Update 2.2.2 Patch Notes (Stonehenge)

NEW

INTRODUCING THE ONI WAR CACHE

NO BONES ABOUT IT, BABY! Featuring nine new Extraordinary Weapons (each with their own unique effect!), a new outfit, pet, and mount, The Oni War Cache has deployed across the world, replacing the Agarthan Cache as drops in the world. Existing caches may still be bought, sold, and opened via Cache Keys as normal.Oni_Cache

AGENT NETWORK

  • Special assignments now provide Intel, Supplies, and Assets
  • Agent Dossier packs bought from Shadow Trafficker with HexCoins will no longer give out duplicate agent dossiers.
  • Added booster pack agents from the South Africa and Druids of Avalon packs to the Shadow Trafficker’s Agent Dossier packs.
  • Missions that require 2 types of resources (Intel, Supplies, or Assets) now give more resources on completion
  • Agent Vanity Reward Bags reworked:
    • When the loot roll decides you will receive a weapon skin, it now always selects an unowned weapon skin. If you have all weapon skins it informs of this in chat. Note that having all relevant weapon skins owned does not prevent the loot roll from rolling the weapon skin category.
    • When the loot roll decides you will receive a sprint, you will now always receive the sprint item regardless of whether you already have the sprint added to your Sprints list.
    • Added three more variants of the Shocking Steps sprint
    • Renamed the existing Shocking Steps sprint to Shocking Steps, Blue

QBLNews
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ACHIEVEMENTS

  • Afraid of the Dark will no longer fail to award when using a proc-heavy build
  • Afraid of the Dark now informs immediately that the achievement has been failed on killing the first enemy if there is no way the achievement can be successfully completed any more in the current instance

MISSIONS

  • Into Darkness - Dying during the final encounter will now always respawn near the final encounter

SCENARIOS

  • Occult Defence
    • Bonus items/shards for completing multiple waves are now added to the loot table after every completed wave, instead of every 3rd wave.
    • This also fixes an issue where the bonus tier for completing 3 waves was incorrectly awarding too soon, making it seem like there was no bonus loot at that tier
    • The chance to get Signets, Gadgets, and Agent Dossiers now increases based on the last wave completed
    • Monsters that stay alive for more than 5 minutes now slowly grow more powerful

MONSTERS

  • Incubus - Wildfire now only deals damage once per second, the damage area better matches the visuals, and stops dealing damage when the Incubus dies (no more invisible fire)
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