Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')

Hi Charcola, thanks for posting logs and diag. I looked through diag and indeed you only have one active display device. But the log was incomplete, there was no crash statement anywhere in the log. Can you upload full log? Try following things and see if it helps narrow down the issue.

  1. Use a different monitor instead of TV.
  2. Use on-board sound card to output sound.

@Morelok
When starting up windows, you can go into bios and disable on-board graphics card. This should (int theory) solve your issue.

I would rather recommend disabling iGPU with device manager.

I changed some settings related to GPU lanes in my motherboard’s BIOS and the game seems to be stable on ultra settings now. I’ll keep you updated if it crashes again.

Odd it did not display in dxdiag, but am glad it worked out for you.

Disabled the onboard graphics in device manager, game running and all is well.Thanks for the help guys.