Currently the best all around weapon for PVP is spear, even if slightly nerfed is above all the weapons in terms of mechanics because of the longest reach, chasing potential and hitting the target. I would suggest that all the weapons should be balanced in order to really offer the player a choice and break the spear meta by making all the weapons able to compete.
What can be done:
- much faster animation times for all one handed weapons and daggers (you can decrease their damage per hit while increasing their attack speed and balance it out in terms of dps), offer them a slightly longer reach. Make the “dagger jump animation” consume less stamina and be slightly faster, daggers are already the worst in terms of pvp dps and only useful for the bleed effect that stops the healing, giving dagger users more mobility could make up for the low dps by making skilled dagger wielders much harder to hit, also a small bonus for hits from behind would be quite nice and rewarding for skilled players.
- much longer reach/range for Two-Handed weapons(especially hammer), and slightly faster animation times, damage per hit can be nerfed accordingly in order to keep roughly the same amount of dps but grant a range/attack speed buff which is much required in PVP.
- test all the weapons on running enemies and check how much dps you can do with each weapon so you can adjust ranges/speeds accordingly
- grant more defense to heavy armors, currently they offer too little to be considered viable, can work well only on thralls, slightly nerf the light armors to break the Darfari Meta and offer more options in terms of builds, we need a bigger gap between armor types.