I think you guys are not considering the fact that without said “exploit”, fighting that zerg underneath is impossible in the current implementation of the game, unless you toss some sort of area of effect damage on them.
You gotta AOE this stuff down because of the way the devs have removed being able to build structures in the maelstrom… Or setup defensive thralls around structural weak points in order to deal with purge level enemy swarms on the level of the Starving Exiles purge. (The one where they just swarm your walls.)
Are these players doing this to save time, or because there is no other way to kill the zerg present underneath? It’s not like they are generating the mob themselves. It’s happening because it was designed to overwhelm the longer you stay in, I think?? In other words, the fault is with the devs on this one, not the players. Their design causes this reaction to content.
In other words, players cannot engage said content:
There is no other way of killing this amount of creatures on screen, other than with AOE.
You can’t climb the layshrines or the braziers around them. There are no rocks you can stand on there. Here, it appears that they are at the wayshrines scattered near the tower. But it’s not happening for any other reason than that there is no other way to interact with the game’s content.
Two solutions:
A) Implement maelstrom damage the higher from the ground you get compared to the center of it which is the top of the tower.
B) Lower the amount of mobs the storm spawns so that sitting there and firing poison arrows at ONE creature is neither time efficient nor cost efficient.
Don’t blame the players, you can’t kill that zerg by swinging your 2h hammer at it. If there was no lag in the videos I bet that no one would really care, but because it affects the entire server, it’s an issue for everyone.
And let’s be fair, no one wants to be forced to compete with these guys by doing the same thing they are doing, which is…for them to also stand on pillars doing AOE damage. The ones who do this will get ahead in content, and the ones who won’t…won’t. They will be left behind the progression curve.
That’s the real issue here. It’s not the players, it’s the design the devs have implemented. Number one, you can’t engage said content. Number two, in order to be competitive, you have to farm it like a WoW dungeon - just AOE the crap down.
Bad design. Bad iteration for small servers. Not sure how they will work out this issue without throwing out the whole concept of the maelstrom, but this is what early access is all about. If they can implement fixes for large scale engagements, it will benefit the rest of the game as well.
If there was another way of engaging said content, nobody would be doing this because it’s boring as hell.
Yet pay attention guys, this is the kind of farming you have to do in order to summon the highest surge to enter the T4 thrall lottery without slaving an entire week as if it was a job. (That should scare everyone.)