i created a venom infused dagger AND a venom infused great sword…
i tested with me + melee thrall both using venom infused weapons= 1 stack of venom
i tested with me + real player both using venom infused weapons = 1 stack of venom
is this intentionnal or another kink that has to be worked on?
i can understand if a thral and its master but 2 different players…
[edit as i missed a few details]
ME with the daggers i was able to do
10 venom stacks + 20 bleed and 1 cripple at the end of the combo
with 2 handed sword 10 venom 5 cripples and sunder
total =10 venom 20 bleed 5 cripple and a few sunders
me with thrall // other player = 10 venom 20 bleed 5 cripple and a few sunders
so basicly 1 player would need to have venom infused daggers to lay down the venom and bleed while one player//melee thrall would smash away cripples and sunder with a 2 handed sword and an archer to put poison dot
um when they were introduced they did. It was easy to throw 20 stacks of poison on a target. Did this get patched recently?
I mean if you think about it the venom sword is a joke if you cant stack venom with it. 1 stack of poison is useless unless you have a passion for hunting on noobriver. And the damage on the sword is so darn low for a weapon thats end game. Poison would have to stack to make it valid. If not might as well skip the unnamed city and just get a 2 handed starmetal greatsword with something like 20 point more damage.
did some testing earlyer
you cant multi stack debuffs or dots
so basicily
roles
1 venom infused dagger for venom + bleed
1 greatsword for cripple and sunder
1 bowyer for snake arrow dot and noxious gas dot
1 greathammer for sunder and cripple
1 spike wall dot since fence counts as a seperate dot
since players do not have their own effects counted seperatly it makes venom infused weapon nearly useless for other players