Why do pets have Accuracy?

Accuracy. On a pet.
(Like an alligator, or a tiger, or a chicken…)

What is the point of this attribute? If you look at your follower’s Stats, under Attribute Bonuses, it lists it as “Accuracy Ranged Damage Bonus.”

But to my knowledge, pets don’t have range attacks… do they?

What’s the point of feeding my pet food like a Fat Grub, which gives a 14% Accuracy bonus?

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Hmm, never messed with pets other than horses after the leveling update, but maybe it works kinda the same way for pets like horses where their accuracy affect yours when using a bow while following… Don’t know, but I kinda agree that it doesn’t seem logical for them to have it :face_with_monocle:

corrupted spider is ranged

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What they do in privacy, when you log is is there business. Don’t want them pee’ing on there own leg now right?

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How else will the hyenas hit the fire hydrants?

Fun fact: pets are actually experts in archery, they just don’t have the capacity to hold a bow :man_shrugging:t5: Nah but in all honesty, it’s a useless stat, as very few pets have a ranged attack, like the corrupted spider for example. It’s just another useless stat like having a fighter with high accuracy.

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You can give a fighter a bow, and he’ll use it and benefit from the accuracy stat. You can give a rhinoceros a bow, too, but he’ll refuse to use it because it’s against his code of honorable combat.

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In Conan Exiles, fighters get archery attributes/perks and archers get ones for fighters. It’s a topsy-turvy world. Especially with code pushed out right before a holiday.

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Spiders and possibly the Reapers use a ranged spit. Outside of that, yeah useless. They should just tie Acc to armor pen (accurate precision attack) for pets. That way it makes it worth something

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I think this just stems back to how the leveling system could already use an overhaul. Few things that flat out don’t make sense.

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That’s not just an excellent idea for pets, but for players in general.

Having Accuracy spec in armor penetration AND ranged attacks would make it a much more viable attribute.
I don’t think I have even considered putting points into Accuracy, for myself, with the current system.

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And for thralls, too! That way I wouldn’t feel bad about my fighter getting a perk that decreases its strength in order to increase accuracy.

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It’s useless in that there’s no real purpose of having separate thralls anymore, as you can get a fighter with high accuracy and an archer with high strength. Unless their base stats (not bonuses) are higher for each, then there’s no real purpose because archers have lower hp on average compared to fighters and that’s the only thing that separates them

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If you can coerce that fighter to choose his bow. Archers default to the bow till the range is closed and then switch. Fighters just close.

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Actually using fighters as archers used to work pretty well. I’m sure it still does. You just make sure to remove his melee weapon, a fighter that only has a bow will only use a bow :man_shrugging: he wont just switch to fists, but it does mean he wont ever use melee. The benefit of this used to be that fighters aggro A.I. is much better than that of archers and so they would be a lot more effective, also archers have a tendency to aim low as I think they try to do cripple attacks, this is a big problem from tralls on watch towers or firing over fences. The fighter however seems to aim high (chest, head area) and so would not shoot infinite arrows into the fence in from of them.

I havent tested the differences between archers and fighters now with all the new updates so maybe they have improved the archer A.I. but this is why people would sometimes use fighters as archers.

Thats true but when it comes to ease of use, its easier to use an archer because of their ability to switch. As you say, you have to remove other fighter weapons which means you have to handhold them a bit. Rather if you let fighters be fighters and archers be archers, the game acts more reasonably in my experience.

One thing Ive noticed in particular since we can see thrall stats is almost a third breed which Ive taken to calling a skirmisher. Varpnir has high Strength and low Accuracy which for an archer was a bit off putting. Then I realized he could be effectively put on the ground while traditional archers were in crows nest with crenelations. He will then move and shoot until drawing a weapon which helps mitigate his lower health since he doesnt just charge in.

Accuracy on pets and thralls is like our accuracy. It doesn’t influence their hit/ miss, it influences damage when they hit. It’s the strength stat for bows. So a pet with a projectile attack and a high accuracy does more damage with it than one with a low accuracy.

Oh, you too? Here’s my expeirence with the battle chicken…

“T4 thrall knocked out! You can stop attacking now, my pet.”
Ostrich pecks unconscious thrall to death.
:anguished:

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LOL. I tried to level an ostrich. The first 2 died in first fights just getting onto lan (island base had to swim).

then i get one, and it gets decent stats. But it is definable “Special”. I killed a gorilla, and it didn’t attack. I went to attack another gorilla, and found the bird pecking at the corpse of the first, and it just kept pecking until i ran far enough to teleport it. I guess I found the last of the Dodos :slight_smile: .

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I have to admit, I’m too lazy to dig around the threads here, but I know someone said that some of the fighters won’t ever use a bow.

Just chuck that one into the “crappy AI bugs” box.

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