Weapon poisons - more questions

Hello guys,

I was not able to find whole info about poisons applied to weapons. CE wiki does not say enough about this, so I ask you here:

  1. What difference is between sandreaper poison and scorpion queen poison?
  2. How long it stays applied to a weapon, or on what exactly is the length based?
  3. Is it possible to apply the poison on some of the legendary weapons?
  4. Is the possibility of applying based on another dmg stacking effect, like gouging?

I tried to apply it on Heartsblood daggers, but apparently it’s no go.

I’ll appreciate opinions and advices of more skilled players. :thinking:

1 Like

Scorpion queen poison is stronger.
I think there are 3 different poisons you can stack with let’s say 2 followers: venom-infused poison, sand reaper poison and the queen poison. Just like with the grey one bleed, and the two bleeds from the Annoying shard! I posted a picture back then with the 3 poisons, but I don’t remember where it is.

They lasted for 10 hits, but now 20. Only expection is daggers, you could always apply the 10 stack two times.

Usually no special effect legendaries (Aja’s bane, Blade of the adventurer for example) you can apply them.

Weapons that has DoT effects, such as The festering one, Annoying shard or Night light can be used to apply the poison on them. I don’t exactly know what is with the obsidian (yeah, they are not legendaries I know) weapons, since they got bleed effect with the update. I’ll try it.

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Hey, thanks for your answer! :slight_smile:

So the “stronger” aspect lays in the ammount of hits you can afford while fighting? Or better poison does more dmg and if so, about how much more?

I also tried to apply onew of those on venom infused weapons, it did not say anything like with the Heartsblood daggers, so I have no idea if the effect was applied or not.

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Simply put, Scorpion Queen Poison deals double the damage of any other poison.
Weapons that already have poison baseline have the weak version afaik, so the Scroprion Queen Poison is much stronger than the Venom-Coated weapons, the Feroxic Weapons from Siptah, and other ones like the Zathite Spear.
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Also you cannot apply poison to weapons which have been applied kits like master weapons fitting. At least you couldn’t in the past, idk if they changed it

Master weapon fitting is not the reason you cannot apply poison on some weapons.
It’s the weapons themselves, like for instance the Heartsblood daggers to say one.

You can NOT apply poison to such weapons, you silly!

It’s not just DoT effects, @rolee9309. The last time I tried, I couldn’t apply any poison to Nortis or Yog’s Touch, for example, and neither has a DoT effect that I know of.

That said, I haven’t actually tried since AoW started, so they might have changed it.

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@SpherisCore i said “Also” not because of. To my knowledge you cannot apply poisons to kitted weapons. If I’m wrong then please correct me.

It was perfectly possible before AoW. I don’t know if they changed it in AoW. I’ll test it as soon as I can hop into the game.

@CodeMage really? Every time I ever tried to put poison on a kitted weapon I was denied :thinking: possible it was the weapon, I do have good taste in weapons. Good to know

I just hopped into the game and tested it in single-player mode. I was able to apply poison to Momentum, both with and without the master weapon fitting. I was unable to apply poison to Nortis and Aja’s Bane, regardless of whether it had the master weapon fitting or not.

For whatever reason, they don’t let us apply poison to certain weapons. My current working theory is that you cannot apply any kind of poison or coating to weapons that have more than 3 tags in the description.

For example, these cannot be poisoned
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However, these can:
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But that’s just my theory. Someone who regularly works with the DevKit (cough@Xevyrcough) might be able to check whether that theory holds water :wink:

From my modding experience, if I remember correctly :notlikethis:, weapons have a dedicated boolean variable saying whether you can apply poison / specter coating to them.

It isn’t directly linked to them having a special effect code-wise, but it is understandable by design for Venom-Infused weapons for instance, and this is why some weapons might have been overlooked → They have a special effect and poison can be applied to them :+1:


Examples where poison can be applied.:
• Coup de Grace Truncheon (The only real example actually)
• Draining Will has Stamina Damage (which isn’t a status effect though)
• Draining Knives with the same effect
• Staff of Hanuman which is Concussive
• The Wyrd is Concussive
• Lovetap is Concussive
• Voidforge Weapons have effects like Concussive, Escalating, Stamina Regen, Shield Breaker…

→ Dueling Blade of the Hawk with the Severe Cripple (except it doesn’t work at all lmao, it’s a normal cripple)


The Bloodstone Sword on the other hand doesn’t have the Frostbite tag but it applies it, and poison cannot be applied to it.

And you cannot apply poison to Bows :theworst:
But you can apply it to shields (although it has no effect neither in combos nor when blocking) :spaghetti:

If I remember correctly, you could not apply poison to any of the guns that dropped by warmaker dungeon miniboss giant skeletons.

With your single player testings, I can confirm. For corrupted weapons, and weapons with special effects is okay, but for the Momentum? Every mace sunders, why this is a special effect? :thinking:

You can apply poison on Momentum afaik

Momentum is okay, you can coat it. Were you thinking of Quake?

Those are just plain text tags, can type anything in there.

Typically when something has a special effect they tend to write some fancy tag on it… but they’re not always consistent, so basically those text tags guarantee nothing :stuck_out_tongue:
A lot of these special effects are done via buffs though, so as they go assign the buff to use they uncheck the box whether to allow poison since they’re already putting a different permanent buff on the weapon (that may or may not be also poison).

So the “rule” is more along the lines of whether the special effect of the weapon is done via a buff-on-hit or not. They could ofc still leave it enabled, not sure what would happen whether some would conflict or just stack, haven’t tried that, but anyway you get the idea.

Yes, sorry.

I’m dumb :rofl:

By the way, or maybe we will raise a riot and force funcom to indicate tags of all properties of things and weapons? and also, it would not be bad to give a description of what this or that property means. A bunch of properties are just hidden and new players are not clear at all

@rolee9309 there it is. I was always trying to put poison on kitted Sets Tongue and Segs Prowl (for some good ole ob campin :grin:)