If you’ve been salty and wringing your hands over CE’s latest gaffs, then you will never pay $60 dollars for CDPR’s Cyberpunk mess…or did you? Cyberpunk 2077’ Sets New Record With Over One Million Concurrent People Playing The Game.
Have fun, and I cant even imagine what that forum looks like. An ocean of tears.
Balance doesn’t really matter in a single player game.
CP is probably already more polished than CE
I never buy games on release anyway, and it has probably been patched at least a couple of times when I buy it.
Maybe they didn’t. It doesn’t seem like CE lost any players.
Which doesn’t surprise me. CP2077 is a singleplayer RPG. Sure people are going to play the hell out of it for the next week, but they’re still going to login to their favorite MP game to do their daily/weekly chores. Its also not going to replace their time played.
But this is what happens when we compare apples to oranges.
I get the point you’re trying to make. But this is a poor analogy in my opinion.
I don’t, honestly. Is the point that the attitude towards bugs in a game has to be a binary thing? Either you don’t tolerate any bugs at all, ever, or you have to accept all bugs and tolerate them staying unfixed forever?
It’s not like CP2077 has had months of Early Access, followed by a couple of years on the market.
Maybe there are more people like me who prefer to wait for a month or two and let the more enthusiastic and less patient people field-test the new shiny game, and the developers to fix any critical bugs that pop up during the first weeks.
Don’t get me wrong, I’m excited for Cyberpunk. I pre-ordered it as soon as it became available. But I don’t want to ruin my first impression by trying it out too soon.
Cyberpunk did not have early access, and it has been in development over nine years.
Its more about the hypocrisy of gamers in general, the “wait and see” lie.
So over a million gamers (and it doesn’t matter if its MMO or SP ) jumped blindly into a game, paying a premium price, that nobody had ever played before.
I dont think I said one word about bugs, but the game is a bugfest nightmare, since you brought that up.
I thought the mention of “CE’s latest gaffs” referred to bugs, but maybe I misunderstood. Maybe it’s about the inaccurate patch notes (although they seem to be doing a much better job with the last few TestLive patches), or about communication problems, or about weird game design choices, or about lack of proper and consistent support for official servers.
If your point is not about bugs, then I’m even more confused. At least the prevalence of bugs and the speed with which they fix them are metrics you can compare. Everything else is … not even apples to oranges, more like giraffes to jumper cables.
Well, yes. I’m not sure what hypocrisy we’re talking about. I don’t know about the other 999,999 gamers, but I know I preordered CP2077 because I thoroughly enjoyed other CDPR games and I also like what the company has been doing in general.
It’s kinda like why I’ll buy a new Brandon Sanderson book without thinking twice, as soon as it’s available for purchase, but I’ll wait to see what people say about a new Neal Stephenson book. It’s because I know I liked all of Sanderson’s books so far, but Stephenson has been hit and miss at best.
I’ve read somewhere on the internet that part of the bugfest nightmare is happening because console players figured out that they could play the game early by changing their console’s time zone. As a result, they were playing the game before the day 1 patch had been applied.