I mean, it’s obviously built for Cash Whales at this point. There’s clear p2w elements being constantly pumped into the game, they are not “just cosmetic” as in they bring multiple builds into a viable state of gameplay while base-game items do not / completely lack the mix&matching paid armor carry - meanwhile it seems to have a major lie pipeline being pumped by players and endorsed by Funcom where they claim that everything’s “cosmetic”, which’s a blatant lie and makes me sick.
Advantages on DLC had been seen since forever, but the introduction of “gambling-style” (in-game off-value pricing locked behind fake currency) overpriced MTX on top of already existing anti-player DLC makes things even worse. If one wants to have “everything” unlocked it will cost a small fortune while the game still provides the same bland base-experience it did since Beta (one has to mod it way too much to meet a good Game Design balance)
I’m not sure why Funcom has gone that way, it certainly must be working financially so far, but it’s a way of alienating most of us out of the game, and often the core motive as to why so many “F2P” with “cash-whale P2W” systems end up dead or almost completely deserted overtime. This often seen “Korean Game” practice makes me very angry, not sure if those like me still stick around to CE anymore, guess the replies to this topic will somewhat answer if the game’s currently “mostly cash-whale” populated or not, but I find it way too offensive to still have DLC with the same prices we had 3 years ago since the introduction of MTX and Battlepass…
I don’t like it, and am holding back on becoming active on the game again because of it, if these prices don’t get seriously toned down or steam sales are less than 50% on DLC, I’m sure never coming back to the game…
PS: Note that most MTX and DLC were recycled assets from the long dead Age of Conan MMO…