They didn’t want to include Crossbows at the time because they didn’t really want to put in the development time into making them distinct from bows, and at the time they saw ranged weapons as ‘sidearms’ and not weapon types that player characters should build specifically for.
I would point out that Crossbows still ‘work’. Using clever tricks you can spawn them in and try them out. They’re kind of garbage because they haven’t had a balance pass in like 7 years obviously. But the code is in the game that makes them work.
They could somewhat easily (I say somewhat because its akin to adding another weapon type) reintroduce these weapons. And I definitely would like to see them. Their use could be distinctive from the bow in the fact that they only expend stamina when reloading, and not firing. Allowing someone to preload a crossbow, fire it and switch to a melee weapon or freely dodge away. But once its spent, that’s it, it take stamina and an animation to start and finish for the weapon to be ready again. It could even have a relatively short range and large amounts of Armor Penetration as well. But their utility with similar bolt types as arrows would be advantageous for anyone to use them, even non-agility builds.
Though they should be 100% agility. And… I wouldn’t put it too far for bows to split up some of its damage more with strength modifiers to go for a bit more realism and diversity. Especially with some ‘warbows’ that would benefit even a little more. Though still mostly agility of course.
Forgive the little tangent, but the thread is about ideas so I doubt many would mind.
Hello What do you think about the crossbow working as a sniper at long distances with a wooden scope? Stealth weapon like the Aztec blowgun, but the Aztec blowgun is short range. @Taemien
more ideas. a mausoleum with many dlc tombs. (Dark Fary) Dlc Tombstones where you can write Dlc names. hood with dead man’s cloak, apocalyptic weapons. Apocalyptic weapons are unique. solar or celestial ray as a weapon or spell. dlc musical instruments example: drum, flute, mini guitar. i forget (what’s it called). dlc skins of weapons torches, dlc skins kills zombies 5,000. tyrant wolf dlc. a giant black wolf, white elk dlc, red monkey.
I recommend not only musical instruments in in-game items. but also musical instruments in the form of emoticons. Imagine that two friends in the game haven’t greeted each other in a long time and what better welcome than to meet each other playing an emoticon made by a musical instrument and making a small orchestra.
with counterweight of ropes and stones: raises a player or creature into the air where the tampa is placed. Deterioration of the trap after 5 minutes. with minimal land reclamation costs. You can escape by cutting the rope with an arrow or with a pickaxe breaking the stone. or remove the bracelet and use the recover your corpse spell. It can only be placed in clan bases.
Apocalyptic weapons are legendary t4 weapons only they now have name. In the final dungeon there is a Conan who is not Conan. Aztec weapons are made of high quality wood and obsidian. called the weapons of judgment.
Only when activating the apocalypse level purge are there climatic changes. warning please don’t make climate change permanent. only temporary when the apocalypse level purge is activated.
In order to participate in the final dungeon you must have participated in all the dungeons in the game. In each dungeon there are artifacts that, when put together (like the elver stone), will give you the keys to enter the final dungeon. What would have happened if I had not existed? Just kidding, I love funcom, I want to be friends with funcom.
Imagine defeating (Atali), destroying his ice defenses near his heart and using an arrow to pierce his heart. The game will drop a silver trophy called (ice heart) and then Atali holds his wound with both arms as if something is causing him pain and then screams very loudly and crumbles like a pile of ice rocks. The cave begins to shake when she is defeated and the siege ends in the collapse of the ice cave.
The only way to defeat Azesul is with Atali’s ice or by finding the light core in his head. It is a chaotic cloud monster. When attacking the enemy, there must be opportunities to reach its core. His attacks are like a sandstorm hitting you, but if you don’t protect yourself with a pillar or shield, he will constantly and repeatedly damage you until the attack ends.
In the waves of the apocalypse, upon defeat, monsters and creatures will turn into ashes like the sorcery event. zombies that disappear like a pile of dust when they die.
The gun kills 5,000 zombies with a single shot and then you must reload but its damage is lethal. short range weapon.
I don’t think they’ll ignore this, my ideas are really fun, especially the defense trap. I mean the counterweight trap. Imagine a pvp assault and the player who owns the building has these traps camouflaged with the environment. The trap catches the player and lifts them up as they mount the charge and become trapped suspended in the air. It would be fun to see an entire clan fall into these strategically placed traps. The traps could have bleeding, poison, and acid gas. Its function is almost the same as the forklift.
Hello funcom, I want more legendary armor with new effects, for example the arrow or strong shot makes the enemy fall, another example, the damage is reduced by 50% when falling from great heights. my armor build is of vitality and strength. @Caroll