The Never Ending "Loading Screen" Story

Delving into functions and debugging attempts are still happening, and we’ve found some interesting bits. However, still no concrete solution.

As of yesterday our current lead points us towards some clash during packet send & receive (currently looking around GameState) - but I am not a network engineer so my understanding based on the reports I’ve seen in our Slack channel is perhaps limited. Will continue to try and keep yall updated.

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