tier animal it is, the higher the chance for it to become corrupted, when these corrupted animals are harvested they either should potentially or statically yield one shadebloom. - It would achieve what it’s meant to do, namely make the player not having to go to the midnight grove to get shadeblooms, and it would also make up for it’s cost. 20 alchemical base is nothing to scoff at, it’s the equivalent of 40 silver dust and 20 gold dust OR 10 silver coins and 5 gold coins OR 4 silver bars and 2 gold bars, plus 40 ichor - That’s quite a lot of hard to get materials for the CHANCE of getting ONE shadebloom. And shadebloom in it self when using for better chances when taming pets, is also based on CHANCE. The material cost for this as it is currently, is way too expensive for it’s potential yield, it should be GREATLY reduced.
What do you guys think?
I wonder what others think about the Jhebbal Sag religion and how it’s implemented and works in the game.
/Inc.