(Why Locked?) I have an offer Funcom can't refuse, They might ignore it but it's a good deal!

As a Former Mod… No amount of Screening, means anything if a Mod has a Bad day, or someone gets on one of there pet peeves. It Takes 1-2mins for a Mod to Destroy someone.

They would still have to Hire someone to watch over them, or Give someone like Ig or Andy a Pay Raise to add that to there list of stuff.

Great Idea when…it WORKS. Extremely BAD idea when it doesn’t.

You could even set aside players who can’t Ban or Edit, and who can simply float about as a Ghost to check for it and Report it to Staff.
Even then, you look at some peoples post on what they feel is rule breaking… even when rules are written out.

I wouldn’t Trust System, Not mention amount of Forum Post blaming “ghost mods” for doing this or that. When they didn’t do that or this. XD
Amount of people who say they got banned, did nothing wrong… and learn they sorta did something wrong. Given no chance to Fix the Issue.

I Would Love if Funcom Tweaked a In-Game report system,
Had limit on reports you could send in, have to have set amount of play time/Journey Steps done for server. (So no Alt accounts could randomly join a server and spam or sit AFK to build time)

On One hand, new player joins, finds it blocked off… they can just go to next server. Report its blocked via ZenDesk and move on.
This way, long time players who encounter issue can simply report in-game with creed they’ve been there. And Funcom narrow down/out spam reports and send a Staff Member in to have a look.

If you can’t spam reports, you can’t waste Funcoms time And if you do… they can make it so you can’t report for abuse of system.

I think thats next step. They need to get Report System in good order. And Prevent Spam of reports.

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Those volunteers wouldn’t have executive power. I wrote that, @Sera67 .
Their function would be expediting the process, filtering fake reports and being the first line of defense, not the last. Only FUNCOM employees could wipe and issue suspensions.

I’m sure they would appreciate this. But they do not moderate the servers themselves. They have dedicated game moderators for that. To my knowledge they don’t visit or at least do not post on the forums if ever.

Also I want to point out that I actually don’t believe the game moderators are over worked. If you log in to at least the PC version. Filter by Funcom servers, then sort by population. You see around 1900 players on those servers (as of writing this, 1938). Now that is players online at a given instant, and the actual number of players in a 24 hour period can be quite a bit higher. But not by a crazy amount.

The question is, what percentage of those players made a report today? Half? A quarter? One out of 10? Probably much less. 10% sounds like a nice round number (even if incorrect), and would result in 190 outstanding reports. A team of 3-5 can get that knocked out in an hour or so. And this is assuming they need to login and check something out.

Of course at 10% the daily report would be much higher than 190 as there is more than 1900 people logging in throughout a 24 hour period. But then again… they’ve got a work day to get through it.

Console is kind of irrelevant in this example, because you can’t login to a Conan Server for console on a PC. They’ll need to go in on a PS or Xbox for those. I doubt its the same people swapping back and forth between mediums.

Also the Game Moderators don’t handle non-Funcom server related stuff like Crom Coin shenanigans. That’s going to be someone dealing directly with the finances. Funcom has been doing this thing for decades before running Conan Exiles. So they’ve got dedicated people for this.

There’s just not enough people playing on these servers to suggest that there is too many reports. Even when they say there is a high volume, I’m thinking that’s a codeword for something else. Like a polite way of suggesting the issue you reported is petty or frivolous but they don’t want to hurt feelings.

Conan Exiles, as much as I love it, isn’t a popular enough game to cause a ticket system to be overwhelmed.

Do we know how the Amazon “swag bucks” bonus system turned out? This one has heard legal rumblings but no closure. In that the core compensation was still cash, but the bonus was in company script.

I think the appearance of impropriety is enough that it wouldnt happen. I think volunteers can potentially be great, but if it ever happened, it would probably be under strict code of silence and not something anyone could openly “volunteer” for. I think there is a technical problem tho; I doubt bans/suspensions are using normal shift+del to remove a base… even if they investigate by entering the game.

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The only way to use a volunteer for me is to ask a general scout of a veteran player in a server without admin tools. All the veteran hardcore players can run around the map naked and photograph the mess of another server than the one they participate. Another region even better! We all have a history of what server we participate in the past. Then the pvp volunteers will be more than handy, they know the undermesh spots and they could easily track these violations.
But without admin tools or any other support. A sudden message… Stelagel can you please visit this pve server tomorrow and send photos for violations in this address?
We will accept your report in maximum 48 hours.
If 10, 20 volunteers exist in each console and send 1 requested report for each server every week, then their investigation will be easier.
The word volunteer is heavy, people who use it must be careful. Volunteers have no other profit than the general good.
Why it’s easy to be a volunteer in gamimg, because it’s not a job and it remains fun.
Only this way i believe we could help, no other way.

In a sense, they already have this via the reporting system. It may be for good or for ill, but getting players to police each other seems “mission accomplished” :stuck_out_tongue:

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Pretty much this. The same people making reports are going to be the same one’s acting as volunteers.

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True, i am naive!

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All admins do. Its a matter of bias, to whom is the question.

100% Thats the only way you could have player involved admins.

The perfect answers as to why people dislike private servers. Well said.

And yet, many tickets are auto-closed because they couldn’t get to them, resulting in the famous “check if it has gone away on its own” reply.

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“Blocked points of interest” Yeah… no thanks. The last thing PvP community needs is even more unfair punishment for building bases in good spots. The only thing people should be banned for is for blatant cheating (aka speed hacks, flying etc) or for building skybases/undermesh bases. That’s all.
Let large bases exist. The game literally forces you to make them large with its stupidly large benches

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that the main point, pve guys that do not understand pvp servers, and do no difference done beetwen pve and pvp.

and yes you listed the real problem we have on pvp servers, because a base on a pvp server is something to raid which is the goal of pvp game, and there is no interest to raid a base with 2 doors to break.

but yes base building can be a problem on pve server, but not on pvp server.

For TOS violations.

The game is not forcing you to use those benches. Master benches give you little bonus. But some how I doubt you needed 1/4 of a map square for your benches.

What I see here is people that don’t think the TOS applies to them for some reason or another. This is common on PVP and PVE.

And soon PVE bases will be getting raided.

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Yeah, we don’t really need the benches, they only give double the speed or half the consumption
We don’t even need all the temples with 12 fields of space between them.
and some space for storage that’s not complete chaos.
some reasonably spaced artisans.
stables for horses …they certainly do not take up much space for 2 horses which is the minimum for a player (main and backup) given that thralls/mounts need spacing between each other too for a larger clan
also at least some minimum space for each clan member to have some space for themselves
Sorcerous things added every chapter by a large stations - like a golem assembly

plus you have to leave some basic space everywhere so that 2-3 players can move around, each with a horse and 2 companions

the problem is not a big base ( if all the buildings have a purpose) , on the contrary , there is enough space on the map
our base is relatively big, but we tried to make it as “light” as possible - only one layer of foundations, minimum placeables and it works well …when I get there it loads quite fast - and it loads gradually because of the size compared to the mammoth one between us and the savannah, it’s about the same size (more like bigger) but with x floors of foundations and it makes the game laggy when I approach it

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This idea, while well intentioned, will simply not work as @Winthor expressed the exact reasons. Even if the admin was legit, the reality is that the players wouldn’t feel safe over it. The admin would have to loose the ability to play to even just have the appearance of objectiveness and that will go over like a lead balloon.

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And who is going to moderate your decision making? And if we have a complaint about something you decide, won’t that just add another unnecessary layer to the already strained complaints system?

Right. Because if you’re doing something that isn’t “blatant cheating”, but is quite clearly an abuse of the existing game mechanics that can break the game or degrade server performance for everyone if you’re left to do it unchecked, then that’s totally alright. It’s toooootally not your fault and the game should be changed to disallow it, even if that feature is useful in PVE where people use it in moderation instead of breaking the game.

I’m talking, of course, about fence foundation stacking. That’s my number one example of what’s wrong this entitled crap about how PVP shouldn’t be subject to rules.

The players on PVP servers most definitely need to be subject to rules just like those on PVE and PVE-C servers, because they haven’t demonstrated that they’re better than others in terms of taking responsibility for their own actions and making sure they don’t ruin the game for everyone. In fact, they’ve demonstrated the contrary: it’s due to their abuses that the rest of us have to lose perfectly legit and useful features.

But tell you what, how does this sound: how about we all ask Funcom to exempt your servers from the rules, at the cost of ignoring complaints from your servers? Let’s say they focus only on “blatant cheaters” on PVP servers and disregard everything else, but then any thread about “unfair ban” or “unplayable server” or “unplayable game” on a PVP server gets immediately locked and de-listed.

Does that sound okay? If it does, you have my full support – and I suspect you would also have the support of most people who don’t play on PVP servers and who people like you and @azaroth look down upon. If not, sit down and stop asking for preferential treatment you don’t deserve.

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Yes because that’s exactly how all private servers run right? Oh how the ignorant love to make assumptions.

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I think you have not saw what i saw on offi pvp servers :slight_smile: and it will be hard to convince me unless a clear rule is done, priority to all hacking and cheaters case and after we look other problems. i had recently something that happened that make me think that it is may be now the case (as i did a report of speedhacking that was treated in one day by zendesk, when in my previous experience it was ignored or not clearly prioritirize most of time)

and the numbers of people coming here telling the same story for 2 years. i think it’s hard to not hear it.
again pvp server is about raiding (attacking or defending a base), if a guy dont cover 2 square map there is no problem for pvp players, problem we have is cheating and have always been cheating. and i m not sure you realize how often we encounter this problem on pvp server, and by the way are you playing on pvp server ? and no it’s not a matter to go on private server, we play on offi and we want to contnue to, and we just giving feedback of what will help to have more offi pvp server ALIVE.

If i have a problem with a base i use the 800 bomb that x4 farming and kurak dungeon allow me to do daily very easyly, or 2 gods (a little bit more of work) and there is no more base.

And what I see as a problem was that zendesk ignored a lot of real case of hack and cheating report in past to treat land claim problem on base of legit players they erased, and most of the time those reports were done by the same people that use glitch and cheat, you know the kind of people that jump at 10 every 2 weeks on a new server and that are only happy when the server is empty.

i hope you remenber thread about what we explained with @octavian on a server where who were playing and where we saw a community of legit 30 players ban and even though it was a admin hack at first (but it was not), and the guys who abused the whole server and the report system were the only left on it. and it was not fun to find their skybase 2 weeks later, this server never recovered of this admin action, and is still mainly empty 2 years after… And reality is 90% of pvp server are empty, so if somebody have problem to play on a server where there is base to raid on a pvp server he can easyly find a server will all spots available and it will may be create a new populated pvp server with some time. because the scenario of the one who come on one of three pvp servers populated of the moment, where there is 30 players, and start to complain that all spots are took… hem…command…the first pvp official server i joined, i waited six months to acquire the spot i wanted and i had to fight for it (this is normal way of playing, not to report to try to make ban someone that plays legit to get the loot and spot, because sadly report are also done for this only reason on pvp server)

now again all pvp players will see clearly what is abuse or not of the land claim system but it requires to understand pvp gameplay that is linked to what the game is and what is the state of siege system,.