Though I always prefer a more refined character progression over some animations.
Like you said yourself… x and it’s okay.
I think it’s wrong to be totally focused on a single animation, if there is stuff which affects the fun of a game more than that.
This is why rather than getting a new infight-walking-animation, I would prefer the current perk system to envolve into some choice based one which then encourages quite a few of different playstyles. I think having perks is a good beginning and could lead to some awesome system, where players will have to choose how they want to fight.
Also I think the combat stance is generally fine, but as I didnt pay too much attention to that, I cant say if it needs changes on different weapons.
But when thinking of natural or unnatural stances… at least in martial arts (some?) people explain a good stance is archieved by “forming a half orb” with your lower body/with your legs (lower half being thought as being right below feet in ground, which is the counterpart to give balance), like guiding all the energy you receive into the ground. I guess it looks “weird” and “unnatural”, but it does have a point, as that results in a more steady stance which wont allow the toon to be knocked over that easily… And when I think about toons being set against elephants, rhinos and dragons…
And as I said above: I am way more worried about character progression. It could become so much more, to a point where a “meta” wont exist. (Or rather where a few best builds wont exist. As any statcombo could become viable.)
(Oh, I just saw one cant change to whom one replied to. Damn, I wanted to change it to a plain answer on topic. Sorry for spamming.)