The idea is that you can build outside of the flag zone, but the decay timers increase exponentially, and materials take passive “environmental” damage.
Oh, this is a terrific addition to the method. One per clan member. This would lessen the spam per building and allow other clan member’s to build their own buildings. I mean, we’re on a PvP server and each member has their own Builds. Again, as that is major part of the fun of the game. IMHO.
Your idea makes the use of map rooms at obelisks nearly impossible to maintain, which was precisely my original criticism of the idea. I apologize if it came across as ‘deconstructive’ criticism but ATM your idea doesn’t take into consideration the other two out of the three play modes (PvE & PvE-C).
The elephant in the room is also not being addressed, which is the fact that this idea doesn’t reduce claim spam (which was pointed out to you in post #2):
I think Funcom can do more regarding claim spam in PvP, as PvP has it FAR worse than any other play mode. A rework of existing siege tools (as well as the addition of ballista and battering rams) in the game is a great place to start.
I’m sorry I don’t like your idea, but there is nothing currently in it for me (as a PvE player) to like. Please don’t take that as a personal attack, it was never meant to be that.
Back in EA you could use tools to break building pieces. If I’m recalling correctly it was removed because it it made it too easy to raid low tier bases. I sometimes wonder if that should be re-evaluated.
In fact, if I may indulge, I think instead of tools it would be neat if rhinos could do damage like the old tools did. The poor things don’t see much use in PvP and it would essentially make a “battering ram” you have to actively use and protect and isn’t limited by build spam. You could even lock the damage behind a saddle to lvl lock it or make it break from use. Just a shower thought I guess, could be all kinds of problems there.
You mean the flag system? Or any form of building limitation?
I play PvE too mostly, my base is fairly big, but I wouldn’t mind if PvE will have my proposed idea, its doesn’t affect normal clans I think.
But the idea was mostly ment for PvP, so there will be more balance and no anti trebuchet builds scarring the land
But we’re here to discus and there is not reason I feel like this was a personal attack at all haha, no need to say sorry if you don’t agree with a idea its all good
DaVice, I think you were confusing the two DIFFERENT ideas I initiated. One was the flag idea and the OTHER idea was to simply allow for placement of items (but not allow building) in spammed areas.
No, not taking anything personal. Though, I’m really confused as to how you don’t see how this would prevent spam (or at least make it REALLY expensive to upkeep. I have no idea why you keep bringing up maproom either. The ideas has nothing to do with map rooms. It has to do with foundations and spam.
Unless what you’re thinking is maproom decay??? However, it would still be able to be placed on foundations. Though, with current ideas, it would have to be maintained more often. However, you’d still have your maprooms.
Just curious though…do you not use horses? I can’t believe there are still people using maprooms honestly.
No, the idea is for both. When I used to play PVE, the spam was even worse. Why? Because there was nothing I could possibly do to get rid of it. If they couldn’t build it in the first place, it wouldn’t be a problem. Though, this idea doesn’t prevent it. It makes it VERY expensive (and tedious) to have it.
You can summon an avatar within claimed land, just not inside someone’s base. Which is what players will do if it is allowed.
And basically if you mean the land claiming where another player drops 10 or 12 foundations you just blow up one of those with explosive jars or arrows and build your treb.
I remember I had a base in Priest Kings up top and someone built a stack of 100 foundations, put a treb on top and completely destroyed my base in a few hours when I was offline. That was funny, some OP mega clan had come and they said they were going to cleanse the server of it’s trash. Reminded me of Zardoz where these guys come down in floating heads to clense the earth of the brutals. Well they worship a floating head, named Zardoz, you get the picture. That was a nice full server with great people to chat with, all gone now. I think the Zardoz clan was using the avatar duping hack, it was a few years ago.
Bet you thought I was making that up. It does remind me of Conan Exiles on some days.
But yeah, there were 40 plus players on that server all getting along and having a great time. Then the Zardoz clan (real name omitted, they still are around) lands on the server and says they are going to purify the server of the trash/ brutals and within 3 weeks everyone had quit except the Zardoz clan. It’s completely empty now. That is why players leave Exiles. Not because of some stupid land claims, although if they are immense, like they surround Sepermeru or something, that is weird, but Sepermeru is surrounded on just about every PvE-C server. Some look like Las Vegas suddenly teleported to Sepermeru.
Thank you, but the apology was intended for someone else.
Your idea allotted for multiple flags (as did @Codemage 's idea) which at least made it PvE friendly. However, I still don’t think there needs to be limits on building. One of this game’s primary attractions is it’s building and that is exemplified in Funcom’s periodical build contests. That doesn’t mean claim spam is acceptable, but I think Funcom realizes that it needs a human touch (like an admin) to combat claim spam. Their current proactive stance on rule breakers allows a human to visually inspect a reported problem and make a judgement as to whether or not something breaks the rules. Stifling the creative juices of rule abiding players is not the best way to deal with it.
Perhaps I was confused, I was under the impression that you were saying your two ideas combined would prevent or (significantly) reduce claim spam. Was that not what you meant?
There is no question that PvP has the biggest problem with claim spam. However, regardless of what I thought, your idea of:
…is just a requirement for everyone to log in (MUCH) more often. This form of upkeep doesn’t attack rule breakers, it attacks those who don’t have the time to log in every other day to reset timers. In fact, out of all three modes, it will effect PvP the least. PvP players are already accustomed to logging in daily in order to defend their base. They are also used to losing everything in a raid and if they do have to rebuild, they will simply rebuild the spam too.
I specified map rooms at obelisks specifically because your idea would effectively turn them into one-time use items. Not everyone can log in daily (or even every 3 days), and penalizing players that have jobs instead of penalizing the spammers who are breaking the rules, is not a solution.
The reason PvP has it the worst is mostly due to siege mechanics in the game (trebs & avatars). If Funcom reworked siege mechanics like I (and many others before me) suggested, people won’t feel the need to spam in PvP. On the other hand, in PvE and PvE-C, people spam for a different reason altogether, and those troublemakers (IMO) are best left up to a Funcom admin making judgements on a case by case basis.
Bottom line is, claim spam is the problem, not building, so let’s attack the problem with precision instead of carpet bombing the whole community.
I don’t see any reason to ride or run everywhere I go. If the game had random encounters I’d be more likely to not mind riding the same path over and over.
I don’t want to take longer getting to the unnamed city than it takes me to clear a circle of bosses there.
I don’t blame anyone who doesn’t want to use fast travel, but in a game with fixed encounters I think a lot of people use it