Thrall leveling, feat and attribute condensement

Maybe the tree needs to be clearer divided between props and actual must-to-learn items. For example, what would help is that we could use points for props only after we’ve gone thorough the must road. Then we would have to redesign the recipes for some of the items to reflect situations. The tree would end up being an actual tree, prettier as well, clearer albeit intricate.

If this is what balance stands for, do we hear any objections?