I like to argue this and say it was way too easy for any Tom, Dick or Jane to come along and throw up a very hard to raid pillar base. Worst yet, big tribes pop too many bubbles for not a whole lot of effort between them, making them very hard to raid. Bubbles need to cost and I think 1 for 1 is a good balance for now.
I get ya though, this game is a constant grind and very time consuming when it comes to PVP.
Maybe Funcom should consider introducing a new casual type of PVP server that sets a time limit on individual players for no more than 6 hours activity in a given day and reduce the raid window down to 2 hours on the weekdays 4 on the weekends. But as it stands now, the most determined players are going to sit there and wait for your clan to slip up anyways. Large clans have it too easy and it really should feel like the wild west when it comes to PVP, b/c the minute things get stale and predictable servers are wiped and/or go dead.
Really don’t agree with this argument. Whether you are in favor or not of the PvP changes, your argument basically says Funcom shouldn’t touch balance ever again because “it’s not in EA” and “full or finished release.” Not the first time I’ve seen this complaint either, and I especially don’t understand where people get the idea that Conan Exiles is and should be done with it’s development cycle as of May 8th, 2018.
You can argue your points of why you feel the balance changes aren’t done in a way that you would like, and I know Funcom would and does appreciate that feedback. But days, weeks, and months on end, PvPers primary feedback and complaints center around balance in PvP (to the detriment of PvE’s and Solo players mind you). People have been begging, for months, to have the siege revamp Funcom has talked about. But you feel Funcom should ignore those complaints?
Balance is never perfect, but claiming Funcom should stop all future balance efforts because you didn’t like the changes? No.
Seriously. Overwatch isn’t early access, and they rebalance things all the time (regardless of whether they are introducing new content or not). It’s a silly attitude to hold.
New drops of Thrals make some things in this game useless"
Epic Armors Drop !! - Relay ?
- Before the update if you want a epic armor you will need to hunt down a specific thral: Now they drop you do not that thrall (Cimerian Epic armor was harder to get only Werk of the Lost Tribe can crafted. Now you drop the armor from npc thrals ( i drop 3 heavy epic armors in 20 min)
This is just one example
Legendary Repair kits - they drop like rain drops in Unnamed City -Before you will need to hunt down the Legendary Armorer in Purge (you make that useless as well)
" Suggestion about legendary repair
* Make T4 blacksmiths to repair some of the legendary weapons this way you will hunt a specific named blacksmith"
The amount of drop is outrages Alchemical Base is the end game crafting ingredient for armors, weapons etc… this shod not drop you need Gold and Silver to make this and Named Alchimist so it will be cheaper. Now is free . No need to go farm for gold and silver
And what is bother me the most is that Funcom put in live server what we all know “what can be later in the game” You just decide that there is no need for testing any more and the patch from testlive that was added on 01.03.2019 is good for live. And you make us waiting for 2 months for a update saying that We want to be shore the update is stable. And you update something that was not announce.
i fell like a 10 year old kid is the manager of this project and do what he wants when he wants without thinking about the consequences
can you define how long does early access lasts? cuz iirc i paid around 100$ for conan exile + aoc, that i never played. 100$ iirc is the price of FF14 + heavensward + stormblood + shadowbringers. and that is a fully functionnal game
Early access lasts as long as it takes until a game is fully released. The problem is that you are confusing a finished product for an Early Access title. Conan Exiles is not an early access title any more than those Star Wars movies that George Lucas ‘updates’ are unfinished movies.
Just because something gets changed or refined over time does not mean it was incomplete. Your home is not incomplete simply because you make renovations.
Remove the phrase ‘early access’ from your vernacular as far as this game is concerned, because it isn’t an accurate label.
basiocly the price does change that. i paid early access when the game came out. over 100$. wich by the way IS THE PRICE OF A FULLY COMPLETED MMORPG. i love conan, less the unwanted power shut downs that have come back since the last patch. but when a game is still in the “working phase” after a whole year… at that much is not early access. people have the bad habbit of being stupid now. idk how old you are but if a video game company would have delivered a game in this state 20 years ago it owuld have been burned alive with the devs in the bonfire as well
Wow! Where to even begin with a post like this. The price of a game is irrelevant to its state of development in many cases, so I’m not sure why you would even mention that. Also “A FULLY COMPLETED MMORPG” still sees changes and patches over time, so you’re killing your own argument.
I’m over 30 and yes, I remember the glory days of videogames without early access or DLC. Those days are long gone and I invite you to join the rest of us in the modern reality we’re stuck with. I’m no happier about the commercial trajectory of games over the years but there is little that can be done. I don’t pre-order games (RDR2 being a rare exception), so I like to think I’m doing my part.
Overwatch has been out for over a year and it’s still in the ‘working phase.’ While it does offer more new content than Conan Exiles, there are many gameplay changes that are made independently of content being introduced. This is because players’ feedback and strategies help to shape and mold the game to be the best that it can be.
I can’t really speak for them but Funcom takes a similar practice with Conan Exiles, continuing the development of a ‘completed game’ in order to optimize it and improve the experience of their player base. Just yesterday I spoke to someone who used to play on my server and has long since ‘lapsed,’ instead finding joy from ATLAS. He mentioned that he and his clan buddies were looking to start on a new Conan server to see all the recent changes. It was not ‘changes’ to the gameplay that drove him away but the desire for something new, and if you were in charge and there were no changes being made, he may not have wanted to return at all.
It may be in the “working phase” for more than a whole year, that does not mean it is early access, nor is it unreasonable for Funcom to take its players’ suggestions to heart and try to implement changes that benefit the majority of Exiles. You are free to be upset about them changing the game, that is your right, but let’s not pretend it isn’t in our overall best interests that Funcom is listening to their players.
even ultima online waited before releasing their game so it goes to show the years of online gaming i’ve seen and those "days long gone " like you claim only vanished because a new genereation of unsatisfyed player saw the light when WoW came live, the era of now now now now now was born. its only to us to decide if WE want this incomplete hassle to end or not.
on this i give you point because yes its a good thing that funcom is trying to get the tagalongboat to sail and believe me i am quite happy about it its fun to see some form of improvement when the devs dont break 30 other things while fixing 2. But some stuff in the game should have been fixed LONG before the whole game can into “early access” and BY THE WAY …early access games are now 45 gig in size!!! even eq wow ff14 aion d3 eso took less space than that when they released the full game. i will end this here because i could go on for ever
Since this topic has evolved into why developers will make balance changes even in years after the release. I can explain why.
The first reason is to make everything viable. Player choice should be rewarded, not punished. In a MMORPG, picking a ‘bad’ class shouldn’t be a punishment to the player who is simply told, play a better class. Even Everquest, a 20 year old game is still making tweaks to try and keep this from happening. In Conan, Funcom wants to make any weapon or gear choice viable. Light armor should be useable, Medium armor should be useable, heavy armor should be useable. Whatever you choose should work somehow.
The second reason is balance changes as players find new ways to do things. Sometimes a piece of gear with a certain weapon makes it over powered and the meta of the game changes to that. They have to decide whether to nerf that playstyle, or buff others.
And finally, sometimes the developers will change the meta just because they feel its stagnate. Pure balance is attainable. Pure balance is boring. In pure balance, the first hit wins the encounter, or the two sides stalemate. So sometimes the devs will decide to change things up. Funcom did this when the game released with the combat update. Not because pure balance was attained, they simply wanted to change things up. And who is to say they won’t do it again?
Changing up the meta keeps the game fresh. Its why a game like Terraria has lasted so long as a top selling game on Steam. Its why MMORPGs go on for years and decades.
Funcom has asked for no cash when making these changes. The only cash is for cosmetic DLCs that freshen up the art in the game. Like a new set of rims for a car.