Thread of Loose Ends

Hush, careful what you ask for :stuck_out_tongue:

The more I think about the potential threads that come out of the game, what came before it and what could (or could have) come after, the more I am conflicted. On the one hand I like to have stories come to conclusions, on the other not having those answers draws you on.

This thread has been great in reminding me just how much potential there is in the stories in and around Secret World, whether the game completes them or not. I often think the depth to which the community thinks of things has kept me coming back as much as the writers…

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What I’m still curious about

  • Eleven days are missing
  • Aveline Belmont
  • And EXODUS or E.X.O.D.U.S. obviously
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Just to clarify Exodus;

“We have something called “Exodus.” I’m not going to spoil it, but something’s going to happen after the game launches. A good while afterwards, we’re going to take one of our locations and we’re going to completely screw with it and make sure it completely changes based on what the players have done. If they’re successful, it goes one way; if they’re unsuccessful, it goes another way. The servers will be different as well.”

With the time-jumping nature of the Dark Agartha encounter, its alternate histories, and even the Egyptian time tombs, I wonder if those 11 days could be accounted for within those, somewhere amongst those alternate time streams.
But really, we need to jump back to 1582 for that one, or introduce Pope Gregory XIII as an immortal, or something like that.

I have wondered with the belching up of The City of the Sun God up from the earth, with its ancient histories, advanced 3rd Age artefacts, imprisoned supernatural beings etc, as a loose form of ‘Atlantis Rising’, but also no, nothing is directly referred to Atlantis being in the Secret World, especially not CotSG.
So yes, we would still need to have a city rising out of the sea for that trailer tag to play out. Perhaps just an agent mission where Walter Malone can plunge the Sea Sloth into a Deep One settlement and send it back to the ocean floor.

With the conclusion of the bʼakʼtun, Bolon Yokteʼ Kʼuh should have been made a permanent unrestricted encounter, to keep him at bay, extend the Nameless Days and postpone the ever-imminent apocalypse. Even re-using him as an Agarthan megaboss would have been nice…
Incidentally, Iolanthe had a great idea for a permanent dungeon regarding the real world entrance to Xibalba and the trials, tests and traps of Houses of the Underworld (Dark House, Jaguar House etc).

  • Third Age gear
  • The Golden Golem
  • Shambala
  • The dead Blajini
  • The Sanctuary of Secrets (new Melissonomoi, rogue Apis)
  • The golden wigwam
  • Balloon poodles
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Post deleted. There is no clockwork society

Also, whilst I’d personally love to see more regarding the fate of Roald Amundsen, there are other characters that have been developed for the game that have been all but forgotten. Some as NPCs alluded to having further roles, some with developed biographies.

  • Wnston and Julia Smith
  • Sally Army and her faction mission
  • Sebastian, the Ayiti cook
  • Miss Plimmswood
  • Sean Doyle
  • Guillermo Vega
  • Nadia Shestova
  • Americo
  • Bret Eigerman
  • Atticus Sawyer
  • Ronelle Washington
  • Cameryn Taylor
  • Akma
  • Jessie Cha
  • Mi-Cha Jeong Kyong-Soon
  • Mizuki Koga
  • Dylan Keane
  • Kwanele

2rmbnya-638x250

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Player weapon abilities also contribute to the tapestry of the Secret World story, although in the move from TSW to SWL there has been distortion and loss of these profiles.

For example, although SWL has pistol abilities which jump between nearby targets; with ‘Controlled Shooting’ and ‘Seeking Bullet’, TSW’s pistol chain ability ‘Wanted’ makes reference to the 2008 film of the same name. The film is about a secret society of supernaturally skilled combatants with the uncanny ability to curve bullets, and like the faction Dragon are tasked with manipulating the machinations of fate.

TSW Blade ability names invoke associations to the wuxia style of Chinese martial arts film, with abilities entitled ‘Seven and a Half Samurai’, ‘Destiny’/’Destiny Fulfilled’, ‘Bamboo Cutter’, ‘Flight of Daggers’, and ’Four Seasons’ making reference to films such as ‘Seven Samurai’ (1954), ‘Crouching Tiger, Hidden Dragon’ (2000), and 'House of Flying Daggers’ (2004).

source
Sun Tzu’s ancient masterpiece on military strategy is also drawn upon in TSW’s Blade abilities with the inclusion of that of the same name; ‘The Art of War’.

SWL has retained some of TSW basic Blade ability names with ‘Dancing Blade’ and ‘Immortal Spirit’, and developed those ability names that reference the natural forces of water and storms for the majority of this weapons identity, replacing ‘Blade Torrent’, ‘Fluid Defence’, and ‘Perfect Storm’ with ones such as ‘Hurricane’, ‘Tsunami’, ‘Soothing Spring’, ‘Rushing River’, ‘Tempest’, ‘Typhoon’, ‘Eye of the Storm’, ‘Storm Surge’, ‘Waterfall’, ‘Whirlwind’, ‘Torrent’ and ‘Deluge’. However, it is unclear if such traits are making references to any alternate narrative sources.

TSW Blood Magic makes numerous references to the physiological nature of blood, such as with ability ‘Gross Anatomy’ and other medical terminology. The dark magic characteristic of Blood is also referenced in the weapons ability names, in particular ‘The Left Hand of Darkness’, which refers to Ursila LeGuin’s novel of the same name. This title suggests the potential for dark magic to be used for good, as well as using elements within the novel that uses blood as symbol of sacrifice – a central theme for this weapon in both TSW and SWL.

SWL Elementalism appears to mostly have retained its focus on electricity, fire and ice. This reflects the classical notion of reality being composed of basic forces of nature, and the ability to summon and/or control their manifestations. This is most obviously reflected in the now absent TSW named abilities; ‘Lightning Manifestation’ ‘Fire Manifestation’, and ‘Ice Manifestation’. Elemental magic is also described as; one in which ‘the will of the user is utilised to affect reality’, and this is referred to with abilities such as ‘Mind over Matter’ and ‘Molecular Exploitation’.
Also lost from SWL are the magnetic referencing abilities; ‘Magnetic Wipe’, ‘Magnetic Variance’, ‘Electromagnetic Manifestation’.

Elementalism has co-opted Hammer weapon’s ‘Thor’s Hammer’ into ‘Mjolnir’, and although no direct reference exists, Kathy Bates in the film adaption of Stephen King’s ‘Misery’ makes good use of a few of the TSW tier two hammer abilities that exploit weakened states; ‘Punishment’, ‘Insult to injury’, and ‘Bone Breaker’.

TSW Shotgun has ‘12 Gauge’ and ‘Sawed Off’, common to the recurrent theme that such weapons are particularly useful in Zombie Apocalypse.

AshShortensTheBoomstickED2

Both SWL and TSW Fist Weapons have animalistic ability names and affliction effects that reference the poisionous Bagh Nak and cat claws, although the sheer number of TSW’s weapon abilities allows for greater depth in this depiction, such as via ‘Animal Instinct’ and ‘Cage Fight’, as well as referencing Marvel’s Wolverine, with names like ‘Feral Regrowth’, ‘Wild at Heart’ and ‘Alpha Wolf’.

Perhaps the most dramatic loss to weapon identity is that of Chaos Magic, where little reference to actual Chaos Magic is made post TSW/SWL reboot.

Contemporary Chaos magic draws on the works of occultist Austin Osman Spare, and central to the practice is the manipulation of one’s own belief systems (or paradigms) to affect results. As such TSW ability names ‘Paradigm Shift’, ‘Gnosis’ and ‘Cutting Thoughts’ reflect this, as well as two ability names that are still present in SWL; ‘Deconstruct’ and ‘Breakdown’. The principle is also alluded to with TSW ability names ‘Teorema’, ‘Amor Fati’ and ‘Prisoner of Fate’, which refers to the quote by Franklin D. Roosevelt “Men are not prisoners of fate, but only prisoners of their own minds”.

Also lost are the references to Discordianism with removal of ‘Discord Rising’ and ‘Call for Eris’, as well the symbolism of Chaos magic represented in character attack animations that depict the chaos sphere.

sigil of chaos
Of questionable relevance to Chaos Magick is SWL’s predilection for the number 8, and its use of ‘Doppelgangers’, ‘Enigmas’, and ‘Singularities’. Rather, SWL Chaos appears to make more reference to Chaos theory, focusing on reusing TSW ability terms ‘Entropy’, ‘Probability’, ‘Paradox’, ‘Contradiction’, as well as adding the ability name ‘Butterfly effect’.

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Ah, one of the most commonly mis-spelled abilities in TSW :grin:
image

It’s a pun because of 12 gauge shotguns, and the fact that it applied debilitated on penetrating hits, so it gouges the target.

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is there time line of some sort…?

This is I think the best timeline of SWL/TSW stuff I know
https://www.nine-swords.com/knowledge-base/secret-world-timeline

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Absent or renamed? Crystallised Storm, Crystallised Flame and Crystallised Frost are pretty much the same abilities, though with slightly different graphics.

Thor’s Hammer was an elemental ability in TSW, it was never an actual hammer attack. It’s another time where the ability’s just been renamed and given a new graphic, but it still basically the same attack.

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The 11 days are down to the calendar being corrected. It’s a load of papal bull :smiley:

From Wikipedia:

1582 ( MDLXXXII ) was a common year starting on Monday of the Julian calendar, and a common year starting on Friday of the Proleptic Gregorian calendar. However, this year also saw the beginning of the Gregorian Calendar switch , when the Papal bull known as Inter gravissimas introduced the Gregorian calendar, adopted by Spain, Portugal, the Polish–Lithuanian Commonwealth and most of present-day Italy from the start. In these countries, the year continued as normal until Thursday, October 4. However, the next day became Friday, October 15 (like a common year starting on Friday), in those countries (France followed two months later, letting Sunday, December 9 be followed by Monday, December 20). Other countries continued using the Julian calendar, switching calendars in later years, and the complete conversion of the Gregorian calendar was not entirely done until 1929.

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